Alexander Styagailo
Game Director
About
Game designer and producer. I have been playing games for 27 years, making games for 16 years, and earning from making games for 7 years. More than 16 projects.the Best:2020 - Save the VIP (1,000,000 downloads) 2021 - PSG (2,000,000$ investments) 2024 - Tavern Manager Simulator(2 000,000$ revenue) 2025 - HELLMART2026 - CAT PARENTSAs Stan Lee said, "If you have an idea that you genuinely think is good, don't let other people dissuade you from pursuing it." In my free time, I produce and mentor promising game projects. I would be happy to have a conversation!
Russia
Moscow
Computer Games
Steam, Компьютерные игры, Игровой дизайн, Разработка игр, Video Game Production, Game Design, Game Development, Executive Production, Marketing, Producing, Video Games, Управление людьми, Business Process Improvement, Project Planning, Product Management, Process Improvement, Project Management, Market Analysis, Product Development, Problem Solving
Experience

Game Director
GAZE IN GAMES
Tashkent, Uzbekistan

Lead Game Designer
Moscow, Moscow City, Russia
Projects: - Unannounced AA city-building simulator, a mix of Frostpunk and Manor Lords. - Kingdom Loop - Tower of Nightmares - Buns, Booze & Bucks Simulator Responsibilities and duties: - Managing the game design department (5 people): Senior, Narrative, Balance, Technical - Hiring new employees for the department - Shaping the overall vision of the game in collaboration with the producer and heads of other departments - Developing the project's roadmap - Creating and reviewing project documentation - Designing UI/UX - Organizing workflows - Ensuring tasks are completed on time - Establishing effective collaboration between specialists - Developing new concepts

Principal Game Designer
One More Time
Москва, Россия
Projects: - Tavern Manager Simulator Responsibilities and duties: - Project documentation development - Game design development from scratch - UI/UX development - Organization of workflow processes - Project roadmap creation - Task deadline control - Collaboration with programmers, level designers, UI designers, sound designers - Building interaction between specialists - ASO for Steam pages - Mechanics and progression setup in Unity

Technical Game Designer
Recently Played
Moscow, Moscow City, Russia
Projects: - Museum Mystery Responsibilities and duties: - Asset assembly and setup - Quest assembly and setup - Dialogue assembly and setup - Enemy assembly and setup - Animation assembly and setup - Level design - Content assembly for locations - Location assembly and setup - Writing dialogues, narrative - Collaboration with programmers, level artists, and UI designers - Consulting on the combat system

Game Producer
YOUR MOM'S HP
Poland
Projects: - RUNGORE Responsibilities and duties: - Game promotion - Marketing strategy development - Solving legal issues - Conflict resolution - Testing Consultations: - Working with the publisher - By work processes - By Game Design - Working with partners (China) - Working with communities and platforms

Game Producer
Bardo Games
Tbilisi, Georgia
Projects: - Kitsune Skazka - Unannounced VR horror Achievements: - Based on feedback from investors and publishers, 3 iterations of the game were made, each of which was more promising for the publisher - Won several regional contests - best pitch and best narrative (HSE) - Visited several gaming exhibitions and conferences (White Nights, Indie Cup) - Conducted over 2000 playtests with the target audience Responsibilities and functions: - Game design management - Collaboration with artists, programmers, and composers - Project timeline management - Workflow process improvement - Communication with publishers (Development stopped)

Lead Marketing Creatives
Ireland
Projects: - Township Responsibilities and functions: - Working with the team producer - Working with programmers and artists - Preparing technical tasks - Market analysis - Generating ideas, working with hypotheses - Full cycle of creative development (playable) - Analyzing the results

Senior Game Designer
Los Angeles, California, United States
Projects: - An Epic Journey to Save the Planet. Responsibilities and duties: - Concept development - Level and mechanic design - Story development - Preparation of GDD, tasks for artists, consultations and feedback with colleagues - Working with marketing, developing advertising materials - Improving the workflow - Preparation of test assignments for candidates for game/narrative designers, conducting interviews Experience and skills gained: - Creating high-quality presentations for investors from the FAANG group.

Game Designer
St Petersburg City, Russia
Projects: - Save the VIP: full project management as lead game designer - Royal Merge 3D: game system design Achievements: - Released around 30 hyper-casual games - Released 2 casual games - Took a project from idea to release with ~1,000,000 downloads - Improved workflow processes, resulting in faster game releases Responsibilities and duties: - Work with producer, marketing, and art departments - Develop prototypes in teams of 3 to 20 people - Write GDD, work with references, develop UI/UX, level design - Work in Miro, Figma, Google Tools, Unity, Git - Prepare technical tasks - Conduct CPI, CTR, and A/B tests - Analytics and research through Sensor Tower - Work with project analytics - Work on ASO - Create creatives (analyze competitor creatives, develop scenarios, control editing, sound design) - Manage team, tasks, project - Train new employees, work with foreign specialists (Singapore) - Live Ops games after release (monetization, content) - Balance gameplay - Manual testing - Participate in the development of workflows with lead game designer, project manager, and producer Experience and skills gained: - Full cycle of game release and Live Ops - Project and team management of 20 people - Analysis of the mobile market, understanding its trends - Project analytics and improvement of its metrics - Work with C-level management

Game Designer
Volgograd, Russia
Projects: - Last Day on Earth: Survival Responsibilities and duties: - Development of events for LDoE (Live Ops) - Development of new mechanics, reworking old ones, working with narrative, monetization - Prototyping - Collaboration with other studio projects - Project and market analytics through Appenie - Creation of GDD and working with it - Working in Jira, Json, Confluence, Unity, Git Experience and skills gained: - Writing high-quality game design documents - Working on a live Live Ops project with a multi-million audience - Creating monetization mechanics for a live audience - Solving audience problems through mechanics to improve game metrics - Working on a project with seasonal development under tight deadlines
Alexander Styagailo's Contact Information
Phone
Find the Right Leads
Find Verified Contact Data
What LeadContact does well
Find verified emails, phone numbers, and decision-makers with 98% accuracy.
Find Leads
Find the right people by company, role, industry, location, and more.
925M+ professional profiles

Find Emails
Access verified email addresses for your target contacts.
657M+ emails

Find Phone Numbers
Get cross-validated phone data from multiple top sources.
239M+ phone numbers

More Accurate. Lower Cost.
Find contact data in 1 tool with 98% accuracy
LeadContact integrates leading enrichment tools to deliver more accurate contact data—without paying for each one.
Great conversations start with the right contact.
It’s time to find yours.


