Alexandre Letendre
Snowdrop Game Director @ Ubisoft Montréal
About
As an experienced Game Director, I have been lucky enough to only work on AAA titles over the past 15+ years. Since I'm self taught, I learned to do many jobs through the course of my career, which makes me understand all key role and aspect of the production of a video game. As a Game Director, my role is to ensure the best user experience possible for the product as a whole. We are experience builder and I aim to create the best experience for players to enjoy.
Canada
Montreal
Computer Games
Video Games, PS3, Xbox 360, Level Design, Game Design, Technical Direction, Team Leadership, Console, Game Mechanics, Computer Games, Game Development, Gameplay, Mobile Games, Xbox
Experience

Unannounced Project: Game Director
Montreal, QC
As a Game Director, my role consist of overviewing the game experience as a whole. I had to work closely with all directors to ensure that the vision of the game is coherent and well translated into its different aspect. I also have to work with the production team to make sure priorities of development makes sense and that we don't overscope the game at any given moment.

Far Cry 6: Game Director
Montreal, Quebec, Canada
As a Game Director, my role consist of overviewing the game experience as a whole. I had to work closely with all directors to ensure that the vision of the game is coherent and well translated into its different aspect. I also have to work with the production team to make sure priorities of development makes sense and that we don't overscope the game at any given moment.

Unannounced Projet: Game Director
Montreal, Quebec, Canada
As a Game Director, my role consist of overviewing the game experience as a whole. I had to work closely with all directors to ensure that the vision of the game is coherent and well translated into its different aspect. I also have to work with the production team to make sure priorities of development makes sense and that we don't overscope the game at any given moment.

Assistant Game Director
Montreal, Quebec, Canada
- Lead the new AI development that includes the design integration within the mission and the world. As the assistant director, my role consisted of reviewing all design and integration aspect of the new AI at all levels. This included the Meta-AI design (virtualisation of the AI), how to script them within the missions, how the NPC in the world react, travel, lives, how they get animated, performance choices, etc.

Game Director
Ubisot Montreal
Montreal, Canada Area
Far Cry 3 Blood Dragon

Game Director
Ubisoft Montreal
Montreal, Canada Area
Rainbow Six Patriot

Lead Game Designer
Ubisoft Shanghai
Shanghai, China
Unannounced AAA Action-RPG
Alexandre Letendre's Contact Information
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