Dave Johnson

Dave Johnson

Head of Studio | Chief Product Officer @ SHRAPNEL

About

Culture-Driven Team Builder with 25+ Years of Experience Across AAA, Startups, and Publishing I am a seasoned leader with experience at early-stage startups, established studios, and large-scale publishers. Regardless of discipline or industry, my core belief remains the same: build great teams and foster a culture grounded in trust, accountability, and passion. I've led multidisciplinary teams of 5 to 150+ across continents, and I bring a senior-level expertise in: Production & Team Leadership Go-to-Market Strategy & Monetization Art Direction & Animation Narrative Design & Game Design Live Action Directing Quality Assurance User-Generated Content Emerging Technology --- I believe a strong team culture is one that embraces failures as tools for growth, and that accountability is required at all levels and disciplines. Titles I've contributed to include SHRAPNEL, Crackdown 3, Alan Wake, Ryse: Son of Rome, Age of Empires Online, Gears of War, Halo, Fable, State of Decay, and many other prototypes, near-misses, and some glorious failures that provided amazing lessons. I began my journey as a Software Test Engineer, evolved to an Animator and Art Director, and ultimately grew into leadership roles. This has taught me to lead with empathy and has given me a practical understanding of how to build a culture of respect and trust.

Country

United States

City

Greater Seattle Area

Industry

Computer Games

Skill

Strategic Partnerships, Global Cross-Functional Team Leadership, Cross-Functional Team Building, Cross-functional Coordination

Experience

stairmaster sports/medical products

sales and technical support

stairmaster sports/medical products

1996-1 - 1999-1 · 3 yrs 1 mo
microsoft

senior producer

microsoft

2019-9 - Present · 7 yrs 2 mos
bonanza press inc

artist

bonanza press inc

2006-6 - Present · 20 yrs 5 mos

I create artwork on a freelance basis for this company, which creates gambling, slot, and pull tab games to be sold in bars, casinos, and other establishments. For samples, please visit my website, www.3Dave.com.

l7 pictures

animator

l7 pictures

2011-1 - 2013-1 · 2 yrs 1 mo

* Animate several shots, using complex facial and body rigs, for a yet-to-be-announced short film. * Work closely with the Director to ensure character performance remained consistent with the character's personality and motivation.

the art institutes

adjunct animation instuctor

the art institutes

2013-3 - 2014-1 · 11 mos

* Responsible for teaching the Advanced Animation course. * Built entire 11 week curriculum from scratch. * Instruct students on how to get emotionally stimulating, hand-keyed character performances. * Focus on body mechanics, as well as lip-sync and facial animation.

sierra on-line

qa tester

sierra on-line

1999-4 - 2001-6 · 2 yrs 3 mos

I was a CPC Engineer for Sierra, where I took titles through a set of final checks to verify them as being certified before heading out to the public.

Education

kittitas high school

kittitas high school

ianimate.net advanced character animation training school

ianimate.net advanced character animation training school

animation

animation

2011-1 - 2012-1 · 1 yr 1 mo

animation

2006-1 - 2008-1 · 2 yrs 1 mo
the art institute of seattle

the art institute of seattle

animation

1998-1 - 2002-1 · 4 yrs 1 mo

The Art Institute of Seattle

Dave Johnson's Contact Information

Email

******@***.com

Phone

(**) *** ****

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