Dave Johnson
Head of Studio | Chief Product Officer @ SHRAPNEL
About
Culture-Driven Team Builder with 25+ Years of Experience Across AAA, Startups, and Publishing I am a seasoned leader with experience at early-stage startups, established studios, and large-scale publishers. Regardless of discipline or industry, my core belief remains the same: build great teams and foster a culture grounded in trust, accountability, and passion. I've led multidisciplinary teams of 5 to 150+ across continents, and I bring a senior-level expertise in: Production & Team Leadership Go-to-Market Strategy & Monetization Art Direction & Animation Narrative Design & Game Design Live Action Directing Quality Assurance User-Generated Content Emerging Technology --- I believe a strong team culture is one that embraces failures as tools for growth, and that accountability is required at all levels and disciplines. Titles I've contributed to include SHRAPNEL, Crackdown 3, Alan Wake, Ryse: Son of Rome, Age of Empires Online, Gears of War, Halo, Fable, State of Decay, and many other prototypes, near-misses, and some glorious failures that provided amazing lessons. I began my journey as a Software Test Engineer, evolved to an Animator and Art Director, and ultimately grew into leadership roles. This has taught me to lead with empathy and has given me a practical understanding of how to build a culture of respect and trust.
United States
Greater Seattle Area
Computer Games
Strategic Partnerships, Global Cross-Functional Team Leadership, Cross-Functional Team Building, Cross-functional Coordination
Experience

sales and technical support
stairmaster sports/medical products

senior producer
microsoft

artist
bonanza press inc
I create artwork on a freelance basis for this company, which creates gambling, slot, and pull tab games to be sold in bars, casinos, and other establishments. For samples, please visit my website, www.3Dave.com.

animator
l7 pictures
* Animate several shots, using complex facial and body rigs, for a yet-to-be-announced short film. * Work closely with the Director to ensure character performance remained consistent with the character's personality and motivation.

adjunct animation instuctor
the art institutes
* Responsible for teaching the Advanced Animation course. * Built entire 11 week curriculum from scratch. * Instruct students on how to get emotionally stimulating, hand-keyed character performances. * Focus on body mechanics, as well as lip-sync and facial animation.

qa tester
sierra on-line
I was a CPC Engineer for Sierra, where I took titles through a set of final checks to verify them as being certified before heading out to the public.
Education
kittitas high school
ianimate.net advanced character animation training school
animation
animation
animation
the art institute of seattle
animation
The Art Institute of Seattle
Dave Johnson's Contact Information
Phone
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