Steve Sargent

Steve Sargent

VP of Production at Blind Squirrel Games @ Blind Squirrel Games

About

An entrepreneurial and BAFTA award-winning executive level manager and production specialist with over thirty years experience leading teams to create AAA video-games. Adept at building collaborative, agile, results-focused teams that achieve their goals to a high level of quality and in a predictable and cost-effective fashion. Effective as a creative director and a business leader. Experienced at full cycle game development from initial concept to live operations with team sizes ranging from five to several hundred people in almost all genres and on most major platforms.

Country

-

City

United States

Industry

Computer Games

Skill

Design, Social Media, Product Development, Consulting, Startups, Strategy, Quality Assurance, Writing, Project Management, Business Development, Annual Planning, PS3, Sound Editing, Game Development, Computer Games, Scrum, Xbox 360, Video Games, Game Design, Agile Methodologies

Experience

Blind Squirrel Games

VP of Production at Blind Squirrel Games

Blind Squirrel Games

LinkedIn
2025-6 - Present · 1 yr 4 mos
Blind Squirrel Games

Director of Production

Blind Squirrel Games

LinkedIn
2021-6 - 2025-6 · 4 yrs 1 mo
Blind Squirrel Games

Senior Publishing Producer

Blind Squirrel Games

LinkedIn
2020-6 - 2021-7 · 1 yr 2 mos

Orange County, California, United States

Kabam

Executive Producer

Kabam

LinkedIn
2018-11 - 2019-12 · 1 yr 2 mos

Vancouver, British Columbia, Canada

Executive Producer for Marvel Realm of Champions.

Capcom Game Studio Vancouver

Executive Producer

Capcom Game Studio Vancouver

2017-10 - 2018-9 · 1 yr

Vancouver, Canada Area

I reported to the Head of the Studio and was responsible for directing the activities of the Games as a Service group that had shipped the Puzzle Fighter title to market. I was responsible for all development aspects of several new products for the console and mobile markets.

MZ San Diego

Head of Production

MZ San Diego

2014-12 - 2017-5 · 2 yrs 6 mos

I reported to the Head of the Studio and was responsible for all product development at the San Diego office where we developed an exciting new IP for the casual games market. I was also responsible for managing feature and art development for Game of War, Mobile Strike and Final Fantasy XV, a New Empire.

Appy Entertainment, Inc.

Executive Producer

Appy Entertainment, Inc.

LinkedIn
2008-10 - 2014-7 · 5 yrs 10 mos

Carlsbad, Ca

As a small startup company I was responsible for many different areas but my primary responsibility was managing all product development. Appy shipped 24 products to market with downloads in excess of 30 million.

High Moon Studios

Executive Producer

High Moon Studios

LinkedIn
2003-4 - 2008-8 · 5 yrs 5 mos

I was responsible for managing all studio production activities and was instrumental in implementing the successful adaptation of agile development methodologies, a shared services model and extensive use of outsourcing which improved studio efficiency, development speed and quality. Shipped Darkwatch and Bourne Conspiracy titles to market.

High Moon Studios

Executive Producer

High Moon Studios

LinkedIn
2003-4 - 2008-8 · 5 yrs 5 mos
High Moon Studios

Senior Producer

High Moon Studios

LinkedIn
2003 - 2005 · 2 yrs
Angel Studios

Producer

Angel Studios

LinkedIn
2002 - 2003 · 1 yr
Rockstar Games

Producer

Rockstar Games

LinkedIn
2002 - 2003 · 1 yr

Responsible for managing a product team.

GT Interactive

Senior Producer

GT Interactive

1998 - 2000 · 2 yrs
Infogrames / GT Interactive / Warner Interative

Senior Producer

Infogrames / GT Interactive / Warner Interative

1995 - 2000 · 5 yrs

Steve Sargent's Contact Information

Email

******@***.com

Phone

(**) *** ****

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