Megan McNamee
Junior Producer @ Ataboy Studios
About
I'm a CG artist and animator based out of New York City. While my background lies in graphic arts and design, I attended the Rochester Institute of Technology School of Film and Animation where I specialized in 3D animation with interests in 3D modeling and character animation. I'm currently working as a VFX Production Coordinator while focusing on growing my skills in CG character FX. My work is best described as emotive and extremely colorful. When I’m not creating, I can usually be found jogging through NYC or re-watching Batman cartoons with my two cats.
United States
New York
Media Production
Meeting Planning, Internal and External Communications, Project Planning, Project Management, Communication, Google Workspace, Visual Effects, Production Experience, UV Mapping, CFX, Houdini, Autodesk Arnold, Project Tracking, Team Organization, Time Management, Documentation, Multiple Project Coordination, Production Coordination, Team Coordination, Production Planning
Experience

VFX Production Coordinator
Los Angeles, California, United States
- Coordinated complex multi-party communications between client-side production staff, outsource vendors, external VFX post vendors, internal departments, and freelance artists to ensure seamless project delivery and meet client expectations - Executed end-to-end digital asset pipeline management from vendor ingestion to final client delivery, collaborating with VFX supervisors to compile, slate, and package review materials while ensuring all deliverables met delivery deadlines - Managed critical client-facing delivery logistics, coordinating with I/O teams to distribute finished assets to clients, outsource vendors, and post facilities while maintaining detailed delivery documentation and communicating real-time status updates to all stakeholders - Maintained production schedules and task management in Ftrack while providing critical support to VFX department supervisors, show supervisors, and producers in estimating accurate time expectations and resource requirements for artist deliverables - Coordinated internal bidding efforts for client projects by gathering time and resource estimates from supervisors; coordinated bidding with external vendors and freelancers from compilation and delivery of bidding packages through collection and presentation of estimates for producer review and award decisions. - Assisted in development, implementation, and documentation of new production workflows to streamline operations and resolve pipeline obstacles across multiple departments - Onboarded and trained new production team members in internal production workflows, tools, and processes

VFX Department Production Coordinator
Los Angeles, California, United States
- Managed comprehensive artist task coordination across LA and Vancouver FX departments with empathetic leadership, supporting producers and production managers with scheduling and resource allocation on multiple concurrent VFX projects - Scheduled and documented internal meetings and reviews and communicated notes back to the relevant artists, supervisors, and production staff - Assisted in development, documentation, and implementation of new production workflows to streamline operations and resolve pipeline obstacles - Managed production schedules and artist tasks in Ftrack, and supported department supervisor, show supervisors, and producers in bidding accurate time expectations and resource requirements for artist deliverables - Ascertained task priorities across multiple concurrent projects and focused schedules to meet necessary delivery milestones

Junior VFX Production Coordinator
United States
- Assisted in comprehensive artist task management and coordination across multiple departments, supporting producers and production managers with scheduling, estimation, digital asset management, and resource allocation on multiple concurrent VFX projects - Utilized Google Suite extensively for project documentation and communication, while leveraging RV to gather reviewables, references, and client deliveries for meetings and reviews - Conducted research to source video references for artists, supporting look development across various VFX tasks and ensuring creative accuracy

VFX Production Assistant
Los Angeles, California, United States (Remote)
- Supported department coordinators in communicating with artists to relay key information regarding pipeline dependencies, scheduling milestones, and task estimates - Helped drive large-scale CFX and Groom pipeline development efforts by using personal CG generalist experience to translate and communicate artist-facing obstacles to supervisors and assisting in development and documentation of production processes - Scheduled and documented internal meetings and reviews and communicated notes back to the relevant artists, supervisors, and production staff

3D Generalist
New York, New York, United States
- Created original 3D characters "Bloon" and "Ember" with complete production pipelines including concept art, modeling, rigging, animation, texturing, lighting, and compositing using Maya, Houdini, Substance Suite, and Adobe Creative Suite - Developed advanced technical skills in hair/fur simulation (Houdini, Maya Xgen), jiggle physics, and rendering (Arnold, Mantra)
Megan McNamee's Contact Information
Phone
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