Anton Kozlov
Project Manager @ Zebomba Games
About
Love mobile games (hyper-casual and mid-core projects), music (all kinds of music). – Know all about monetization of mobile games and apps – Knowledge and skill compiling UML-diagrams – Knowledge of Agile and Waterfall methodologies – Good knowledge about f2p market – Good skill in the deconstruction of the gaming process - Worked with analytics (how we send events, how we call them, how we read them, what we look at). Tools: AppMetrica, Firebase, Facebook Analytics - Worked with Stores: creating apps in App Store and Google Play - Preparing versions of games for the App Store and Google Play (I know what requirements must be fulfilled for the ficher) - Technical work with advertising platforms: AppLovin MAX, Unity, Facebook – English level: Intermediate (B1) Personal characteristics: quick trainability, development interest, responsibility, interest in all new things, creativity, healthy perfectionism, resourcefulness, and control in difficult situations, stress tolerance.
Russia
Donskoye
Information Technology & Services
Планы проекта, Управление проектами, Координация проекта, Планирование проектов, Осуществление проектов, Анализ данных, Разработка продуктов, Развитие сотрудников
Experience

Producer
Тамбов, Тамбовская область, Россия
- Developed the Roadmap of the product for six months. Roadmap in the form of features they wanted to add to the game. Discussed with the CEO of the company, approved. - Defined Technical requirements for creating features in the game. - Open tasks for programmers, game designer, UI-designer, graphic artist, FX-animator. - Completely controlled the development of the entire game UI. Provided feedback on UI from game design side. - Completely supervised the development of all the art in the game, from the game design side (how a unit/unit looks, what it does, what we want to see in the game as a result). The rendering itself was supervised by the art lead. - The whole team consists of 9 persons: 3 programmers, a game designer, an artist, an VFX-animator, 3 QA engineers (who come to the project on demand) - Designed A/B tests, supervised the launch (game designer technically ran it), analyzed A/B tests - Made analytical summaries of the updates (controlled KPI's such as Retention, ARPU, ARPPU, conversion, number of ads per person per day). - Was responsible for all localization in this game (Russian and English localizations were made by me, other languages were ordered from freelancers (I contacted with them personally))
Anton Kozlov's Contact Information
Phone
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