Xing Wang
Director of Engineering / Architect @ WSO2
About
Xing Wang is Co-Founder and Software Architect at Moesif, an API analytics platform built to ingest, process, and analyze billions of API events at scale for enterprise customers. He led the design and implementation of Moesif’s core distributed data pipeline, real-time processing systems, and high-availability analytics infrastructure. Moesif raised venture funding from Heavybit, Merus Capital, and Craft Ventures, and was subsequently acquired by WSO2 in an all-cash transaction, where it continues to operate as a wholly owned subsidiary. Previously at Microsoft, Xing was granted two patents; he holds an additional granted patent at Moesif with two pending. His work spans distributed systems, event-driven architectures, data infrastructure, and developer-focused tooling. Technical focus areas: Distributed systems & large-scale event ingestionReal-time analytics and high-volume data processingAPI gateways, middleware, and observability pipelinesJavaScript ecosystem (React, Node.js, Express)Python-based services and data processingScalable system design, performance tuning, and reliability engineering
United States
San Francisco
Computer Games
Software Development, Game Development, Product Management, Analytics, Game Design, Computer Games, Project Management, Team Management, Game Publishing, Start-ups, Cross-functional Team Leadership, Mobile Devices, Mobile Games, Video Games, Social Games, Monetization, Generating Revenue, Mobile Applications, Leadership, Android
Experience

Director of Engineering / Architect
San Francisco, CA
- Joined WSO2 as part of Acquisition of Moesif where I was a Co-Founder - See details here: - https://finance.yahoo.com/news/wso2-acquires-leading-api-analytics-130000911.html - https://wso2.com/library/blogs/wso2-acquires-api-analytics-and-monetization-leader-moesif/ - As a wholly subsidiary, Moesif's products and branding will continue to grow with the additional resources. - Current I run the product and engineering for Moesif

Co-Founder & Staff Engineer (Acquired by WSO2)
San Francisco
Update - Moesif is acquired by WSO2 as a wholly owned subsidy in an all cash transaction. Moesif will operate independently to grow the product line and the customers even faster. • Co-founded Moesif, an advanced API analytics platform acquired by WSO2, focusing on debugging and customer usage insights. • Spearheaded the development of scalable solutions processing billions of API events, enhancing performance for thousands of companies. • Led hiring initiatives for engineering and sales roles, seeking talent in Scala, Java, ML, and data engineering. • As the cofounder, helped secure over $15M in VC funding from top VCs.

Co-Founder
San Francisco
1. Recruited the team and raised $1 million in venture capital. 2. Software development in iOS (objective C) and Android (Java): built the first version of the iOS product & built all UI for the Android App. 3. Run marketing. 4. The iOS app is ranked in the Top Grossing of the Shopping category, and was featured by Apple.

Executive Producer
- Managing multiple external game studios for games funded by Zynga, including Kreo-Cityville Invasion, a collaboration with Hasbro, and the worked on Looney Tunes Dash, a hit with Eat Sleep Play! - Spearheaded the transfer of Ayakashi (a top grossing card collecting battle game) from Japan Studio to China Studio, and took over the general management of the game and the team. Turned Ayakashi from a declining game to a sleeper hit (highest revenue in Midcore Division, 2nd highest revenue for mobile games) with growth in revenue and DAU quarter over quarter. - Led the team for Ruby Blast, one of the first Zygna Arcade/Causal Titles, which received many positive reviews and obtained second highest NPS score in the entire Zynga Portfolio. Ruby Blast achieved many Zynga firsts: first global launch from a studio outside of US, first flash 11 game for Zynga, and first Zynga Adobe Air game for iOS. It reached over 2 Million DAU on Web, #3 on the Appstore Top Free Chart, and #2 on the Top Games Chart. Facebook named Ruby Blast as one of the best 25 games of 2012. - As the game owner, managed a cross functional team to produce content, drive metrics, projected revenue, and created plans for achieve business objectives. - Drive entire life cycle for the Ruby Blast, including obtaining VPs’ and C level executives’ approval for completion of every key milestone: Greenlight, Design Phase, Pre Production, Beta, Launch, and Cross Promotion. - Previously, as the Director of Production for Cityville China Studio (a 70 person studio at the height), drove the launch of the Zynga hit game on Tencent's QQ platform in China and managed the subsequent live operations. Implemented the production rules and processes, defined metrics and goals for the team, and grew the game to over 1 Million in DAU in 3 months.

Producer
- Managed external game developers for games funded by Microsoft, including: managing schedule, defining acceptance criteria for milestones, payment approval to game developers, risk management, allocating resources to assist external developers, align the game design and tech with MGS's objectives, and guiding the games through the Microsoft executive checkpoints.
Xing Wang's Contact Information
Phone
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