Sergei Spiridonov
Senior Software Engineer (IC) — Backend, Distributed Systems, Game Infrastructure @ MY.GAMES
About
Staff-level Software Engineer with 15+ years of hands-on experience in game backend and distributed systems. Specialized in high-load multiplayer services, performance optimization, and engine-integrated backend architectures (Unreal / Unity). Designed and shipped production systems supporting up to 10k CCU per node. Strong focus on pragmatic architecture, debuggability, and developer productivity. Intentionally pursuing an individual contributor track. 📍 Based in The Hague | Open to remote or hybrid roles
-
Netherlands
Computer Software
Kotlin, Algorithms, Mathematics, Hands-on Technical Leadership, Agentic AI Development, Technical Leadership, Continuous Integration and Continuous Delivery (CI/CD), Video Games, Software Development, C#, Game Development, Distributed Systems, Infrastructure, Engineering, Analytical Skills, Unreal Engine, Git, C++, Python, Java
Experience

Senior Software Engineer (IC) — Backend, Distributed Systems, Game Infrastructure
Амстердам, Северная Голландия, Голландия
- Built shared backend services integrated with Unreal Engine; production use across multiple projects. - Implemented AI-assisted development pipeline accelerating playable prototypes to 3–5 days. - Owned CI/CD and development infrastructure for backend services. - Hands-on development across backend services and engine-level integration.
Senior Software Engineer
- Designed common backend stack for multiple online games. - Performed architecture reviews and production performance optimizations for large-scale live games. - Migrated CI to configuration-as-code; improved reliability and repeatability. - Hands-on contributions to backend services and engine integration.
Software Engineer
Moscow, Russia
- Developed backend services for large-scale multiplayer games, including pathfinding, physics, and scalability systems. - Built a mixed-geometry pathfinding service handling 400 requests per node on open-world maps. - Implemented engine-level changes in CryEngine and Unreal Engine. - Designed a text-based asset format for Unreal Engine, enabling diff/merge workflows and significantly reducing merge conflicts. - Created server-side collision physics for 100+ scene objects (bounding volumes, GJK, inertia calculations). - Maintained high code quality via systematic code reviews and CI practices.
Sergei Spiridonov's Contact Information
Phone
Find the Right Leads
Find Verified Contact Data
What LeadContact does well
Find verified emails, phone numbers, and decision-makers with 98% accuracy.
Find Leads
Find the right people by company, role, industry, location, and more.
925M+ professional profiles

Find Emails
Access verified email addresses for your target contacts.
657M+ emails

Find Phone Numbers
Get cross-validated phone data from multiple top sources.
239M+ phone numbers

More Accurate. Lower Cost.
Find contact data in 1 tool with 98% accuracy
LeadContact integrates leading enrichment tools to deliver more accurate contact data—without paying for each one.
Great conversations start with the right contact.
It’s time to find yours.


