Tyler Palladino

Tyler Palladino

Senior Character Artist @ Gardens Interactive

About

Please visit my portfolio at https://www.artstation.com/tylerpalladinoart

Country

United States

City

Pittsburgh

Industry

Computer Games

Skill

Gaming Industry, Character Modeling, Human Anatomy, Substance Painter, Silhouette, Anatomy, Digital Painting, Character Animation, Graphic Design, Illustration, 3D, Conceptual Art, Graphics, Zbrush, Computer Animation, Character Modelling, Animation, ZBrush, Storyboarding, Premiere

Experience

Gardens Interactive

Senior Character Artist

Gardens Interactive

LinkedIn
2024-4 - Present · 2 yrs 6 mos

Pittsburgh, Pennsylvania, United States

Lightforge Games

Lead Character Artist

Lightforge Games

2023-1 - 2024-4 · 1 yr 4 mos

Pittsburgh, Pennsylvania, United States

-Lead and directed all character related features on Lightforge’s unannounced project, Including character and weapon customization features. -Managed a team of internal artists and engineers, working with production to roadmap product goals, provide feedback, and communicate between design, concept, animation, and tech art. -Set and documented standards for character art production in both an artistic and technical sense, working with design, concept art, and technical art to maintain an efficient and well-scoped art pipeline. -Created character assets using cutting edge techniques for use in-game, including sculpts, character models, textures, and shaders. -Worked alongside the art director to develop a unique artistic vision for the game. Defined shape language, color, and visual priority for assets. -Managed outsourcing endeavors to support the character art pipeline, creating timelines, estimates, and workflow documentation. Collected quotes and planned out content and budget strategies. -Provided paintovers and direct feedback to direct reports and outsource team to ensure consistency in style and quality,

Hi-Rez Studios

Senior Character Artist

Hi-Rez Studios

LinkedIn
2018-7 - 2022-10 · 4 yrs 4 mos

Greater Atlanta Area

Character artist at Hi-Rez Studios on the SMITE team. Responsibilities include: -Creating new character assets and skin lines for the SMITE team from sculpt, to model, to texture, to material creation. -Optimizing character specs efficiently for use in a budget conscious multiplayer gameplay setting. -Working with the character lead and art director to maintain consistent standards on the SMITE project -Iterating on character concepts to ensure new assets maintain quality when translating them from 2D to 3D -Working closely with the rigging and animation teams to ensure quality deformations and minimal topological penetration when transferring existing animation sets. -Communicating across design, rigging, animation, and FX teams to ensure 'vision' for new characters is consistently maintained. -Ensuring that character assets come in on time and on budget. -Creating resources, material templates, and lighting settings for team use, and developing cutting-edge techniques to push the quality of our character models team-wide.

Drastic Games

3D Character Artist (Contract)

Drastic Games

LinkedIn
2020-7 - 2022-3 · 1 yr 9 mos

Worked on the 3D character art team on Soundfall, creating hero, enemy, and creature assets. Built and maintained Soundfall's character and material pipeline from the ground up. Additionally created several environment assets used in game, and setdressed many of Soundfall's procedurally generated levels.

CGMA | Computer Graphics Master Academy

Instructor

CGMA | Computer Graphics Master Academy

LinkedIn
2021-2 - 2021-4 · 3 mos

Atlanta, Georgia, United States

Instructed CG Master Academy's 'Character Creation for Games' class. Responsibilities included: -Tutoring students with a broad range of experience and ability in taking a game resolution character from start to finish, including sculpting, modeling, unwrapping, texturing and presentation. -Providing individual feedback on assignments through recorded sculptovers, paintovers, and screenshots, -Imparting principles of sculpture technique, design, composition, shape language, and color theory -Creating interactive demos to elaborate on key modeling principles, and ensuring student retention through Live Q&A sessions.

MAKE

3D Character Artist

MAKE

LinkedIn
2014-10 - 2018-6 · 3 yrs 9 mos

Greater Minneapolis-St. Paul Area

https://makevisual.com/

Tea Time Animation- Pittsburgh Division

Peer Tutor, Pittsburgh Outreach Coordinator

Tea Time Animation- Pittsburgh Division

2014-3 - 2014-10 · 8 mos

Greater Pittsburgh Area

Co-founded Pittsburgh branch of Tea Time Animation. Responsibilities include week to week lectures and lesson plans for members, covering a range of topics including 3D animation, sculpting, modeling, and texturing, as well as 2D illustration.

Tyler Palladino's Contact Information

Email

******@***.com

Phone

(**) *** ****

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