Alexander Styagailo

Alexander Styagailo

Game Director

About

Game designer and producer. I have been playing games for 27 years, making games for 16 years, and earning from making games for 7 years. More than 16 projects.the Best:2020 - Save the VIP (1,000,000 downloads) 2021 - PSG (2,000,000$ investments) 2024 - Tavern Manager Simulator(2 000,000$ revenue) 2025 - HELLMART2026 - CAT PARENTSAs Stan Lee said, "If you have an idea that you genuinely think is good, don't let other people dissuade you from pursuing it." In my free time, I produce and mentor promising game projects. I would be happy to have a conversation!

Country

Russia

City

Moscow

Industry

Computer Games

Skill

Steam, Компьютерные игры, Игровой дизайн, Разработка игр, Video Game Production, Game Design, Game Development, Executive Production, Marketing, Producing, Video Games, Управление людьми, Business Process Improvement, Project Planning, Product Management, Process Improvement, Project Management, Market Analysis, Product Development, Problem Solving

Experience

GAZE IN GAMES

Game Director

GAZE IN GAMES

2025-1 - Present · 1 yr 9 mos

Tashkent, Uzbekistan

Root Games

Lead Game Designer

Root Games

LinkedIn
2024-4 - 2024-12 · 9 mos

Moscow, Moscow City, Russia

Projects: - Unannounced AA city-building simulator, a mix of Frostpunk and Manor Lords. - Kingdom Loop - Tower of Nightmares - Buns, Booze & Bucks Simulator Responsibilities and duties: - Managing the game design department (5 people): Senior, Narrative, Balance, Technical - Hiring new employees for the department - Shaping the overall vision of the game in collaboration with the producer and heads of other departments - Developing the project's roadmap - Creating and reviewing project documentation - Designing UI/UX - Organizing workflows - Ensuring tasks are completed on time - Establishing effective collaboration between specialists - Developing new concepts

One More Time

Principal Game Designer

One More Time

2023-7 - 2024-8 · 1 yr 2 mos

Москва, Россия

Projects: - Tavern Manager Simulator Responsibilities and duties: - Project documentation development - Game design development from scratch - UI/UX development - Organization of workflow processes - Project roadmap creation - Task deadline control - Collaboration with programmers, level designers, UI designers, sound designers - Building interaction between specialists - ASO for Steam pages - Mechanics and progression setup in Unity

Recently Played

Technical Game Designer

Recently Played

2023-7 - 2024-6 · 1 yr

Moscow, Moscow City, Russia

Projects: - Museum Mystery Responsibilities and duties: - Asset assembly and setup - Quest assembly and setup - Dialogue assembly and setup - Enemy assembly and setup - Animation assembly and setup - Level design - Content assembly for locations - Location assembly and setup - Writing dialogues, narrative - Collaboration with programmers, level artists, and UI designers - Consulting on the combat system

 YOUR MOM'S HP

Game Producer

YOUR MOM'S HP

2022-9 - 2023-10 · 1 yr 2 mos

Poland

Projects: - RUNGORE Responsibilities and duties: - Game promotion - Marketing strategy development - Solving legal issues - Conflict resolution - Testing Consultations: - Working with the publisher - By work processes - By Game Design - Working with partners (China) - Working with communities and platforms

Bardo Games

Game Producer

Bardo Games

2021-10 - 2023-9 · 2 yrs

Tbilisi, Georgia

Projects: - Kitsune Skazka - Unannounced VR horror Achievements: - Based on feedback from investors and publishers, 3 iterations of the game were made, each of which was more promising for the publisher - Won several regional contests - best pitch and best narrative (HSE) - Visited several gaming exhibitions and conferences (White Nights, Indie Cup) - Conducted over 2000 playtests with the target audience Responsibilities and functions: - Game design management - Collaboration with artists, programmers, and composers - Project timeline management - Workflow process improvement - Communication with publishers (Development stopped)

Playrix

Lead Marketing Creatives

Playrix

LinkedIn
2022-12 - 2023-4 · 5 mos

Ireland

Projects: - Township Responsibilities and functions: - Working with the team producer - Working with programmers and artists - Preparing technical tasks - Market analysis - Generating ideas, working with hypotheses - Full cycle of creative development (playable) - Analyzing the results

Pocket Size Games

Senior Game Designer

Pocket Size Games

LinkedIn
2021-8 - 2022-7 · 1 yr

Los Angeles, California, United States

Projects: - An Epic Journey to Save the Planet. Responsibilities and duties: - Concept development - Level and mechanic design - Story development - Preparation of GDD, tasks for artists, consultations and feedback with colleagues - Working with marketing, developing advertising materials - Improving the workflow - Preparation of test assignments for candidates for game/narrative designers, conducting interviews Experience and skills gained: - Creating high-quality presentations for investors from the FAANG group.

Mytona

Game Designer

Mytona

LinkedIn
2020-5 - 2021-8 · 1 yr 4 mos

St Petersburg City, Russia

Projects: - Save the VIP: full project management as lead game designer - Royal Merge 3D: game system design Achievements: - Released around 30 hyper-casual games - Released 2 casual games - Took a project from idea to release with ~1,000,000 downloads - Improved workflow processes, resulting in faster game releases Responsibilities and duties: - Work with producer, marketing, and art departments - Develop prototypes in teams of 3 to 20 people - Write GDD, work with references, develop UI/UX, level design - Work in Miro, Figma, Google Tools, Unity, Git - Prepare technical tasks - Conduct CPI, CTR, and A/B tests - Analytics and research through Sensor Tower - Work with project analytics - Work on ASO - Create creatives (analyze competitor creatives, develop scenarios, control editing, sound design) - Manage team, tasks, project - Train new employees, work with foreign specialists (Singapore) - Live Ops games after release (monetization, content) - Balance gameplay - Manual testing - Participate in the development of workflows with lead game designer, project manager, and producer Experience and skills gained: - Full cycle of game release and Live Ops - Project and team management of 20 people - Analysis of the mobile market, understanding its trends - Project analytics and improvement of its metrics - Work with C-level management

Kefir

Game Designer

Kefir

LinkedIn
2019-6 - 2020-2 · 9 mos

Volgograd, Russia

Projects: - Last Day on Earth: Survival Responsibilities and duties: - Development of events for LDoE (Live Ops) - Development of new mechanics, reworking old ones, working with narrative, monetization - Prototyping - Collaboration with other studio projects - Project and market analytics through Appenie - Creation of GDD and working with it - Working in Jira, Json, Confluence, Unity, Git Experience and skills gained: - Writing high-quality game design documents - Working on a live Live Ops project with a multi-million audience - Creating monetization mechanics for a live audience - Solving audience problems through mechanics to improve game metrics - Working on a project with seasonal development under tight deadlines

Education

Russian State Agrarian University – Moscow Agricultural Academy named after K.A.Timiryazev

Russian State Agrarian University – Moscow Agricultural Academy named after K.A.Timiryazev

LinkedIn

Защита растений и комплексные меры по борьбе с вредителями

2014 - 2018 · 4 yrs

Alexander Styagailo's Contact Information

Email

******@***.com

Phone

(**) *** ****

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