Søren Lundgaard 🔜 CGDC, ChinaJoy
CEO at Ghost Ship Games, Chair of Games Denmark @ Games Denmark
About
I am an industry veteran with more than 20 years of diverse experience in developing games for the global market on multiple platforms. I possess a broad skill set, a professional attitude and an analytic mind. My ambition is to explore the wonders of games and create unique, playful experiences that will challenge players and myself. My skill set includes: leadership and product owner roles, agile development, concept and game development from start to finish, gameplay programming, social features, UI design, monetization, extensive knowledge of game market across platforms and genres
Denmark
Copenhagen
Computer Games
Game Design, Game Development, Video Games, Computer Games, Game Programming, Concept Design, Prototyping, Creative Direction, Teaching, Pitching, Agile, Agile Methodologies, Animation, Character Animation, Unity3D, Press Releases, Social Games, Game Mechanics, Gameplay, Casual Games
Experience

Product Owner & Senior Game Designer
Copenhagen Area, Denmark
Product Owner and Senior Game Designer at Moviestarplanet. Part of the core product with focus on the social layer, design principles, user behavior, user experience and monetization. What I’ve learned and experienced while working at Moviestarplanet * continues delivery of a mobile product on Appstore, Google Player and Amazon store * data analysis using Swrve and Excel * social networks with specialization on tweens and teens * multiplayer economies and user behavior in global free-to-player game * UI design using proto.io * production and development tools: Jira, Confluence and Loggly * marketing tools and user engagement * monetization designs * product owner role in a streamlined agile environment * cross-product and cross-platform development

Freelance Concept Developer
Game designer, game programmer and Game director on unpublished protoype for mobile platforms What I’ve learned and experienced while working at Hapti.co * concept development inside a big multinational corporation (Square Enix) * mobile free-to-play market and business * game metrics for the different genres on mobile * brushed up on my c++ coding * prototyping using board games

Freelance
Ludoheim
Worked on various game projects as well as teaching and consulting. What I’ve learned and experienced while working freelance * reporting and budgets * concept development and design * presentation and teaching * running a one-man company

Game Consultant
DADIU
Developed the curriculum and core structure of DADIU’s semester structure. DADIU educates students in making computer games with a focus on learning by doing. The education is a collaboration between universities and art schools in Denmark. What I’ve learned and experienced while working at DADIU / Den Danske Filmskole * hundreds of talented and creative students, many are now part of the Danish game industry * build up my network in the Danish game industry and contacts in the education * teaching game development and game design for a broad field of students * interviewing, appraising and coaching students * the collaboration tool Podio * strength and weaknessof the Unity game development platform * books, articles and other resources on game development * the art of storytelling and unique teaching at Den Danske Filmskole * several years of judging games for IGF and Indiecade

Co-Founder
Part of a group of 4 founders with the goal of finishing development of the PC/console sci-fi sports game Zero-G. This was cancelled due to old tech. The game has since been ported to Unity by one of the founders. What I’ve learned and experienced while at Zeronauts * starting a game company in Denmark * writing applications for funding * IP contracts

Game Director
Worked as Game Director on for Deadline Games in the final stage of Total Overdose (Xbox, Playstation 2 and PC). Worked as Game Director on the unpublished console game Faith & .45 (Xbox 360, PS3). Worked on numerous concept and pitches. What I’ve learned and experienced while as Game Director * big scale production and budgets * defining and communicating a vision * pitching to big international publisher (EA, THQ, SEGA, Take Two, etc) and Hollywood studios * mastering Powerpoint * leadership and management * publisher, agent and press relations

Lead Programmer
Worked as Lead Programmer on Total Overdose (Xbox, Playstation 2 and PC) from initial game idea to final delivery. Was part of the design team and concept development. Also, worked as Lead Programmer on Globetrotter 2 (PC) What I’ve learned and experienced while as Lead Programmer * team leadership, including interviewing and hiring developers for the programmer team * four years of focused game development including several years “in the trenches” * all the basic do’s and don’ts of game development * visual studio, C++. Python, TNT (our python-like in-engine coding language) * perforce versioning tool * console development and testing requirements * created a complete framework for making 2D physic based arcade games (for Globetrotter 2)

Project Evaluator - Reader
New Danish Screen / Game Support
Worked as a Project Evaluator in the first year of the Danish game funding program called New Danish Screen (now called Spilordningen). What I’ve learned and experienced while as Project Evaluator: * evaluated 30+ applications for game funding (including Limbo and Max and the Magic Marker) * the do’s and don’ts of pitching * insight and contacts into the Danish game industry
Søren Lundgaard 🔜 CGDC, ChinaJoy's Contact Information
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