Adam Anthony
Senior Environment Artist
About
With over 10 years of experience in game development, I specialize in environment art, 3d art, and high poly and low poly modeling. At Intrepid Studios, I was committed to creating immersive game worlds that enriched the player experience while fostering a collaborative team environment. I am driven by a passion for innovation and delivering visually stunning assets that align with a project’s creative vision. My goal is to contribute to teams dedicated to pushing the boundaries of game design and fostering creative excellence. At Intrepid Studios, I served as Senior Environment Artist until February 2026, managing the systems art pipeline for Ashes of Creation, a highly anticipated MMO. Leading a team of five, I was instrumental in developing the Settlement System, defining the aesthetic for Settlement villages, and creating visually dynamic assets, including functional ships and detailed dungeon environments. My efforts in coaching junior artists and refining workflows ensured the delivery of high-quality assets in alignment with the project’s vision.
United States
Portland
Computer Games
Blender, Sculpture, Blueprinting, Creative Direction, DCC, Polygon Modeling, Stadiums, Cross-platform Development, Outsourcing Management, Autodesk 3ds Max, Product R&D, Immersive Environments, Unity, Agile Methodologies, Visual Storytelling, Asset Planning, Youth Mentoring, Low Poly Modeling, Optimizing Performance, Construct (Game Engine)
Experience

Senior Environment Artist
Intrepid Studios, Inc
San Diego, California, United States

Senior Environment Artist III
Intrepid Studios, Inc
San Diego, California, United States
Made Systems art manager and led a team of 5 on the development for the Settlement System on the most highly anticipated MMO, Ashes of Creation. Coached and reviewed the work of Junior to Mid level artists. Forged the look for a plethora of assets, from small props, to giant buildings. Created functional ships for players to sail around the world and battle other players. Brought the first dungeon in the game to life; showcased in the March 2023 live stream: https://www.youtube.com/watch?v=UeX-zfPImlk Concepted and fleshed out the Settlement village aesthetic, to be showcased in the July 2023 livestream.

3D Artist
Orlando, Florida
Led art initiative; was responsible for the creation and implementation of assets into Titan Vanguard for VR training. Spearheaded the companies art workflow into Titan. Created articulated machinery such as helicopters and ground vehicles, both interior and exterior, for use in VR. Trained team members and created art documentation.

Environment Artist
Worked in a collaborative environment with a Japanese based studio in the creation and maintaining of assets for a AAA game. Used the latest and greatest tools in game development to create the best looking visuals possible. Communicated with various vendors over seas to provide feedback and to provide assistance in the creation of additional set pieces.

3D Artist
Sony (Visual Arts Service Group)
• Worked in a collaborative environment with Kojima Productions in the creation and maintaining of assets for Death Stranding • Functioned as an outsource manager for external vendors. Reviewed and enhanced their artwork before hand off.

Game Designer
Collaborated on projects for Temple Run Treasure Hunters (iOS, Android) and Travel Blast (iOS, Android). Designed hundreds of match-3 puzzles with varying degrees of difficulty using Unity, adapting gameplay with a focus on player retention and monetization. Assisted in the creative direction of the game and creation of assets. Created 'blockers' and other game elements and implemented them into levels, wrote events and scenarios.

Quality Assurance Analyst
Successfully launched Call of Duty: Black Ops 3 for PS3 and Xbox 360 consoles. Worked on Destiny 2 Content in a partnership with Bungie. Used proprietary game engine editor to troubleshoot art and scripting issues, maintained documentation and test plans.

QA Engineer
San Diego
Created test plans via Excel and Test Rail, preform regression testing, monitor app database via executing sql queries, documentation of new processes, implemented company website support portal, black box testing, gray box testing, used CharlesProxy to monitor app feed and JSON's.

Quality Assurance Analyst
Sony Online Entertainment
Designated as a specialist when hired. Created test plans, using Devtest and Devtrack software as well as Excel. Communicated directly with various developers to help them achieve weekly and monthly goals. Discovered and reported hundreds of critical software issues. Regularly tested web related content. Discovered and reported hundreds of web related issues to designers. Assisted other team projects within the company in the testing of software. Very comfortable with and also prefer Agile work environments. Successfully launched Star Wars: Clone Wars Adventures video game for the PC.
Adam Anthony's Contact Information
Phone
Find the Right Leads
Find Verified Contact Data
What LeadContact does well
Find verified emails, phone numbers, and decision-makers with 98% accuracy.
Find Leads
Find the right people by company, role, industry, location, and more.
925M+ professional profiles

Find Emails
Access verified email addresses for your target contacts.
657M+ emails

Find Phone Numbers
Get cross-validated phone data from multiple top sources.
239M+ phone numbers

More Accurate. Lower Cost.
Find contact data in 1 tool with 98% accuracy
LeadContact integrates leading enrichment tools to deliver more accurate contact data—without paying for each one.
Great conversations start with the right contact.
It’s time to find yours.




