Tyler Palladino
Senior Character Artist @ Gardens Interactive
About
Please visit my portfolio at https://www.artstation.com/tylerpalladinoart
United States
Pittsburgh
Computer Games
Gaming Industry, Character Modeling, Human Anatomy, Substance Painter, Silhouette, Anatomy, Digital Painting, Character Animation, Graphic Design, Illustration, 3D, Conceptual Art, Graphics, Zbrush, Computer Animation, Character Modelling, Animation, ZBrush, Storyboarding, Premiere
Experience

Lead Character Artist
Lightforge Games
Pittsburgh, Pennsylvania, United States
-Lead and directed all character related features on Lightforge’s unannounced project, Including character and weapon customization features. -Managed a team of internal artists and engineers, working with production to roadmap product goals, provide feedback, and communicate between design, concept, animation, and tech art. -Set and documented standards for character art production in both an artistic and technical sense, working with design, concept art, and technical art to maintain an efficient and well-scoped art pipeline. -Created character assets using cutting edge techniques for use in-game, including sculpts, character models, textures, and shaders. -Worked alongside the art director to develop a unique artistic vision for the game. Defined shape language, color, and visual priority for assets. -Managed outsourcing endeavors to support the character art pipeline, creating timelines, estimates, and workflow documentation. Collected quotes and planned out content and budget strategies. -Provided paintovers and direct feedback to direct reports and outsource team to ensure consistency in style and quality,

Senior Character Artist
Greater Atlanta Area
Character artist at Hi-Rez Studios on the SMITE team. Responsibilities include: -Creating new character assets and skin lines for the SMITE team from sculpt, to model, to texture, to material creation. -Optimizing character specs efficiently for use in a budget conscious multiplayer gameplay setting. -Working with the character lead and art director to maintain consistent standards on the SMITE project -Iterating on character concepts to ensure new assets maintain quality when translating them from 2D to 3D -Working closely with the rigging and animation teams to ensure quality deformations and minimal topological penetration when transferring existing animation sets. -Communicating across design, rigging, animation, and FX teams to ensure 'vision' for new characters is consistently maintained. -Ensuring that character assets come in on time and on budget. -Creating resources, material templates, and lighting settings for team use, and developing cutting-edge techniques to push the quality of our character models team-wide.

3D Character Artist (Contract)
Worked on the 3D character art team on Soundfall, creating hero, enemy, and creature assets. Built and maintained Soundfall's character and material pipeline from the ground up. Additionally created several environment assets used in game, and setdressed many of Soundfall's procedurally generated levels.

Instructor
Atlanta, Georgia, United States
Instructed CG Master Academy's 'Character Creation for Games' class. Responsibilities included: -Tutoring students with a broad range of experience and ability in taking a game resolution character from start to finish, including sculpting, modeling, unwrapping, texturing and presentation. -Providing individual feedback on assignments through recorded sculptovers, paintovers, and screenshots, -Imparting principles of sculpture technique, design, composition, shape language, and color theory -Creating interactive demos to elaborate on key modeling principles, and ensuring student retention through Live Q&A sessions.

Peer Tutor, Pittsburgh Outreach Coordinator
Tea Time Animation- Pittsburgh Division
Greater Pittsburgh Area
Co-founded Pittsburgh branch of Tea Time Animation. Responsibilities include week to week lectures and lesson plans for members, covering a range of topics including 3D animation, sculpting, modeling, and texturing, as well as 2D illustration.
Tyler Palladino's Contact Information
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