Scott Rafferty
Product Specialist @ AFRY
About
Freelance 3D visualization contractor and pipeline architect specializing in bridging creative and technical systems for real-time CGI production. Through my consultancy Pyre Labs, I solve workflow challenges across automotive, product visualization, and digital content pipelines connecting Design and Engineering teams through practical automation and technical infrastructure. My work spans the full pipeline: developing Unreal Engine plugin families (materialVault, hdriVault, assetVault, blueprintVault) with CI/CD deployment, implementing USD asset management systems via custom MCP servers, and building AI-powered tools to elevate digital showcase production quality. I specialize in eliminating friction points, whether that’s creating secure SharePoint collaboration spaces for design teams, automating material cleanup workflows in Blender, or integration of AI solutions into workflows. Core technical expertise includes Unreal Engine, VRED, Blender, and cross-platform 3D workflows, with deep capabilities in Python automation, version control for creative teams, and building production-ready solutions that deploy across multiple systems without complex dependencies. I approach problems as a 3D generalist with technical depth and comfortable working at any point from environment and product visualization through to backend authentication systems and pipeline architecture. Open to solutions-focused, operations, and technical roles in digital and 3D content production across industries.
United Kingdom
Dunfermline
Design
Autodesk VRED, Visual Effects, Particle Systems, Automation, Corona Renderer, 3D Architectural Rendering, product rendering, Virtual Reality (VR), V-Ray, Autodesk 3ds Max, UE5, Pixel Streaming, LiDAR, 3D Rendering, 3D Visualization, Unreal Engine, Lighting, Texturing, Virtual Production, PBR shading
Experience

Studio Owner
London Area, United Kingdom
B2B services including Visualization, Digital Twins, VCS and Production tracking deployment, Consulting and maintenance contracts for realtime departments across Automotive,Aerospace & Defense, Advertising, Fashion and more.

Lead Solutions Specialist
England, United Kingdom
• Leading the development of data and visualization pipelines, AI deployment, and emerging tech trends at Forseven. • Implementing hardware and cloud-based platforms and tools to optimize solutions for Design teams. • Collaborating with cross-functional teams to drive innovation and efficiency in solution delivery. • Achieving measurable impacts on revenue and efficiency through strategic solution implementations.

Technical Visualization Lead
Coventry, England, United Kingdom
UK site lead for technical visualisation purposes for internal design production. Including: VR reviews for designers, engineers, CMF and upper management (all the way to CEO). Technical data requests and showcasing engineering data to design team in an interactable manner Liaise and troubleshooting unreal engine digital twin for regular cinematic animations and explorations Pipeline and data validation development for VRED & Unreal Strategise and plan implementation of software and workflows including future tech considerations

Digital Twin expert
Crewe, England, United Kingdom
Designed and implemented a digital twin system inside Unreal Engine for Bentleys UX team within the electrical engineering dept to utilize for HMI development. Full exterior and interior HMI interactions, cabin modes & lighting, walk up sequences and overall orchestration experience.

Studio Owner
Realtime Viz
Scotland, United Kingdom
Full end to end pipeline services provided in VFX, Automotive, Visualization and more. Visual creation, Rendering, Concept R&D, Application creation and deployment, AR&VR and more.

Senior Lead - Realtime Vision
United Kingdom
Training and solutions provider for multi disciplined team. Full Unreal Engine training tailored for Automotive rendering. Pipeline and workflow creation for a full end-to-end realtime setup from ingesting data to rendering out. Tool creation to fascilitate R&D which included typical visualization tools as well as technical tools such as dynamic slice planes,VRED material and asset conversions. Maya to Unreal material and conformity conversion. Configuration logic for bespoke and custom vehicles. Lightweight, Pixel streaming capable applications capable of hundreds of configurable options. Worked across multiple teams communicating needs, desires and issues and iterating on systems to make processes more efficient and up to date with today's CGI standards.

Lead Unreal Technical Artist
London, England, United Kingdom
Realtime previz Virtual Production for feature film. Environment creation to match concepts and directors notes. Shading and lighting to match plate footage. Blueprint tool creation throughout. Other skills utilized were: Animation (Maya) Texturing (Substance Painter) FX (Houdini & Niagara) Compositing of Movie Render Queue footage onto plates (Nuke)
Scott Rafferty's Contact Information
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