Svyatoslav Torick
Head of Game Design @ Malpa Games
About
Skills: Creative Direction, Game Vision, Game Design, User Experience Design, Production, Mentor/Coach 15+ years of experience in Game and Product Design: As Game Design Director I am responsible for * Creating game vision, making sure it's understood and supported by data, pitching it to stakeholders, bringing it to the team * Maintaining focus on business goals while working with separate game designer teams on different products * Creating and maintaining the best environment for game designers in your company: discover their growth points, mentor them, train to upgrade and achieve new skills, introduce to best practices, teach them methodological approach, connect them with each other through workshops and cooperation Product Manager: * Defining product development both in strategy (roadmap) and in tactics (sprints). * Owning product hypotheses and features from ideation to A/B-test postmortem Project Manager: * Managing team of up to 25 talented professionals to develop consumer/entertainment software. Optimising their processes and team workflow. Game Researcher - I research and make structured analysis of qualitative data to build proven cause-and-effect link. UX Researcher and Designer - I create solutions to fight issues with game design and UX design right from the concept stage. I have been credited in video games: https://www.mobygames.com/person/405646/svyatoslav-torick/
Cyprus
Nicosia
Computer Games
Product Management, Research and Development (R&D), Process Improvement, 1-to-1, Creative Problem Solving, Team Management, 1 to 1, Workshops, User Experience (UX), Mentoring, Design Direction, Knowledge Management, Video Games, Game Development, Game Design, Game Mechanics, Computer Games, Gameplay, MMO, MMORPG
Experience

Head of Game Design
Nicosia, Cyprus
GAME DESIGN MANAGEMENT • Hired, promoted, and dismissed game designers. Conducted onboarding/offboarding, exit interviews. • Created profiles for each game designer and compiled them into a competency matrix. • Allocated tasks among game designers across different products based on the needs of each product. • Transferred game designers between products depending on the company's business goals and the necessary competencies. • Set product-related KPI goals in specific cases. • Conducted weekly collection and publication of reports on game designers' tasks. • Managed the department budget, including allocation to products, and arranged professional development courses. PRODUCT MANAGEMENT • Advised on roadmap to match product target metrics to planned features. • Reviewed game design artifacts: documentation, ready-to-test features, levels, and other content. • Organized the discovery process for product teams: data collection, hypothesis formulation, and validation for product changes. • Set up A/B test process: from hypothesis development to post-mortem analysis. • Allocated tasks based on working hypotheses across areas: game design, product management, and marketing. • Analyzed metrics from global (Retention, Monetization) to local (level drop-offs, ad spot popularity) and more detailed levels. • Investigated metric changes resulting from product modifications. GAME DESIGN • Developed high-level concepts for features, core mechanics, etc. • Handled urgent tasks for which no game designers were available (ranging from economy balance and configuration to level design). • Prepared and launched A/B tests, analyzed results. Working with BI Systems • Requested new reports and improvements to existing ones. • Monitored data accuracy and requested product changes to improve the validity of product data and A/B tests.

Head of Game Design
Nicosia District, Cyprus
Responsibilities: • Work with producers and product owners on game designers' performance issues • Mentor game designers, help them develop their skills and unlock new abilities • Manage knowledge-sharing between 80+ game designers of the studio • Prepare and facilitate creative workshops and brainstorm sessions • Drive UX-design thinking to feature owners • Consult game designers on their problems to add value to key decisions Achievements: • Mentored 22 brilliant game designers, 4 were promoted to Associate Producers, 2 - Lead Game Designers • Organized two in-house game design conferences (both gathered ~100 attendees out of 400) • Prepared and successfully delivered 6 creative workshops • Organized and managed 4 knowledge-sharing clubs for game designers: monetization, live ops, UX design, level design • Helped analytics department to build competitive analytics team and to find common language with producers and game designers

Creative Lead / Game Researcher / Senior Producer
Nicosia, Cyprus
In the course of 5 years I was conducting the following: * designed game concepts and prototypes (completed 5 projects, one has been greenlit for pre-production) * procured game studios for prototype developing * supervised freelancers to get some jobs done faster and cheaper * evaluated concepts, prototypes and beta versions of games delivered by both Wargaming in-house teams and 3rd party developers; consulted them on best practices, tools and methodologies * created procedures for proper game evaluation, SWOT analysis, focus group feedback provision * researched video game genres, trends, markets and audience with help from Competitive Intelligence unit * facilitated and led brainstorm sessions based on abovementioned methodologies * led the Discussion Club with other experts focusing on knowledge sharing about prior game design experiences, global market data and market trends, new video game genres etc * delivered lectures and workshops at game conferences, colleges and universities * learned and put to use several creative methodologies: Six Thinking Hats, TRIZ, CRAFT, Lateral Thinking, Deep Interview GRRM Matrix etc Please see my CV (attached) to find full description of my roles as: Lead Game designer Senior Game Producer Game Design & Monetization Researcher Game & UX Design Solution Architect

Lead Game Designer
Tallin, Estonia
Responsibilities: * Designing mobile f2p game: a drag racing simulator with sophisticated meta-game * Creating unique user experience in a limited environment of drag-racing simulation * Developing long-term goals while keeping in mind what's already done * Cementing new ideas into game design docs (Confluence) and UI mockups (Balsamiq) * Reviewing game designers' work * Setting up tasks for game designers, programmers, QA, artists, 3D-modelers etc * Helping with the translation (Eng-Rus translation, working with the outsource localization team) * Collaborating with Marketing and User Support departments Achievements: * Released the game. It was featured in "New Racing games" @ AppStore and "New games" @ Google Play. Also: * Read a lecture on game designer’s challenges at KRI-2014 (Russian analog of GDC). Preview of the lecture available in English here: http://www.gamasutra.com/blogs/SvyatoslavTorick/20140722/221610/Five_nightmares_of_a_modern_Game_Designer.php

PC games expert
Gameland
* Writing articles about video games and videogame developing for "Strana Igr" games magazine

Head of Magic.ru
Moscow
Head of Magic.ru (browser-based f2p strategy/role-playing MMO) http://magic.ru/ * Managed all the processes in the development of online game which is already up and running * Developed game goals and roadmaps * Managed team of 7-10 talented professionals * Set up tasks for programmers, game designers, artists, 3D-modelers, animators, content managers etc * Designed quests, characters, monsters, items, events and other content both simple and complex * Wrote small chunks of perl and AS3 code, doing simple math, designing new gameplay mechanics * Managed community, writing news and help articles * Helped users with their payment and gameplay problems * Organized and led Quality Assurance team * Did Russian to English translation of the game (edited by US native) * Collaborated on system integration with different partners such as Xsolla, Rambler and Yandex.Dengi

Project Director
Q1 LLC
Main responsibilities: * Manage development and game design of browser-based MMORPG Magic.ru Responsibilities: * Manage team of 8 talented professionals * Develop game design goals, plan roadmaps * Set up tasks for programmers, game designers, artists, content managers etc * Design quests, characters, monsters, items, world-scale events and other content both simple and complex * Manage community, write news and helping articles, solve user problems * Bugreports Also: * Managed cancelled tactical MMO project for about 6 months. * Managed cancelled social game.

Executive Producer
Responsibilities: * Manage projects from the date of contract signing until the post-release stage * Write and maintain documentation including design documents, milestones, acceptance certificates and payments * Verify and accept milestones * Present projects to domestic and foreign partners * Allocate project assets at designated aggregator sites such as Gamespress * Prepare and implement CMS in the workflow Produced and released 11 games of different genres: from edutainment software to hard-boiled car action. Notable projects: Armageddon Riders Xenus II: White Gold Also: * Manage localization of The Chronicles of Spellborn MMORPG, worked as lead editor of the project

Copywriter
Responsibilities: * Write and edit cover-texts, press-releases, corporation documentation (including company announcements and obituaries) * Write notes and game summary for the industry press * Create presentations of various projects * Present AAA-projects at entertainment, press and business events, also on TV-shows Notable projects: Splinter Cell: Double Agent Splinter Cell: Conviction Tom Clancy's Rainbow Six: Vegas Tom Clancy's H.A.W.X.
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