Tomer Regev
Project Manager @ Applift
About
Hey, I’m Tomer, and I’m a Game Designer with a passion for every aspect of video games. I love playing and creating games with immersive gameplay-driven experiences, good narratives, and, most importantly, a cool world to spend your time in. I’m skilled at day-to-day operations, creative problem solving, designing gameplay mechanics, leading teams, and making data-driven decisions impacting players' experiences.
Israel
Tel Aviv-Yafo
Computer Games
Game Publishing, Time Management, Product Vision, Critical Thinking, Interpersonal Skills, Open-Mindedness, Analytical Skills, Team Leadership, Operations Management, Creative Problem Solving, Interactive Storytelling, Casual Games, Multiplayer Games, Product Management, Mobile Games, Project Management, Screenwriting, Narrative design, Game Design, Storytelling
Experience

Script Writer
Tel Aviv, Israel

Product Manager
Tel Aviv District, Israel
At QUIIIZ, a small mobile game studio developing a skill-based trivia game, I was responsible for various content creation, feature designs, and operations. ● In charge of what trivia topics would be available for players, relying on players' data and world trends ● Designed and managed the creation of an AI-powered trivia question generation tool, automating content creation. ● Partnering with the analysts to study player behavior and adapt the game to enhance player experience. ● A key partner of the team in charge of player segmentation, difficulty, and pricing, to improve user experience and monetization. ● Led day-to-day operational aspects, including designing features to improve operational processes ● Oversaw live ops, designing bi-daily missions to boost retention and monetization ● Led the creation of new and entertaining trivia game topics, ensuring the highest quality standards for questions.

Game Designer
Tel Aviv District, Israel
As a game designer at YTM, I was responsible for the conception, design, and delivery of a fashion design game for Zepeto. ● Led a multi-disciplinary team, including developers, UI/UX artists, and animators ● Designed core game loops, features, mechanics, and players' progression ● Created Game Design Documents (GDDs) to align teams on vision and execution ● Implemented testing and refinement strategies that improved engagement

Game Artist
MagicYard
Bene Beraq, Tel Aviv, Israel
End-to-End Design of "Draw Something" multiplayer game including: Creation of several game themes for management brainstorming & signoff. Sketched and implemented complicated UX/UI of integration between TV screen as display & mobile as controller. Created all game assets using adobe illustrator and photoshop. Organized & handed off all creative assets to the Dev team using Figma.
Tomer Regev's Contact Information
Phone
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