Vasiliy Tedeev
Senior Game Producer @ ZeptoLab
About
With 12+ years in the games industry, I’ve doubled game revenues and shipped multiple award-winning titles. My passion? I turn rough concepts into commercially viable games - and teams into high-performing units that actually enjoy building them. I’ve led development across both scrappy start-ups and established studios, bringing deep expertise in Product Management, Game Design, Game Production, Agile Methodologies, Market Strategy Development and UX optimization. My focus is simple: bring data-driven clarity, remove bottlenecks and sharpen a project’s commercial edge without sacrificing creativity. Beyond game publishing and development, I love exploring the storytelling power of games. I served as narrative editor for the INSOMNIA: The Ark comic and led the storyline for Gravewood High, a stealth horror title later optioned for film. Always open to connecting with fellow creators, publishers and innovators in games — let’s chat and see if our interests align!
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Cyprus
Computer Games
MMORPG, Online Games, Platform Development, Mobile Game Development, User Experience (UX), Negotiation, Branding, Contract Negotiation, Agile Methodologies, Game Publishing, Mobile Games, Multiplayer Games, Project Management, Production Management, Operations Management, Strategic Thinking, Cross-functional Team Leadership, Digital Marketing, MMO, Online Gaming
Experience

Senior Game Producer
Responsibilities: • Lead new product development from inception to launch, overseeing ideation, design, prototyping, implementation, release and post-launch support. • Drive cross-functional teams to deliver high-quality free-to-play and premium games, ensuring timely execution and alignment with business goals. • Collaborate with business development to identify and evaluate licensing opportunities and partnerships, while managing external developers.

Senior Game Producer
Cyprus
In my role as Senior Producer at a fast growing international tech company, I took charge of the product management side of the business and improved the mobile game division’s processes, plans and products. • I oversaw the recruitment process for the product department and led an internal development team focused on improving existing games. Improved product department processes and information management practices to better align with agile principles, providing clear targets and KPIs. • As Game Producer/Game Designer on several internal titles, my work involved overhauling onboarding, optimizing the narrative structure, improving UI and adjusting game level balance to achieve higher user engagement. • As Publishing Producer on Raid&Rush, I conducted detailed product reviews and revamped development plans to better align the game with market trends. The subsequent introduction of events/LiveOps and gacha mechanics led to a significant increase in ARPU and total revenues.

Head of PC Games
Kaliningrad Region, Russian Federation
With over 18 years of experience, HeroCraft is an established developer and publisher of games across all major platforms. As Head of the PC Games department, I oversaw the P&L, received the "TOP-1 Project Manager" company award and achieved significant improvements in game launches and revenue. • Rebuilt the PC Games division and associated marketing, QA and project teams. Established a long-term product strategy along with the necessary processes to support it. • Served as executive producer for PC titles in the company's portfolio, helping teams move past sticking points at various stages of development. • Represented the company at industry events and exhibitions. • Searched for new titles to be published, negotiated and signed contracts with developers.

Publishing Producer (Gaming Platform)
Moscow, Russian Federation
A European publisher and operator of the My.Games Store, with over one billion registered users worldwide. • Researched the games market in order to select games to be distributed via the My.Games and signed contracts with developers. • Enhanced the game integration process on the MY.GAMES platform, improving the UX and helped developers optimize game KPI through actionable feedback. • Supervised the overhaul of the Dev Office (a suite of game publishing tools for partners) and redesigned the Overlay - an in-game tool that lets players check wallet balance, chat with friends, listen to music and take screenshots/record videos.

Lead Producer
Gaming Boom Studios
Moscow, Russian Federation
Led a 30-member studio working on LifeRace - a free to play racing game that empowers players to bet real money, win races and overcome opponents by smartly interacting with the environment. • After more than a year of turbulent development, I took charge of LifeRace to restructure the team, adjust the game vision, boost morale and implement agile practices. This turnaround culminated in the successful launch of LifeRace's first public version within 10 months. • Created a clear development plan that was agreed upon by both the development team and company management. • Established the game's marketing and communications strategies together with the marketing director. • Improved the game's monetization model and progression systems. • Introduced and tested new game mechanics; coordinated the efforts of game, level and vehicle designers.

Publishing Producer
Halo Digital
Moscow, Russian Federation
Halo Digital is a global mobile content provider headquartered in Shenzhen, China and with branches worldwide. My mission was to sign on and help passionate developers from Asia improve their mobile games. • I reviewed Halo’s mobile games portfolio (200+ titles) and created a content package optimized for the Russian market. This greatly increased the response rate from local publishers as I was able to better match their needs. • My work on Cute Foodies – a mobile game aimed at women – involved overhauling onboarding, gameplay and narrative mechanics. The new version launched in China, significantly improving KPI such as user retention (R7, R30) and session length compared to the original.

Lead Project Manager
Россия
I assisted indie developers from Siberia with Starfall Online, a free-to-play strategy game, by creating a clear development roadmap, prioritizing game features and overseeing marketing activities. • Performed market research and identified key aspects of the game that could increase its competitiveness on the market. • Consulted on the game's monetization model and progression systems. • Oversaw all outreach activities, resulting in coverage by over 50 major media outlets, including PCGamer, Gamasutra, the official Epic Games blog, Kanobu, Igromania, MassivelyOP and many others.

Publishing Manager
Russian Federation
Innova operates a number of Massively Multiplayer Online Games including PlanetSide 2, Lineage 2, Aion and others. I was in a unique position of being a part of the business development team while overseeing the work of the game evaluation team. Key Responsibilities: • Negotiated contracts for online games with studio executives. • As a game analyst, my work involved collecting market data, writing product reviews and consulting project teams. In my final year at Innova, I led research and licensing efforts for a new direction for the company – mobile games targeting the Russian and Brazilian markets. • I consulted 343 Studios (Microsoft) on Halo Online – a free to play offshoot of their world-famous FPS franchise. The work involved helping adapt game mechanics and progression systems to better suit the tastes of Russian-speaking audiences.
Vasiliy Tedeev's Contact Information
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