
thomas riisbjerg
owner
About
Experienced Game Developer for PC, console and handheld/mobile platforms.
denmark
copenhagen
computer games
video games, gameplay, game programming, game development, xbox 360, computer games, c#, unity3d, gameplay programming, game design, programming, ps3, wii, scrum, artificial intelligence, multiplayer, console
Experience

senior core programmer
tactile entertainment

owner
copenhagen mead company
boss
spare time, inc.
* Infestation (originally AbuseSDL) for PlayBook and BlackBerry 10. * Ported C++ code-base to the PlayBook and BlackBerry 10 platforms. Modified input to handle joypad and touch input. Enabled localization system based on platform locale. Added Scoreloop online-service for cloud-based save-games. * http://appworld.blackberry.com/webstore/content/19229821/

teaching assistant, game programming
it university of copenhagen

teaching assistant, advanced object-oriented programming
it university of copenhagen

temporary
ibm

project coordinator, lead programmer
rampancy
Total converson for Half-Life. The website is long gone, but someone posted a video on YouTube showing off some of the levels.

programmer
cape copenhagen
* The Gentleman (in progress) for XBOXONE/PS4/PC * 2017 * Mini-game prototyping & development * Rendering * Input * Level design tools * Unannounced project for XBOXONE/PS4/PC * 2016 * Controls * AI * Pathfinding * Shading * Scripting * Ninjago Wu Cru for iOS/Android * 2016 * Rendering * Gameplay code (input, interactive props etc) * Character shading * Character generation * Animation (code) * Player profile (save/load, stats & level-up) * Ingame & menu UI * Dig It for Steam (PC) * 2015 * In-game goal-based tutorial system * Munin Play for iOS/Android * 2014 * Unity-based UI * Yahoo Games.net / player.io backend (push notifications, challenges) * Flurry analytics * Integrated legacy Objective-C/Java accelerometer library * Max: The Curse of Brotherhood for Steam (PC) * 2013 * Reworked input to handle seamless switching between joypad, keyboard & mouse or touch input. * Reworked menu ui to handle joypad, keyboard & mouse and touch input. * Performance optimization for Windows tablets.

programmer
playdead
Limbo for PC. Contract work on standalone PC version. License key system, Paypal purchasing integration, misc PC and Mac platform integration.

game programmer
io-interactive
* I've worked on the following games and platforms: * Kane & Lynch 2: Dog Days for XBOX360 and PLAYSTATION3. * May 2009 - June 2010. * Worked on Arcade Mode gameplay code & AI, * Fragile Alliance 2 gameplay code & multiplayer logic, * Achievements, * In-game UI. * Mini Ninjas for WII. * Jan 2008 - May 2009. * Worked on Platform integration, * Rendering, * Memory usage optimization, * Build engineering, * Code & asset packaging and developer support for external Mac port. * Kane & Lynch: Dead Men for XBOX360 and PC. * May 2007 - Dec 2007. * Worked on Fragile Alliance gameplay code & multiplayer logic, * Dope Bag" DLC patch, * Games for Windows Live platform integration, * Menu UI.

lead programmmer
sirius games
* The Escape from Paradise City (PC) * assisted with special effects programming Sabrina: The Teenage Witch (Nintendo DS) * cancelled due to bankruptcy

game programmer
sirius games
* Paradise City Publisher Demo (Nintendo DS, unpublished) * Collision, Entity system, Weapons * Babar: To the Rescue (Nintendo Game Boy Advance) * Gameplay programming, Tools * Land Before Time: Into the Mysterious Beyond (Nintendo Game Boy Advance) * Gameplay programming * Care Bears: Care Quest (Nintendo Game Boy Advance) * Gameplay programming * Koala Brothers: Outback Adventures (Nintendo Game Boy Advance) * Misc bug fixing

programmer
big bite games
Big Bite Soccer for Clickjogos & Facebook. Project consisted of a Unity web client, a Photon server (C#) and a PHP backend. Worked on tons of gameplay subsystems. The user interface. AI. Datamining. In-house tools. Lots and lots of SQL.
Education
roskilde university
computer science
it - universitetet i københavn
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