Ilya Timofeev
3D Animator @ Bajka Games
About
Technical Animator with 5+ years of experience in the game development industry, specializing in Unreal Engineanimation systems, mocap pipelines, and rigging. Proven ability to build efficient animation tools and systems from the ground up, such as implementing a motion matching system. Skilled in Python scripting to automate workflows and reduce manual work for animation teams.
Belarus
Minsk
Arts & Crafts
Unreal Engine, Mocap, Rigging, Character Rigging, Character Animation, Computer Animation, Github, Animation, 3D, Game Development, Maya, 3D Animation, Motion Capture, Unreal Engine 4, ZBrush, Art, 3D Modeling, Texturing, Modelling
Experience

Technical Animator
Minsk, Belarus
- Designed and implemented a motion matching animation system in Unreal Engine to create more fluid, responsive character movements and reduce the animation state machine complexity. - Authored technical documentation and workflow guides for the new animation system, enabling 10+ animators to adopt the new pipeline. - Refactored existing Animation Blueprints to improve performance and readability, reducing logic nodes by an average of 20%. - Created bespoke character animations for a limited-time in-game event

Facial Animator
Prague, Czechia
- Processed and cleaned high-fidelity facial mocap data for cinematic sequences in a flagship AAA title (S.T.A.L.K.E.R. 2). - Collaborated with the cinematic team to ensure mocap performance was accurately translated to in-game character rigs, meeting strict quality standards.

3D Character Animator
- Cleaned, retargeted, and integrated over 2 hours of mocap data for both gameplay and cinematic sequences across mobile titles. - Designed and built animator-friendly rigs for 10+ unique humanoid and creature characters, focusing on performance for mobile platforms - Established and documented the asset pipeline from Motion Builder to custom engine, standardizing the import process and reducing integration errors for the art team

3D Animator / Technical artist
Minsk
- Processed full-body mocap data for realistic player animations in a football simulation game. - Creating, cleaning, implementing blendshapes - Managed the animation asset integration pipeline into Unreal Engine, ensuring assets were optimized and bug-free

3D Animator
Ray Games Mobile
Minsk
- Created characters setups for animations (rigging, skinning, controls) - Animations cycles developing, implemented logic between states of character activities - Created VFX assets for in-game events: winning screen, canon blasts - Created character meshes (3d models).

3D Artist
Freelance
Ilya Timofeev's Contact Information
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