thomas riisbjerg

thomas riisbjerg

owner

About

Experienced Game Developer for PC, console and handheld/mobile platforms.

Country

denmark

City

copenhagen

Industry

computer games

Skill

video games, gameplay, game programming, game development, xbox 360, computer games, c#, unity3d, gameplay programming, game design, programming, ps3, wii, scrum, artificial intelligence, multiplayer, console

Experience

tactile entertainment

senior core programmer

tactile entertainment

2017-12 - Present · 8 yrs 10 mos
copenhagen mead company

owner

copenhagen mead company

2014-4 - Present · 12 yrs 6 mos
spare time, inc.

boss

spare time, inc.

2010-7 - Present · 16 yrs 3 mos

* Infestation (originally AbuseSDL) for PlayBook and BlackBerry 10. * Ported C++ code-base to the PlayBook and BlackBerry 10 platforms. Modified input to handle joypad and touch input. Enabled localization system based on platform locale. Added Scoreloop online-service for cloud-based save-games. * http://appworld.blackberry.com/webstore/content/19229821/

it university of copenhagen

teaching assistant, game programming

it university of copenhagen

2005-2 - 2005-6 · 5 mos
it university of copenhagen

teaching assistant, advanced object-oriented programming

it university of copenhagen

2004-2 - 2005-1 · 1 yr
ibm

temporary

ibm

2003-11 - 2003-12 · 2 mos
rampancy

project coordinator, lead programmer

rampancy

1999-4 - 2002-6 · 3 yrs 3 mos

Total converson for Half-Life. The website is long gone, but someone posted a video on YouTube showing off some of the levels.

cape copenhagen

programmer

cape copenhagen

2013-8 - 2017-7 · 4 yrs

* The Gentleman (in progress) for XBOXONE/PS4/PC * 2017 * Mini-game prototyping & development * Rendering * Input * Level design tools * Unannounced project for XBOXONE/PS4/PC * 2016 * Controls * AI * Pathfinding * Shading * Scripting * Ninjago Wu Cru for iOS/Android * 2016 * Rendering * Gameplay code (input, interactive props etc) * Character shading * Character generation * Animation (code) * Player profile (save/load, stats & level-up) * Ingame & menu UI * Dig It for Steam (PC) * 2015 * In-game goal-based tutorial system * Munin Play for iOS/Android * 2014 * Unity-based UI * Yahoo Games.net / player.io backend (push notifications, challenges) * Flurry analytics * Integrated legacy Objective-C/Java accelerometer library * Max: The Curse of Brotherhood for Steam (PC) * 2013 * Reworked input to handle seamless switching between joypad, keyboard & mouse or touch input. * Reworked menu ui to handle joypad, keyboard & mouse and touch input. * Performance optimization for Windows tablets.

playdead

programmer

playdead

2011-6 - 2011-9 · 4 mos

Limbo for PC. Contract work on standalone PC version. License key system, Paypal purchasing integration, misc PC and Mac platform integration.

io-interactive

game programmer

io-interactive

2007-5 - 2010-6 · 3 yrs 2 mos

* I've worked on the following games and platforms: * Kane & Lynch 2: Dog Days for XBOX360 and PLAYSTATION3. * May 2009 - June 2010. * Worked on Arcade Mode gameplay code & AI, * Fragile Alliance 2 gameplay code & multiplayer logic, * Achievements, * In-game UI. * Mini Ninjas for WII. * Jan 2008 - May 2009. * Worked on Platform integration, * Rendering, * Memory usage optimization, * Build engineering, * Code & asset packaging and developer support for external Mac port. * Kane & Lynch: Dead Men for XBOX360 and PC. * May 2007 - Dec 2007. * Worked on Fragile Alliance gameplay code & multiplayer logic, * Dope Bag" DLC patch, * Games for Windows Live platform integration, * Menu UI.

sirius games

lead programmmer

sirius games

2006-12 - 2007-4 · 5 mos

* The Escape from Paradise City (PC) * assisted with special effects programming Sabrina: The Teenage Witch (Nintendo DS) * cancelled due to bankruptcy

sirius games

game programmer

sirius games

2005-4 - 2006-11 · 1 yr 8 mos

* Paradise City Publisher Demo (Nintendo DS, unpublished) * Collision, Entity system, Weapons * Babar: To the Rescue (Nintendo Game Boy Advance) * Gameplay programming, Tools * Land Before Time: Into the Mysterious Beyond (Nintendo Game Boy Advance) * Gameplay programming * Care Bears: Care Quest (Nintendo Game Boy Advance) * Gameplay programming * Koala Brothers: Outback Adventures (Nintendo Game Boy Advance) * Misc bug fixing

big bite games

programmer

big bite games

2011-12 - 2013-6 · 1 yr 7 mos

Big Bite Soccer for Clickjogos & Facebook. Project consisted of a Unity web client, a Photon server (C#) and a PHP backend. Worked on tons of gameplay subsystems. The user interface. AI. Datamining. In-house tools. Lots and lots of SQL.

Education

roskilde university

roskilde university

computer science

2000-1 - 2003-1 · 3 yrs 1 mo
it - universitetet i københavn

it - universitetet i københavn

2003-1 - 2006-1 · 3 yrs 1 mo

thomas riisbjerg's Contact Information

Email

******@***.com

Phone

(**) *** ****

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