Nick Zhimkov

Nick Zhimkov

Co-Founder / CTO

About

About me: - 10+ years of game development experience on different positions from game designer to software architect - Proficient in different styles of development - from rapid prototyping to implementing a long-term infrastructure - Fast learner, eager to dive into new experiences With a decade of experience in game development, I am a versatile professional with a passion for both game design and programming. Having worked in a variety of roles in the game development industry, I bring to the table the knowledge of all major game engines and programming languages. In addition to my love for game development, I am also fascinated by emerging technologies in the IT industry such as blockchain and AI. During my free time, I can often be found programming prototypes using these technologies, aside from playing various computer games. My strengths lie in my ability to adapt quickly to new situations and to excel in high-pressure environments. I love nothing more than exploring new technologies and pushing the boundaries of what's possible in game development. With a strong focus on innovation and a deep commitment to excellence, I am excited to take on new challenges and make a meaningful impact in the world of game development. I am open to exploring different roles and spheres, as I am driven more by the company and project than by the job type.

Country

France

City

Paris

Industry

Computer Games

Skill

Level Design, Console Games, Docker, PHP, REST APIs, Recruiting, Game Mechanics, Monetizaton, Rust, Node.js, React.js, MongoDB, Pitching Ideas, Team Management, Blockchain, C++, Rapid Prototyping, Team Leadership, Presentation Skills, Community Management

Experience

Solcery LLC

Co-Founder / CTO

Solcery LLC

2021-6 - Present · 5 yrs 4 mos

Tbilisi, Georgia

Startup, zero-code game engine for creating board games with validatable logic hosted on Solana blockchain. Experiences: - Pitched the product to investors and participated in negotiations to secure funding. - Recruited and managed a team of 10 people. - Designed an architecture for all company products, including front-end, back-end, and blockchain smart-contracts. - Implemented server logic and REST APIs (Node.js, MongoDB, AWS) to provide a seamless user experience. - Created several web applications (React, SCSS) to provide users with a modern and intuitive interface. - Worked on tokenomics and monetization

Game Insight

Lua developer

Game Insight

2020-1 - 2021-5 · 1 yr 5 mos

Moscow, Russia

Project: Blastforce Console arcade tank MOBA Experiences: - Designed a Lua-machine that enhances game development efficiency. - Introduced a visual scripting language that shortened iteration cycles, allowing game designers to rapidly prototype new units, mechanics, and game modes. - Designed and implemented a configurable UI system powered by Lua to provide players with a seamless user experience. - Developed a flexible and modular programmable tutorial system to provide players with a comprehensive and enjoyable onboarding experience. - Provided the team with several useful DevOps tools, such as automatic bug reporting to Slack, code generation scripts, and more.

Game Insight

Senior Game Designer

Game Insight

LinkedIn
2019-8 - 2020-1 · 6 mos

Moscow, Russia

Project: Blastforce Console arcade tank MOBA Experiences: - Calculated core game balance. - Devised classes, abilites and equipment. - Created several maps and came up with map guidelines for other designers. - Designed game content database and maintained its integrity to ensure game quality. - Supervised and educated other game designers to improve their skills and knowledge.

Game Insight

Project Lead, C++ Developer

Game Insight

LinkedIn
2019-3 - 2019-8 · 6 mos

Moscow, Russia

Project: TeamZ Top down shooter Experiences: - Led a small team of developers to create a high-quality game. - Presented the game and its progress to the studio members on regular meetings. - Designed all game features and mechanics to ensure a compelling gameplay experience. - Implemented several game modules using C++. - Architected and implemented a deterministic multiplayer model that enabled seamless gameplay even on poor 3G connections with hundreds of units on screen.

Game Insight

Game designer (balance)

Game Insight

LinkedIn
2012-5 - 2019-8 · 7 yrs 4 mos

Moscow, Russia

Project: Dragon Eternity Cross-platform fantasy MMORPG Experiences: - Implemented numerous content updates introducing new game modes, clan activities, battlegrounds, and locations. - Maintained combat and economic balance for each update. - Fostered a positive relationship with the community by interacting with players. - Analyzed in-game metrics enhancing the overall game experience and improving monetization. - Participated in raising the level cap and reworking game balance accordingly. Project: Drako Survival Prototype survival game on the engine of Dragon Eternity Experiences: - Designed core game systems. - Scripted game systems logic. - Analyzed in-game metrics to balance gameplay and improve the player experience. Project: Starborns Wanderers Universe Space-simulator MMORPG Experiences: - Designed the combat system: classes, skills, and equipment. - Calculated game balance for economy and player progression. - Optimized the project's content management system (CMS) by designing a toolset that automates the work of content creators. - Designed quest- and raid-bosses. Project: Battle for Adan: Mobile midcore battler on the engine of Dragon Eternity Experiences: - Prototyped, balanced, and implemented various combat systems. - Maintained the integrity of game content database. - Developed a toolset for CMS that enables the rapid introduction of significant changes to the game. - Supervised and educated other game designers. - Introduced an auto-testing system for combats to improve game balance and reduce bugs.

Nick Zhimkov's Contact Information

Email

******@***.com

Phone

(**) *** ****

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