Anton Korzun
Game Producer @ Glera Games
About
Game Designer and Game Producer with almost 20 years of experience. Worked on vastly different projects in different roles. Possesses both a creative and analytical mindset. Managed teams, led teams. Calm, rational, constructive. Able to communicate precisely, clearly, and in a friendly tone. Always eager to learn and to share.
Poland
Warsaw
Computer Games
Creative Writing, Scriptwriting, Game Design, Narrative Design, Level Design, Personnel Management, Project Management, Public Speaking, Microsoft Word, Microsoft Excel, Adobe Photoshop, 3D Studio Max
Experience

Game Producer
After years of accumulating knowledge and refining my skills, I decided to lead a team again and stepped into the role of producer. For many reasons, it turned out to be a bumpy ride. But all hiccups aside, I met great people, stress-tested my inner diplomatic self, and became convinced that guiding, sharing, and facilitating are what I definitely can and probably want to do in the world of game development.

Senior Game Designer
After MoonActive acquired Magmatic, our Travel Town team entered the heavyweight league. Systems design, content creation, LiveOps running, data analysis, market research, FTUE optimization, AB testing - you name it, I either did it or witnessed it done by true professionals (and learned from them). It was truly a fantastic journey.

Senior Game Designer
A series of You-Wouldn't-Believe-It events led me to a fully remote startup with members scattered across Europe. As we were too few, I leaned heavily towards designing algorithmic systems to save time and effort. And then the small story became a massive success. Long live Travel Town!

Lead game designer
In pursuit of knowledge, I switched from match-3 to merge-3 and from city building to explore-and-collecting. Later, when the opportunity arose, I filled the role of game design team lead, functioning as a bridge between the CEO, the foreign publisher, and the team.

Game designer, narrative designer
At this point in my career, I knew I still had a lot more to learn about making and running free-to-play games. And so I joined a big team working on a successful match-3 project. I wrote stories, designed systems, constructed meta-game, and kept my eyes peeled and ears wide open.

Product director
Programmerof
Inspired by the recent achievements and with some experience under my belt, I dared to lead a small startup. We were brewing a mobile free-to-play game about heroes, villains, and labyrinths. Sadly, it was never released: a bitter story, but a priceless experience in the end.

Lead specialist: game designer, level designer, narrative designer
Sampad Games
Another successful release opened new possibilities, and we decided it's time for us to venture into the world of free-to-play games. We put the knowledge collected over the years to good use and gave birth to a whole game series about adventures in the South Seas. This time, I was spearheading the project.

Senior specialist: game designer, level designer, narrative designer
Sampad Games
After a successful release, the team grew, but the goal remained the same. And so we managed to build a better, bigger, and more interesting game with a story about a boy saving his tropical home - and the whole world - from destruction. For me, it was an opportunity to create something new but rooted in what I already knew well.

Game designer, level designer, narrative designer
Sampad Games
From big 3D to casual 2D, from criminal drama to adventures in tropics: I joined a small team as "Jack of all game design(s)", and together we created a compelling story about castaway survivors wrapped in Run-Grab-Craft gameplay.

Senior level designer
I started my professional journey quite some time ago, working on a project that wanted to be a successor to the Mafia series and a rival to the GTA series. At first, my responsibility was to assemble levels for the game using 3D assets, and later I grew to become the level design team manager. Unfortunately, that time triumph didn't happen. But I earned my share of experience and met a bunch of great people.
Anton Korzun's Contact Information
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