Zach Lowrance
Principal Software Engineer II @ PeopleFun
About
I build games and the systems behind them, with a focus on what actually drives player behavior. I’ve worked across frontend, backend, and live ops, and I care a lot about shipping, learning from real data, and iterating quickly.
United States
Richardson
Computer Games
Go (Programming Language), Amazon Web Services (AWS), Systems Design, C#, Unity3D, Game Development, Java, Programming, C++, Game Prototyping, Gameplay Programming, Objective-C, Gameplay Scripting, Network Programming, Unity
Experience

Senior Software Engineer II
TECH: Unity, C#, AWS ● Built generic backend services (both multi-tenant and single-tenant) for use across multiple games ● Leveraged AWS tools like Lambda, API Gateway, DynamoDB, and S3 for backend infrastructure ● Contributed to CandyHarvest at the framework level, as well as optimized performance and load times

Senior Mobile Game Software Engineer
Dallas, Texas, United States
TECH: Unity, C#, python, cocos2dx, C++, java, Objective-C, GCP ● Spearheaded migration from monolithic python backends to microservice clusters that were easier to maintain and required *much* less duplicate code ● Contributed to: Wordscapes, Wordstacks, Wordscapes Search, Blockscapes, Mystery Word, Word Shapes, Quotescapes, and various unannounced or unreleased titles and prototypes. ● Contributed to fundamental architecture on Unity games framework. ● Tech Lead on: o Bricks N Balls (cocos2dx/java/objective-c/GCP) o Unannounced midcore title (Unity/C#/GCP)

Game Programmer
BonusXP
Dallas, TX
TECH: Unity, C#, Java ● Sole programmer for majority of systems on Stranger Things: The Game, the first mobile game published by Netflix
Zach Lowrance's Contact Information
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