Zach Lowrance

Zach Lowrance

Principal Software Engineer II @ PeopleFun

About

I build games and the systems behind them, with a focus on what actually drives player behavior. I’ve worked across frontend, backend, and live ops, and I care a lot about shipping, learning from real data, and iterating quickly.

Country

United States

City

Richardson

Industry

Computer Games

Skill

Go (Programming Language), Amazon Web Services (AWS), Systems Design, C#, Unity3D, Game Development, Java, Programming, C++, Game Prototyping, Gameplay Programming, Objective-C, Gameplay Scripting, Network Programming, Unity

Experience

PeopleFun

Principal Software Engineer II

PeopleFun

LinkedIn
2024-11 - Present · 1 yr 11 mos

Dallas, Texas, United States

Tech Lead on unannounced casual mobile title

MobilityWare

Senior Software Engineer II

MobilityWare

LinkedIn
2023-8 - 2024-11 · 1 yr 4 mos

TECH: Unity, C#, AWS ● Built generic backend services (both multi-tenant and single-tenant) for use across multiple games ● Leveraged AWS tools like Lambda, API Gateway, DynamoDB, and S3 for backend infrastructure ● Contributed to CandyHarvest at the framework level, as well as optimized performance and load times

Limit Break

Senior Software Engineer

Limit Break

LinkedIn
2022-5 - 2023-7 · 1 yr 3 mos

TECH: Unity, C#, Go, AWS ● Built scalable Go microservices deployed to K8s on AWS for a highly concurrent client-server architecture ● Co-led full-stack game development, including a custom deterministic game simulation in C#

PeopleFun

Principal Software Engineer

PeopleFun

LinkedIn
2021-12 - 2022-5 · 6 mos
PeopleFun

Senior Mobile Game Software Engineer

PeopleFun

LinkedIn
2019-5 - 2021-12 · 2 yrs 8 mos

Dallas, Texas, United States

TECH: Unity, C#, python, cocos2dx, C++, java, Objective-C, GCP ● Spearheaded migration from monolithic python backends to microservice clusters that were easier to maintain and required *much* less duplicate code ● Contributed to: Wordscapes, Wordstacks, Wordscapes Search, Blockscapes, Mystery Word, Word Shapes, Quotescapes, and various unannounced or unreleased titles and prototypes. ● Contributed to fundamental architecture on Unity games framework. ● Tech Lead on: o Bricks N Balls (cocos2dx/java/objective-c/GCP) o Unannounced midcore title (Unity/C#/GCP)

BonusXP

Game Programmer

BonusXP

2016-10 - 2018-5 · 1 yr 8 mos

Dallas, TX

TECH: Unity, C#, Java ● Sole programmer for majority of systems on Stranger Things: The Game, the first mobile game published by Netflix

SCA Promotions

Unity Developer

SCA Promotions

LinkedIn
2015-8 - 2016-10 · 1 yr 3 mos

Dallas, Texas

TECH: Unity, C#

Istation

Multimedia Programmer

Istation

LinkedIn
2012-10 - 2015-8 · 2 yrs 11 mos

Dallas, Texas

TECH: Java, Javascript, C#

Micro Center

Sales Associate

Micro Center

LinkedIn
2011-8 - 2012-10 · 1 yr 3 mos

Zach Lowrance's Contact Information

Email

******@***.com

Phone

(**) *** ****

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