Umar Patel
Business Analyst @ McKinsey & Company
About
Interdisciplinary strategist passionate about bridging the gap between cutting-edge AI technologies and emerging digital-adoption industries. With dual degrees in computer science (MS/BS) and archaeology (BA) from Stanford, I’ve leveraged language and vision machine learning models, immersive virtual and augmented reality applications, and LLM agents in creative and cross-disciplinary settings - including education, multimodal human-computer interfaces, and AI-driven government engagement platforms. In addition to working with AI and immersive technologies in wide-ranging settings, I have found purpose in creating impact while being a part of something bigger than myself. To this end, I operated as a stage manager organizing actors and crew members to deliver entertainment in high pressure environments, and a study abroad ambassador to Oxford University where I prepared students for rich, multicultural experiences.
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United States
Computer Software
Artificial Intelligence (AI), User Experience Design (UED), Consulting, Technical Presentations, Generative AI, Virtual Reality Development, Virtual Reality (VR), User Interface Design, User Experience (UX), Data Science, Data Analysis, NoSQL, Optimization, 3D Modeling, Modeling and Simulation, Social Research, Prehistoric Archaeology, Cultural Heritage, Unity 3D, Travel Consulting
Experience

Software Developer
Stanford, California, United States
• Led development with team of 6 researchers and policy experts at HAI’s Digital Economy Lab to develop scalable public deliberation web platform for US policymakers and community leaders. • Integrated LLM-driven chat and summarization features alongside real-time data visualizations to enhance policy-facing decision-making processes and citizen engagement. • Orchestrated deliberation sessions for 800+ policy experts and participants, achieving 15% reduced polarization across topics. • Engineered dynamic user-centered voting dashboard to enable broad policy discourse and deliver actionable stakeholder insights.

Project Lead - Tech Policy
Fort Collins, Colorado, United States
• Led team of 8 policy researchers to develop a 3-pillar framework to mitigate AI deepfake risks, working directly with the CIO and Director of Technology of Fort Collins to create a strategy spanning public awareness campaigns, integrated technology solutions, and policy measures.

Project Strategist
Stanford, California, United States
• Advised and oversaw 25+ digital technology and humanities projects, focusing on multidisciplinary AI solutions and 3D applications. • Developed and presented 6 strategic frameworks for developer-centered approaches on 3D technology to over 40 industry leaders, educators, and researchers.

NLP Researcher
Stanford, California, United States
• Optimized machine learning models for Arabic and Ottoman handwritten text recognition, processing over 12,000 handwritten samples from over 15 Ottoman Turkish datasets, improving character and word recognition accuracy by 54%. • Developed machine learning tools for Ottoman Turkish alongside team of international linguists from Turkey and Germany to enable translation, information retrieval, and multi-text sequence alignment, improving accessibility for non-western languages. • Digitized 2,600+ previously inaccessible manuscripts into a searchable database for historians and geographers. • Presented at major conferences such as the Global Digital Humanities Symposium and Association for Computers and Humanities.

NLP Researcher
Stanford, California, United States
• Developed Ottoman Turkish NLP tools for tasks such as machine translation, lemmatization, multi-text sequence alignment, topic modeling, information retrieval, and question-answering. • Leveraged LLMs for specialized Ottoman Turkish language tasks, including sentence-level textual alignment, script specific linguistic patterns, and translation assistance.

Virtual Reality Software Developer
Stanford, California, United States
• Spearheaded development of immersive, geospatial historical map exploration app for virtual reality on the Apple Vision Pro, reducing map content lookup speeds by 75% and providing access to over 6,000 georeferenced digital maps. • Collaborated with team of 5 historians and geographers to engineer 2D and 3D content for 30+ points of interest in 20 city regions. • Adapted new visionOS development framework and conducted extensive user-testing to create seamless, user-centered visualizations serving over 1000 students and historians.

BOSP Ambassador to Oxford
Stanford, California, United States
• Provided personalized advising and travel consulting to over 400+ study abroad students, assisting with trip planning, cultural adjustments, and academic experiences in Oxford. • Led over 20+ community-building events and created comprehensive resource materials, including maps, cultural guides, travel itineraries, and travel presentations for easy navigation and exploration. • Developed an iOS app for local exploration, helping students access key sites and cultural information around Oxford. Verified passport and travel information for seamless travel preparation.

XR Research Intern
Stanford, California, United States
• Led development of 10 new Virtual Reality frameworks transforming existing one-dimensional systems into dynamic and efficient user-centered applications for furniture, food, and notetaking industries, reducing user action-to-output times to below 2 seconds. • Managed cross-team functionalities, coordinating front-end user interface design with back-end processing. • Delivered weekly presentations to 30+ industry researchers and collaborated with HCI teams working in AI, education, and health.

Computer Vision Research Intern
Stanford, California, United States
• Developed image segmentation model using Detectron2 to analyze 500+ Chinese ceramic cross-sections for material composition. • Implemented computer vision techniques including edge detection, object detection, and instance segmentation for extraction if key regions of interest.

Virtual Reality Software Engineer
Toronto, Ontario, Canada
• Directed team of 5 international architects and designers to develop a virtual 3D meditation space and cultural learning hub using Unity 3D, enhancing user engagement through immersive audio-visual interfaces. • Led development of key features including interactive digital user interfaces, educational walkthroughs, map-drawing exercises, and meditative audio experiences in collaboration with designers and architects.

Virtual Reality Developer Intern (VRITS)
Virtual Human Interaction Lab
Stanford, California, United States
• Developed first-person VR worlds for the Oculus Quest headset, interactive experiments, and performed 3D modeling for research at Stanford's Virtual Human Interaction Lab. • Data extraction and audio tagging for experiment analysis.
Education
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