
tove brantberg
game developer
About
Programmer by day, boardgame designer by night, and a magpie at heart. Always curious and ready to learn more. While writing code is what ultimately stole my heart, I've also dabbled with all disciplines related to game design along the way. I like to take charge and figure out how everyone gets what they need: Because of my background I speak fluent programmer, artist and designer and am uniquely suited to act as a negotiator inbetween.
finland
helsinki
entertainment
2d graphics, 3d modeling, game design, maya, uv mapping, texturing, blender, c#, c++, java
Experience

game developer
rovio entertainment ltd.

user interface programmer
redlynx, a ubisoft studio
Besides implementing new UI, my responsibilities have included using the in-house scripting tool for tutorials (coding new components for it and implementing the tutorials) and creating tools to improve our UI and live ops pipelines. I've also been the dedicated programmer during the high intensity South Park Season when new content was added to the game on weekly basis.
programmer
dodreams ltd.
Worked on Drive Ahead! and briefly on Drive Ahead! Minigolf. Unity/ C#. I’ve been an integral part of the team, working with many core systems from IAP-creation to ad-networks. A highlight of my time at Dodreams was redesigning the mission system, refactoring it from legacy into a tool that anyone can use. Maintaining an update schedule of a new update out every three weeks was an exciting challenge. In addition to content creation and engine work, I’ve also done plenty of management tasks.

illustrator
parama ab
The main artist on Parama's Matte 2 project. Almost all 2D/3D assets were done by me. Working with Unity.

workshop instructor
kista teater
Workshop where young children (aged 6-12) got to try their hands at designing games. As an instructor I guided the children through the process of making a game and created the logic behind the games. The games were made with Multimedia Fusion and its visual scripting tools.

gamification designer
ympäristökoulu polku
Designing a gamified learning experience for children. I've been an integral part in designing the exercises, finding ways to teach the important content as well as working with the team to find the right technological solutions as well as creating icons and other graphics for the project.

programmer
4nordic
Interaction design, VR integration and tablet prototypes for a interior decorating application. Much of the focus was on creating satisfying, natural input systems that made interaction with the application simply a joy. C#/Unity

workshop leader
facing the future erasmus project
Facing the Future is a project that is realised in the form of workshops where students from three different countries learn from each other, talk about good life and create a game together. My responsibility (with two other Workshop Leaders) has been to create the lesson plan, the lectures, the 'game base' we build on during the week and then during the week itself be both a lecturer and a guide in what is the first game project for most of the participants. Three workshops have been planned, one has been concluded (with great success) and two more are to come next spring.
Education
aalto university
game design
stockholm university
interactive media
Part of student organisation DISK. Active in theatre projects and organising formal dinners. Board member in Musical Aesthetical organisation (MES). Participated and won a competition to create math learning game for the Kinect (Kinect Award Sweden 2013) with a team of fellow students.
tove brantberg's Contact Information
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