jamie read

jamie read

3d environment artist

About

3D artist with five years of game development experience - focused on creating stylized environments and props. Software knowledge: Maya, Photoshop, Unity, Substance Painter, Zbrush (basic), Marmoset Toolbag, Perforce, Sourcetree, Jira. Technical skills: 3D modelling, Texturing (+PBR), Particle Effects, Lighting, Shaders, Animation (basic), Drawing and Painting. Professional releases: Escape Hunt: The Lost Temples - iOS and Android - 2017 Bravo Force - Android (soft launch) - 2017 Traffic Panic: Boom Town - iOS and Android- 2016

Country

united kingdom

City

cambridge

Industry

computer games

Skill

account management, b2b, digital marketing, digital media, direct marketing, email marketing, integrated marketing, mobile devices, new media, online advertising, online marketing, telecommunications, business strategy, digital strategy, seo, social media, social media marketing, strategy, texturing, maya, uv mapping, environment art, 3d modeling, low poly modelling, game art, unity, photoshop, substance painter, game development, mobile games, mobile game development, free to play, perforce, video games, sourcetree

Experience

jagex

3d environment artist

jagex

2018-5 - Present · 8 yrs 5 mos
neon play

junior 3d artist

neon play

2013-6 - 2015-9 · 2 yrs 4 mos

* Creating 3D artwork for mobile games, primarily using Maya, Photoshop and Unity. * Modelling and texturing a variety of assets from the concept art provided. * Adjusting work based on feedback from the Art Leads.

neon play

3d artist

neon play

2015-9 - 2018-3 · 2 yrs 7 mos

* Creating 3D artwork for mobile games, primarily using Maya, Photoshop and Unity. * Working on a variety of art styles and game genres. * Given more responsibilities, such as art style creation, particle effects and animation. * Some experience in documenting art pipelines and asset creation. * Collaborating in small teams on lots of games.

Education

animation

2011-1 - 2013-1 · 2 yrs 1 mo

animation

2011-1 - 2012-1 · 1 yr 1 mo

Studied this course for 18 months, primarily learning to create game-ready assets using Autodesk 3D Studio Max. I left the course to go and self-teach myself from other various sources.

st.vincent's college

st.vincent's college

media studies

2006-1 - 2008-1 · 2 yrs 1 mo

jamie read's Contact Information

Email

******@***.com

Phone

(**) *** ****

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