Micki Buie

Micki Buie

Producer @ Electronic Arts (EA)

About

Production/Project Manager for AAA Games, VFX, Motion Capture, and Animation. Has worked in both Agile/Scrum and Waterfall Production Environments Winner of the Ubisoft Toronto Producing Mentorship

Country

Canada

City

Vancouver

Industry

Computer Games

Skill

Project Scope Development, Strategic Planning, Sprint Planning, Team Building, Jira, Bug Tracking, Client Relations, Agile & Waterfall Methodologies, Team Management, Compensation Management, Project Management, Agile Project Management, Cross-Cultural Communication Skills, Quality Management, Film, Facebook, Photoshop, Video Games, Events Coordination, Final Cut Pro

Experience

Electronic Arts (EA)

Producer

Electronic Arts (EA)

LinkedIn
2024-11 - Present · 1 yr 11 mos

Vancouver, British Columbia, Canada

-Coordinated and negotiated marketing campaigns and schedules for Legacy, Seasonal, and Franchise Marketing assets -Delivered marketing products supporting the 985% increase in sales expectations of Legacy Games -Supported clients, brand, partners and designers in creating and managing the largest marketing campaign for the franchise -Ensure projects and creative assets are delivered on time, on brief, to specifications, and to scope. -Ensured that Asana and AirTable, our production trackers, were up to date and solidified -Manage creative intake—assessing requests, clarifying scope and ensuring alignment with team capacity and strategic priorities -Owned project management processes and help shape best practices for how work gets done. -Manage and liaise with freelance contractors, from briefing to approvals, payments and documentation to final deliverables

Doberman Pictures

Associate Producer

Doberman Pictures

LinkedIn
2021-1 - 2023-12 · 3 yrs

Vancouver, British Columbia, Canada

Recruited to leverage 2D Art and Concept Art background and experience in 3D and Technical pipelines Ensured client needs were met, heard and addressed in a timely manner Boosted team morale and internal promotions by 30% through effective management, leading to a positive and motivated work environment Onboarded 2 new partner studios for Dreamworks, ensuring 20% increase in project capacity and timely delivery of client specifications Leveraged experience in 3D and Technical pipelines to coordinate project tasks, leading to a 25% improvement in project efficiency and client satisfaction.

IO Interactive

Associate Producer

IO Interactive

LinkedIn
2019-9 - 2020-3 · 7 mos

Copenhagen Area, Capital Region, Denmark

World and Level Associate Producer on Hitman 3 (Pre-Covid layoff) Created Alpha and Beta targets and sprint planned Scoped planned with both Audio and Level Design Team to ensure we hit deadlines and project milestones for Epic and Steam Created a purchasing plan for studio audio purchases and upgrades

Massive Entertainment - A Ubisoft Studio

Collaboration Coordinator and Audio (Co-Development Producer)

Massive Entertainment - A Ubisoft Studio

LinkedIn
2018-3 - 2019-9 · 1 yr 7 mos

Malmo, Sweden

Hired as the first Collaboration Coordinator (Co-Development Project Manager at Massive - Ubisoft) to help create a healthier work relationship between developers between studios both in the UK and in Sweden Oversaw the coordination and weekly targets for the audio team as well Part of the Unionen organizing committee and doubled the Diversity and Inclusion budget over my time there Create pipeline efficiencies between studios and acted as liaison between departments and studios Oversaw the Agile and Sprint planning for audio teams as well as fed and managed dependencies between cross-functional teams

Electronic Arts (EA)

Associate Program Manager

Electronic Arts (EA)

LinkedIn
2017-1 - 2017-8 · 8 mos

Vancouver, Canada Area

Manages the FIFA Competitive Gaming program playbook consisting of broadcast strategy, tournament operations, marketing and communications, event schedule, design, and execution. Works with the FIFA CG Technical Event Producer and the Development Director on implementation of key Competitive Gaming initiatives. Supports the FIFA CG Commissioner on special projects and program communication to key agency partners, tournament partners, program leads, and territory leads. Creates detailed work-back schedules for Competitive Gaming initiatives Identifies task-related processes to improve efficiency Focuses on immediate team and identifies team issues and suggests solutions related to execution goals.

WildBrain

Lead Production Coordinator

WildBrain

LinkedIn
2016-2 - 2017-2 · 1 yr 1 mo

Vancouver, BC

Coordinated a crew of 25 artists over nine departments on thirty-two projects simultaneously Created production reports and assigned tasks to artists based on skill set and career goals. Worked with the pipeline engineers to improve our workflow. Worked with the directors and producer to improve the production schedule and ensure all tasks and milestones are hit Broke down stories and scripts by elements and linked assets into our pipeline Fixed the pipeline and scenes if there was an error - troubleshot and escalated issues if needed Lead team meetings, handoffs, and client calls

Electronic Arts (EA)

Production Coordinator

Electronic Arts (EA)

LinkedIn
2014-11 - 2015-11 · 1 yr 1 mo

Vancouver, Canada Area

Worked on over a dozen AAA games on five pipelines simultaneously. Each game in a different phase of their development cycle. Prepped and Worked with producers, post team, studio team, and clients to ensure the success of every motion capture and 3D scanning shoot Was the first responder to a pipeline crash - troubleshot and fixed bugs and escalating problems as need be Broke down scripts and worked with the art and narrative team to ensure all in game and physical set items were in the volume and pipeline, proposed solutions to any set issue

Vancouver International Film Festival, Vancity Theatre and Film Centre

Industry Coordinator

Vancouver International Film Festival, Vancity Theatre and Film Centre

2014-6 - 2014-11 · 6 mos

Rogers Industry Centre

Organized and managed deadlines for our advertising campaign, outreach program, vendors, as well as scheduled forty volunteers to create the largest screen based conference on the Western Coast, consisting of over 1000+ attendees, 400+ delegates and 70+ guests. Created the first gaming panel in partnership with SXSW Interactive. Marketing and Social Media coordinator for the Industry Office, successfully managed the re-brand from Film and TV Forum into VIFF Industry. Processed and organized payments and acted as the key contact regarding any programming changes.

Force Four Entertainment

Development Coordinator

Force Four Entertainment

2014-4 - 2014-7 · 4 mos

Vancouver, BC

Coordinating shoot days as well as screening casting candidates for upcoming shows.

Canadian Film Centre

Development Associate

Canadian Film Centre

LinkedIn
2013-11 - 2014-3 · 5 mos

Canadian FIlm Centre

Coordinated vendors and exhibitors at fundraising and marketing events. Overseeing budgets and processing invoices and payments from partners, guests, and sponsors. Researched potential donors and marketing partners.

Education

Queen's University

Queen's University

LinkedIn

Film and Media

2009 - 2013 · 4 yrs

Micki Buie's Contact Information

Email

******@***.com

Phone

(**) *** ****

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