Paul L.

Paul L.

Lead / Strategic Synerge [Product & Partnership] @ NC AI

About

Strategic business development expert and service model designer with over 20 years of experience across TV/ISP, gaming, and online entertainment. Proven track record of leading new initiatives from concept to commercialization, driving innovation and generate new sales channel through strategic partnerships and emerging technologies. Known for pioneering cross-platform VR games with data-driven live service, and implementing B2B2C sales strategy to supplement and overcome the inherent limitations of the B2C VR market, creating strategic value of my product/service to fit into enterprise strategic direction. Since 2024, my focus has been on harnessing the benefits of AI technology within the game development pipeline to enhance production efficiency, enrich gameplay mechanics, and explore ethical framework for co-existing with AI beings. Recently joined NC AI, a spun off from NCsoft, to transform your imagination tangible.

Country

-

City

South Korea

Industry

Information Technology & Services

Skill

Executive Management, Service Design, Business Process Improvement, Operational Planning, Budgeting, Financial Planning, Financial Analysis, Strategic Planning, New Business Development, Operational Efficiency, Strategic Thinking, Research, Contract Review, Negotiation, Problem Solving, Budgets, Project Planning, Mobile Devices, Strategic Partnerships, Product Management

Experience

NC AI

Lead / Strategic Synerge [Product & Partnership]

NC AI

LinkedIn
2025-9 - Present · 1 yr 1 mo

Seongnam

• Structuring an AI suite for game development and live-ops utilizing NC AI's foundational technology. • Developing strategic partnerships within the video gaming sector and beyond to enhance collaboration. • Driving cross-industry & cross-functional innovation in AI implication

LINE Games (라인게임즈)

New Initiative Lead

LINE Games (라인게임즈)

LinkedIn
2025-7 - 2025-9 · 3 mos

Seoul, South Korea

• Spearheaded initiatives at LINE Games to explore opportunities beyond the traditional video gaming industry. • Led the production of a new mobile game, combining creativity with strategic planning. • Collaborated with cross-functional teams to ensure alignment and innovation in project execution.

Diiv limited

Founder / Managing Director

Diiv limited

LinkedIn
2023-9 - 2025-9 · 2 yrs 1 mo

United Kingdom

Recognized by the UK Department of Business & Trade (DBT) as an innovator and invited to the UK following my exit from Pixelity. Founded DIIV Limited in Birmingham to develop a sci-fi game project across VR-AR-mobile platforms harnessing the benefit of AI tech to build virtual life ecosystem. Designed a production pipeline and partnerships that incorporate generative AI across gameplay mechanics, content flow, and live operations to maximize efficiency within a small development team. • Selected as a Tier 1 Innovator by the UK Department of Business & Trade • Alumni/member of DBT's Global Entrepreneurship Programme (GEP), Ukie, CreativeUK, Barclays Eagle Labs, and others • Completed UI/UX redesign project for global launch of a Korean AI tech startup's admin/user tools • Designed a trilogy of sci-fi games introducing virtual life for humanity to co-exist with AI beings in a virtual world. • Built a cross-functional, cross-border partnership system in the UK and Korea to support DIIV’s in-house development pipeline • Participated in service designing for Afun Interactive’s virtual idol livestream platform

Pixelity

Founder, CEO & Executive producer

Pixelity

LinkedIn
2017-4 - 2023-9 · 6 yrs 6 mos

Pangyo, South korea

Founded Pixelity Games with a vision to capitalize Korea’s strength in online multiplayer game development and live services for immersive gaming. Led the development of the world’s first cross-platform multiplayer VR game and launched it across multiple platforms. Recognized for technological innovation, I secured strategic partnerships with META, SK Telecom, NAVER, PICO, Xiaomi, AWS and Samsung. Grew the studio to 30 developers, produced over seven in-house/joint VR titles, and raised over KRW 5 billion in funding. • Developed and released , the world’s first real-time multiplayer VR game with cross-play support • Launched first server-based VR game with global-wide data-driven live operation • Developed a mobile companion app, live asymmetrical spectator mode, and dynamic in-game banners for multiplatform user engagement and additional monetization • Successfully showcased 3-days ‘LIVE’ VR esports event demonstrating asymmetrical spectator mode at Chinajoy 2019 • Published Korea’s first online VR game in China with PICO and Xiaomi connecting user base from China with other western market users on major VR flatforms. • Sold 100,000 copies to SK Telecom, subsequently played major part for SKT to license Meta quest in Korea • Led co-development deal with SKTelecom & NEXON, funded by SKTelecom as flagship title for 5G rollout plan • Developed a license deal to sell internally developed ‘multiplayer VR game engine’ to NAVER for their VR Metaverse project • Carried out cross-platform gaming project integrating mobile-based Facebook gaming with their VR platform • Developed MVP for multiplayer online ‘LIVE’ interactive VR concert platform for virtual idol with Afun interactive • Exhibited at GDC 2023 and presented a speaker session

Blueside Inc.

Head of VR Business Development / Associate Producer

Blueside Inc.

LinkedIn
2016-10 - 2017-5 · 8 mos

Pangyo

I had a valuable time researching the immersive market in-depth and develop long-tern VR contents, service, and publishing strategies.

ILLION Corp.

Director / Co-founder

ILLION Corp.

2015-12 - 2016-8 · 9 mos

Pangyo

Co-founded Illion Corp. with former NEXON developers. Successfully pivoted a dropped mobile action RPG project into a co-op multiplayer VR game, the first hack-and-slash VR game in the market. Overlooked all business aspects including company operation, legal/finance, business development, funding, as well as development strategy, including in-game monetization model, platform integration and compliance. • Developed (2016), a co-op VR game and led PSVR publishing • Led first ever ‘Facebook single sign-on’ integration in VR game • Raised KRW 3 billion at KRW 10 billion valuation, first Korean VR studio to do so • Led partnership with Facebook, Sony Interactive Entertainment, and Intel.

Ndoors Interactive, Inc

Head of Global Affairs

Ndoors Interactive, Inc

LinkedIn
2014-10 - 2015-12 · 1 yr 3 mos

Songpa-gu, Seoul, Korea

Back to Ndoors from Nexon. Ndoors was an affiliate company of Nexon, developing cross-platform game titles. My focus was on propelling mobile e-sports globally, designing highly complex virtual economics ecology, and cross-platform integration with new gaming platforms.

Nexon America

Senior Business Development Manager

Nexon America

LinkedIn
2014-5 - 2014-9 · 5 mos

pangyo

Nexon requested me back in HQ. Continued my role as NDOORS BD. In addition to managing projects and strategies for the Western market

Ndoors Interactive, Inc

Head of Global Affairs

Ndoors Interactive, Inc

LinkedIn
2013-9 - 2014-5 · 9 mos

• Introduced game-as-a-service model for Nexon’s first hit mobile game , built dedicated live-PM team internally • Developed and structured global-scale live operation partnership with Philippine-based service provider ‘GameOps’ • Overlooked content culturalization, global service strategy, and global partnership • Implemented cashflow reporting principles to monitor & evaluate in-game economy, and content consumption • Developed multi-platform service strategy, and led partnership with cloud gaming tech provider integrating service over TV STB • Led global publishing partnership for with KABAM(Western market), and LINE (Japan/SEA) from initial approach, proposal, deal structuring, legal review, and post-sale project management.

NEXON KOREA

Live Action(Strategy) Team Leader

NEXON KOREA

LinkedIn
2012-9 - 2013-9 · 1 yr 1 mo

Gangnam-gu, Seoul, Korea

• Overlooked and developed mid to long-term development strategies for NEXON’s legacy MMORPG titles to revitalize aging live service by introducing multiplatform service expansion strategy with dedicated mobile companion app, and cloud gaming • Analyzed F2P gaming theory and implemented on co-development strategy frameworks with US based global mobile game companies • Overlooked cross-platform service strategy and platform compliance for first ever cross-platform(Web-iOS-Android) RPG game <3 Kingdoms> by Ndoors, a subsidiary studio of NEXON • Proposed and carried out membership system & policy improvements for foreign-nationality users and employees

Education

Victoria University of Wellington

Victoria University of Wellington

LinkedIn

Accounting & commercial law

1998 - 2002 · 4 yrs
Victoria University of Wellington

Victoria University of Wellington

LinkedIn

Accounting and Business/Management

1998 - 2002 · 4 yrs

Paul L.'s Contact Information

Email

******@***.com

Phone

(**) *** ****

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