Vladislav Yordanov
Freelance 3D Artist
About
Multidisciplinary 3D Artist and Designer with a strong technical and creative background in real-time rendering, procedural materials, and cinematic visual storytelling. I specialize in creating high-quality 3D visuals for interactive media, ad campaigns, product visuals, and cinematic experiences, combining artistic direction with technical problem-solving.I help studios, creative teams, and brands turn ideas into compelling 3D visuals - whether that means building immersive real-time environments, creating cinematic sequences, or developing high-quality digital assets for interactive experiences. Key Skills and Expertise:• Real-time 3D production • 3D modeling, rendering, lighting, materials and animation using Blender 3D and Cinema 4D• Procedural material creation and texturing • Lighting, look development, video editing and color pipelines (ACEScg/AGX/ workflow)• Performance optimization for real-time environments• Motion capture workflows and integration into cinematic scenes within Unreal Engine/Xsens• Creating stylized and photorealistic visuals depending on project needsSelected Project Experience:• Developed hyper-realistic 3D food assets for VR experiences @ Morpheus Labs• Designed and animated a stylized portal sequence animation inspired by the visual language of "Into the Spider-Verse" @ TinyGiants• Contributed to a cinematic project utilizing full-body motion capture pipelines as Motion Capture Artist @ University of Saxion• Built optimized scenes and lighting setups for immersive storytelling @ Freelance clientsTools & Software:Unreal Engine • Blender • Cinema 4D • Adobe Substance Suite • Real-time rendering pipelines • AI workflowsI enjoy working at the intersection of art and technology to create visually engaging and immersive experiences across games, film, and interactive media.
Netherlands
Enschede
Design
Leadership, People Development, Advertising, Immersive Environments, 3D Design, Virtual Reality (VR), Virtual Environment, Virtual Reality Development, Video Post-Production, Social Media Marketing, Communication, Time Management, 3D Rendering, 3D Visualization, Product Design, Blender, User Experience Design (UED), 3D Modeling, Storytelling, User Interface Design
Experience

Freelance 3D Artist
Vladi Studio 3D
Netherlands
I’m a detail-oriented 3D Generalist specializing in premium product visualization and modern 3D design. I help brands and creators bring their ideas to life through realistic renders, clean lighting setups, and impactful compositions.

Virtual Reality Designer
Morpheus Labs
Enschede
As part of my graduation project in Creative Media and Game Technologies, I worked on designing a Realistic VR Feast experience using Unreal Engine and Meta Quest 3. My main focus was on creating a overflowing, rich, and believable virtual environment that contrasts with food elements. I applied research into environmental storytelling, lighting design, and spatial composition to enhance the user's sense of comfort and presence. This included working with design and research methods. Along the way periodically multiple A/B Tests were introduced to navigate playtesters improvements into a coherent virtual experience.

International Student Ambassador
Enschede
I worked as an International Student Ambassador at Saxion University of Applied Sciences, supporting prospective and incoming students in the Creative Media and Game Technologies (CMGT) program. I introduced them to the structure and expectations of the curriculum while sharing practical insights about studying within the program. Additionally, I also represented the program actively during multiple university open days, engaging with visitors, answering questions, and giving them a clearer understanding of the academic environment. Beyond events, I contributed to international newcomers with settling into student life helping them locate accommodation, offering guidance when they needed support with their studies.

3D Generalist
Enschede
As a 3D Generalist I contributed to a collaborative, stylized 3D animation project inspired by Spider-Man: Into the Spider-Verse. My role involved developing the visual concept and execution of a portal-opening sequence, including modeling, texturing, lighting, and animating various assets to fit the project's distinct multiverse aesthetic. Using Cinema 4D, I designed multiple original 3D models that captured the dynamic graphic look of the reference film. I also animated the central portal opening effect, consistently smooth transitions, layered effects to match the storytelling. I worked closely with teammates and led the development of my segment from concept to final render. These sharpened my skills in project ownership, time management and visual direction. Throughout the internship, I significantly leveled up my understanding of 3D rendering workflows, including color accuracy and consistency using ACEScg color space. I also learned techniques for render optimization, balancing high-quality outputs with manageable render times, which improved efficiency across the team pipeline. This internship gave me a solid foundation in 3D animation pipelines, taught me how to match stylized looks with technical precision, and gave me real-world experience working in a creative, team-based environment. It was rewarding both my technical capabilities and my confidence in taking the lead on a 3D sequence from concept to final delivery.
Vladislav Yordanov's Contact Information
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