Wright Bagwell
VP of Creative @ Series Entertainment
About
Design leadership in games, and consumer products that empower creative people.
United States
San Francisco
Computer Software
Video Games, Computer Games, Console Games, Narrative, Game Design, Mobile Games, Perforce, Creative Direction, Game Mechanics, Xbox 360, Multiplayer, Gameplay, Game Development, PS3, Level Design, Wii, Animation, Online Gaming
Experience

CEO and Cofounder
Outpost
San Francisco Bay Area
Outpost Games was formed with the mission to make games as fun to watch as they are to play. We raised over $19M from Benchmark, Time Warner, Virgin, Advancit, and Shanda Group, and built a platform that integrates audience presence directly into the games they're watching, resulting in some stunning benefits to player engagement and retention.

Creative Director
Visceral Games
Creative Director, Dead Space 2 -90 Metacritic on Xbox 360, 89 Metacritic on PS3 Creative Director, Dead Space Extraction -82 Metacritic Lead Gameplay Designer, Dead Space -89 Metacritic on Xbox360, 88 Metacritic on PS3
Education

Neuroscience
Publications: Keshavan MS, Bagwell WW, Haas GL, Sweeney JA, Schooler NR, Pettegrew JW (1994): Changes in caudate volume with neuroleptic treatment. Lancet 344:1434 Keshavan MS, Bagwell WW, Haas GL, Sweeney JA, Schooler NR, Pettegrew JW (1995): Does caudate volume increases during follow up in first-episode psychosis? Schizophr Res 15:87 Haas G, Keshavan MS, Sweeney JA, Schooler NR, Bagwell WW, Pettegrew JW: Temporal cortical volume correlates with illness duration in first episode schizophrenia. Society for Neuroscience Abstracts, Washington D.C., 1996, #468.12 DeQuardo JR, Keshavan MS, Bookstein FL, Bagwell WW, Green WDK, Sweeney JA, Haas GL,Tandon R, Schooler NR, Pettegrew J: Landmark-based morphometric analysis of first episode schizophrenia. Biological Psychiatry 1999 May;45(10):1321-1328
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