
joe dolan
engineer and designer
About
Software Engineer, Game Designer, Musician, Artist. I've been writing software since I was about 12 years old. Writing software has always been a creative outlet for me. Not only am I obsessed with efficiency, I'm dedicated to the idea of an enjoyable and seamless experience. Proficient in many languages including C/C++, C#, Javascript, Python, Rust, and others. That being said I've worn many hats over the years and have become comfortable working in areas outside my comfort zone. Most of my experience with programming comes from creating games. Here are some of the released games I have worked on: - Risk of Rain: http://riskofraingame.com/ - Deadbolt: http://store.steampowered.com/app/394970/ - Uncanny Valley: http://store.steampowered.com/app/359580/ - Impale Your Friends!: https://store.steampowered.com/app/1059370/ Outside of work, I enjoy writing music and graphics programming. I volunteer some Tuesday afternoons at my local Foodshare. I'm committed to humane and equitable treatment of all workers. The way to my heart is through music recommendations.
united states
new york
computer software
game development, c++, game design, c#, python, game programming, visual studio, javascript, php, web development, software engineering, opengl, git, c++ language, oop, game engines, java, lua, html 5, xcode, eclipse, programming, nasm, fasm
Experience

engineer and designer
mun

it and archiving
mandell jcc of greater hartford

software engineer
currently seeking new role

lead programmer
cmyk
I head a very small team of game developers, and I am the lead programmer. I oversee the majority of development, as well as maintain the code base for all projects CMYK works on.

game programmer
cowardly creations
I was brought on to help with development of a game called "Uncanny Valley". Tasked with working on gameplay programming as well as UI programming and other things integral to the game. I worked on both the PC and Xbox One ports of the game. Having worked on this, I gained a great deal of knowledge in regards to programming on both the PC, and environment in which I was used to, as well as the Xbox One. Up until this point I had had no prior experience working on a console release. The game is set to be released on Steam and Xbox One Q2 2015.

cofounder and lead engineer
moment
Education
watkinson school
Activities and Societies: Model United Nations, Game Design Club, Real World Design Club
champlain college
computer science
Activities and Societies: Extracurricular Game Development Association
joe dolan's Contact Information
Phone
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