lesley phord-toy

lesley phord-toy

corporate affairs director

About

Video game industry professional with 20 years of experience in engineering, software development, and interactive digital media. Specialized in producing AAA blockbuster entertainment, I have a proven track record of leading cross-disciplinary teams comprised of hundreds of team members, built from the ground up.

Country

canada

City

toronto

Industry

computer games

Skill

game development, video games, xbox 360, ps3, wii, video game production, computer games, game programming, gameplay, game design, mobile games, casual games, console, game mechanics, xbox, gameplay programming, perforce, multiplayer, game balance, level design, online gaming, character animation, social games, psp

Experience

ubisoft toronto

producer - watch dogs legion

ubisoft toronto

2015-1 - 2018-1 · 3 yrs 1 mo

◦ Built the team and led the project through Conception, including the following departments: project management, creative direction, design, art, animation, tech, marketing teams. ◦ In Pre-Production: oversaw the teams responsible for gameplay, AI, and character generation & simulation systems (“Play as Anyone”).

ubisoft toronto

producer - watch dogs 2

ubisoft toronto

2014-1 - 2016-1 · 2 yrs 1 mo

Platforms: XBOX One, PS4 Partner: Ubisoft Montreal (lead)

ubisoft toronto

producer - assassin's creed unity

ubisoft toronto

2013-1 - 2014-1 · 1 yr 1 mo

Platforms: XBOX One, PS4 Partner: Ubisoft Montreal (lead)

ubisoft toronto

producer - tom clancy's splinter cell blacklist

ubisoft toronto

2012-2 - 2013-6 · 1 yr 5 mos

* Platforms: PC, Mobile * Web * Partner: Soap Creative

behaviour interactive

producer - rango

behaviour interactive

2009-6 - 2010-1 · 8 mos

* Behaviour Interactive (formerly Artificial Mind & Movement) is an independent video game studio that develops licensed and original IP for both handheld and console platforms. * ◦ Met the business targets of our clients by creating and executing development plans, in combination with sustainable milestone payment schedules. * ◦ Guaranteed brand authenticity through close collaboration with IP stakeholders while maximizing opportunities for gameplay-oriented experiences. * ◦ Engaged team members by promoting a culture that positions the client as a partner and ally. * Platforms: X360, PS3 * Release Date: 2011 (involved in conception and pre-production only) * Partners: Paramount, EA, Blind Wink, ILM

behaviour interactive

producer - mysims racing

behaviour interactive

2007-12 - 2009-5 · 1 yr 6 mos

Platform: Wii Partner: EA

behaviour interactive

producer - mercenaries 2: world in flames

behaviour interactive

2007-10 - 2007-12 · 3 mos

Platform: PS2 Partners: Pandemic, EA

behaviour interactive

producer - spider-man: friend or foe

behaviour interactive

2006-10 - 2007-9 · 1 yr

Platform: PSP Partners: Next Level Games, Activision, Marvel, Columbia Pictures

behaviour interactive

lead gameplay programmer - happy feet

behaviour interactive

2005-10 - 2006-9 · 1 yr

* Planning, delegation, and supervision for a team of up to 10 game programmers involved in framework, AI, simulation, GUI, and certification of multi-platform/multi-SKU projects. * Analysis, definition of needs, task planning and assignment across the entire production from conception to delivery. * Training, hiring and mentoring. * Platforms: PS2, GameCube, Wii (Launch Title), PC * Partners: Midway, Warner Bros.

behaviour interactive

lead gameplay programmer - ed, edd, n eddy: the mis-edventures

behaviour interactive

2004-10 - 2005-9 · 1 yr

Platforms: PS2, XBOX, GameCube, PC Partners: Midway, Warner Bros, Cartoon Network, AKA Cartoon

behaviour interactive

gameplay programmer - scaler

behaviour interactive

2003-10 - 2004-9 · 1 yr

Platforms: PS2, XBOX, GameCube Partners: Take 2 Interactive, Global Star

ubisoft

corporate affairs director

ubisoft

2018-10 - Present · 8 yrs

◦ Responsible for overseeing Ubisoft’s strategic corporate initiatives related to government, institutions, and industry partners in Central and Western Canada. ◦ Direction of Ubisoft’s strategy to support the growth of Ontario’s video game ecosystem through programs targeted towards research and development, education, and entrepreneurship.

sony electronics

software engineer

sony electronics

2000-9 - 2002-10 · 2 yrs 2 mos

Sony VFX was developing Socratto, a high-end digital compositing/VFX solution for advertising and film markets. The 3-year project originated at Sony Pictures Imageworks and migrated to Sony Electronics. Socratto was eventually cancelled in 2002 after garnering wide interest by exhibiting at NAB and Siggraph. Responsible for the Desktop UI module using Visual C++ and OpenGL. Developed novel approaches for user interaction including gestural input based on pen and tablet interfaces.

ubisoft

producer - rainbow 6 patriots

ubisoft

2010-2 - 2012-1 · 2 yrs

* In 2010, Ubisoft Toronto opened its doors for development on AAA franchises such as Tom Clancy's Splinter Cell, Assassin's Creed, and Far Cry. * Responsible for building and leading multi-disciplinary 120+ person teams. * Managed multiple, concurrent projects with various teams both internal and external. * Mentor and coach to leads, production managers and content directors. * Projects: * Current: Unannounced * Watch Dogs 2 (Xbox One, PlayStation 4) * Assassin's Creed Unity (Xbox One, PlayStation 4) * Splinter Cell Blacklist (PC) * Splinter Cell ShadowNet (Web) * Splinter Cell Blacklist Spider-Bot (iOS, Android) * Rainbow 6 Patriots

Education

university of waterloo

university of waterloo

engineering

1995-1 - 2000-1 · 5 yrs 1 mo

The Engineering program at Waterloo is an intensive program over 5 years that includes 6 internships totalling 2 years of work experience. * Final Year Workshop: A Comparative Methodology for Texture Analysis and Classification Techniques - http://www.systems.uwaterloo.ca/undergrad/current/workshops/fourth2000/texture.html * Coursework focussed on image processing, pattern recognition, human-computer interfaces, management science

lesley phord-toy's Contact Information

Email

******@***.com

Phone

(**) *** ****

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