Wright Bagwell

Wright Bagwell

VP of Creative @ Series Entertainment

About

Design leadership in games, and consumer products that empower creative people.

Country

United States

City

San Francisco

Industry

Computer Software

Skill

Video Games, Computer Games, Console Games, Narrative, Game Design, Mobile Games, Perforce, Creative Direction, Game Mechanics, Xbox 360, Multiplayer, Gameplay, Game Development, PS3, Level Design, Wii, Animation, Online Gaming

Experience

Series Entertainment

VP of Creative

Series Entertainment

LinkedIn
2024-9 - 2026-3 · 1 yr 7 mos

San Francisco Bay Area

Exploring new frontiers in game design with generative AI.

Luda

Design

Luda

LinkedIn
2023-1 - 2024-9 · 1 yr 9 mos

Expanding what's possible in games and robotics with real-time Reinforcement Learning.

Ossa Computer, Inc

Founder

Ossa Computer, Inc

LinkedIn
2022-9 - 2024-1 · 1 yr 5 mos

San Francisco Bay Area

Collaborated with some of my product design heroes at Salz to build uniquely beautiful and functional computers for enthusiasts. https://www.salz.company/work/ossa Design patent pending.

CtrlStack

Product

CtrlStack

LinkedIn
2021-8 - 2022-8 · 1 yr 1 mo

Design for an entirely new approach to cloud software development, leveraging game mechanics to encourage more efficient work patterns.

Google

Creative Director

Google

LinkedIn
2019-4 - 2021-5 · 2 yrs 2 mos

Led a team that built a groundbreaking game powered by deep learning algorithms, running in the cloud.

Outpost

CEO and Cofounder

Outpost

2014-3 - 2018-12 · 4 yrs 10 mos

San Francisco Bay Area

Outpost Games was formed with the mission to make games as fun to watch as they are to play. We raised over $19M from Benchmark, Time Warner, Virgin, Advancit, and Shanda Group, and built a platform that integrates audience presence directly into the games they're watching, resulting in some stunning benefits to player engagement and retention.

Zynga

Distinguished Designer

Zynga

LinkedIn
2011-2 - 2014-3 · 3 yrs 2 mos

San Francisco Bay Area

I led the design of Farmville 2, while also serving as the Design Director of the Farmville franchise.

Visceral Games

Creative Director

Visceral Games

2009 - 2011-2 · 2 yrs

Creative Director, Dead Space 2 -90 Metacritic on Xbox 360, 89 Metacritic on PS3 Creative Director, Dead Space Extraction -82 Metacritic Lead Gameplay Designer, Dead Space -89 Metacritic on Xbox360, 88 Metacritic on PS3

Electronic Arts (EA)

Lead Game Designer

Electronic Arts (EA)

LinkedIn
2000 - 2009 · 9 yrs

Lead Game Designer, From Russia with Love Lead Multiplayer Designer, 007: Everything or Nothing Lead Level Designer, 007: Nightfire Senior Level Designer, 007: Agent Under Fire

Valve corporation

Designer

Valve corporation

LinkedIn
1999-9 - 2000-8 · 1 yr

Level Design & Game Design for Half Life 2's pre-production.

Education

University of Pittsburgh

University of Pittsburgh

LinkedIn

Neuroscience

1991 - 1996 · 5 yrs

Publications: Keshavan MS, Bagwell WW, Haas GL, Sweeney JA, Schooler NR, Pettegrew JW (1994): Changes in caudate volume with neuroleptic treatment. Lancet 344:1434 Keshavan MS, Bagwell WW, Haas GL, Sweeney JA, Schooler NR, Pettegrew JW (1995): Does caudate volume increases during follow up in first-episode psychosis? Schizophr Res 15:87 Haas G, Keshavan MS, Sweeney JA, Schooler NR, Bagwell WW, Pettegrew JW: Temporal cortical volume correlates with illness duration in first episode schizophrenia. Society for Neuroscience Abstracts, Washington D.C., 1996, #468.12 DeQuardo JR, Keshavan MS, Bookstein FL, Bagwell WW, Green WDK, Sweeney JA, Haas GL,Tandon R, Schooler NR, Pettegrew J: Landmark-based morphometric analysis of first episode schizophrenia. Biological Psychiatry 1999 May;45(10):1321-1328

Wright Bagwell's Contact Information

Email

******@***.com

Phone

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