Vladislav Yordanov
Freelance 3D Artist
About
Multidisciplinary 3D designer and an artist with a strong technical foundation in real-time rendering, procedural material creation, and cinematic storytelling. Experienced with Unreal Engine, Blender, Adobe Substance, Cinema 4D, and motion capture pipelines. Notable projects include developing hyper-realistic 3D food for VR, designing and animating a stylized portal sequence inspired by Into the Spider-Verse, and contributing to a cinematic experience with full-body mocap. Skilled in ACEScg rendering, lighting, optimization, and team-based production. Passionate about merging art and technology to create emotionally engaging, immersive experiences across games, film, and interactive media. Keen eye to detail and adaptive mindset to work with new pipelines.
Netherlands
Enschede
Design
Video Post-Production, Social Media Marketing, Communication, Time Management, 3D Rendering, 3D Visualization, Product Design, Blender, User Experience Design (UED), 3D Modeling, Storytelling, User Interface Design, Typography, Web Design, Motion Graphics, User Interface Prototyping
Experience

Freelance 3D Artist
Vladi Studio 3D
Niederlande
I’m a detail-oriented 3D Generalist specializing in premium product visualization and modern 3D design. I help brands and creators bring their ideas to life through realistic renders, clean lighting setups, and impactful compositions.

3D Generalist
Enschede, Overijssel, Netherlands
As a 3D Generalist Intern, I contributed to a collaborative, stylized 3D animation project inspired by Spider-Man: Into the Spider-Verse. My role involved developing the visual concept and execution of a portal-opening sequence, including modeling, texturing, lighting, and animating various assets to fit the project's distinct multiverse aesthetic. Using Cinema 4D, I designed multiple original 3D models that captured the dynamic graphic look of the reference film. I also animated the central portal opening effect, consistently smooth transitions, layered effects to match the storytelling. I worked closely with teammates and led the development of my segment from concept to final render. These sharpened my skills in project ownership, time management and visual direction. Throughout the internship, I significantly leveled up my understanding of 3D rendering workflows, including color accuracy and consistency using ACEScg color space. I also learned techniques for render optimization, balancing high-quality outputs with manageable render times, which improved efficiency across the team pipeline. This internship gave me a solid foundation in 3D animation pipelines, taught me how to match stylized looks with technical precision, and gave me real-world experience working in a creative, team-based environment. It was rewarding both my technical capabilities and my confidence in taking the lead on a 3D sequence from concept to final delivery.
Vladislav Yordanov's Contact Information
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