Rohan Knuckey
Head of Art and Animation @ Brain Jar Games
About
I am a Technical Art Director with 20+ years of experience in gaming and software development. I specialise in growing teams, improving processes and specifying tools to deliver high-quality AA and AAA titles across multiple platforms. I am a trusted team member who gets results while supporting team success, individual career aspirations and mental health. I promote open communication to build strong collaboration within art teams and between disciplines including Art, Design, Production and Engineering. I work closely with discipline leaders and development teams during pre-production to develop the overall clarity of vision and plan game execution. I have experience throughout the full development cycle, from pre-production through to finalising and delivering award winning, polished, performant products to market on target platforms.
Canada
Edmonton
Computer Games
Team Building, Video Editing, Storyboarding, Frostbite, Unreal Engine 4, Unreal 5, Art Direction, 3D Modeling, Leadership, Management, 3D Studio Max, Photoshop, Unreal Engine 3, Mudbox, Perforce, Environment Modeling, Texture Creation, Lighting, Performance Analysis, Optimisation
Experience

Owner/Operator
Knuckey Studio Corp.
Edmonton, Canada Area
Tackling a range of challenges across multiple studios as a consultant. I was able to spend several years working with global teams to help them with a broad range of growth, development and technical direction.

Technical Art Director
Edmonton, Canada Area
I was Technical Art Director for both Mass Effect Andromeda and Anthem. My role focused around finding solutions to technical challenges and working with artists and engineers to help steer the projects content creation pipelines, tools and standards.

Senior Environment Artist - Mass Effect & Dragon Age Franchise
Create high fidelity environment art and levels for AAA console and PC titles • Collaborate with designers and art team members on level layout, content and finished product • Responsible for modelling real-time assets used in-game • Responsible for technical standards of all assets • Skilled at texturing and unwrapping assets • Level and character lighting for in-game and cinematic sequences • Problem solve, audit and streamline art production methods • Manage level performance • Mentor and train team members in skill development, professional standards and workflow techniques • Provide documentation of art processes and define the art pipeline

Lead Environment Artist – Unannounced project
• Developing graphical style and high quality art for in-game environments • Managing a small team, mentoring and training junior staff • Working closely with design • Modular tile set system development • Prototyping game play environments for exploration and combat

Senior Artist - The Movies game
Senior technical and environment artist working in a support and advisory role to the Art Lead on The Movies. • Concept, design, build and proof all real-time environmental art • Collaborated with game engine and tools programmers

Senior Artist
Phase 3 Limited
Senior Environment Artist on Hitchhikers Guide to the Galaxy, a 3rd person adventure.

Senior Artist
Senior Level Artist on several products including Microsoft Train Simulator and various prototype projects such as Thunderbirds and Caveman. • Motion Capture Director for the game Halcyon Sun, managing all aspects from directing the cutscenes to doing key-reduction on the final output.
Rohan Knuckey's Contact Information
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