Sat Nam Kaur Hartigan

Sat Nam Kaur Hartigan

Art Outsource Manager @ Blizzard Entertainment

About

I’m a motivated leader who inspires and empowers team members to develop strategies to address challenges and thrive professionally. I excel at coaching individuals to understand their own obstacles and to flourish, even in high-pressure work environments. Leadership training: •5 years of Social and Emotional Intelligence (SEI) training to develop personally and professionally. •Intensive leadership training on project delivery with teams. •Production Manager for an SEI training, leading 5 departments to a successful training with over 300 participants. •Create and hold boundaries in relationships with teammates •Motivate and inspire a team to come together and work through high-pressure situations in a supportive fashion •Trusting and empowering team members to carry out explicit agreements while revealing implicit agreements. •Receptive to feedback and engaged in learning Software: Excel, Jira, Confluence, Workday, Maya, 3ds Max, Photoshop, xNormal, CrazyBump, ZBrush, Mudbox, Unity, After Effects, V-Ray, Marmoset Toolbag2 Technical Skills: Organic Modeling, Hard Surface Modeling, Digital Sculpting, Texture Painting, Rendering, Rigging, Animation, Lighting

Country

United States

City

Chicago

Industry

Computer Games

Skill

Outsourcing Management, Onboarding, Training, Production Management, Unity, Jira, Mobile Games, Contract Negotiation, 3D Modeling, Texturing, Lighting, Maya, Photoshop, Mudbox, Zbrush, 3D, Character Animation, Character Rigging, Digital Painting, Storyboarding

Experience

Blizzard Entertainment

Art Outsource Manager

Blizzard Entertainment

LinkedIn
2021-11 - Present · 4 yrs 11 mos

United States

Scientific Games

Art Manager 3D/Tech Art

Scientific Games

LinkedIn
2019-10 - 2021-12 · 2 yrs 3 mos

Greater Chicago Area

•Manage 2 disciplines, Tech Art and 3D, with 7 direct reports providing 80% of the 3D content to a network of in house studios. •Coach direct reports to identify and work through challenges. •Mentor emerging leaders, supporting their goals and growth through action plans. •Adapted to changing pandemic conditions by fostering connection and levity between direct reports. Examples: daily syncs, fun slack threads, bad photoshop challenges all while opening up and creating space for discussions around mental health as my team transitioned into WFH. •Manage and support scheduling of production as it pertains to my team •Partner with game designers, leads, producers, art directors, artists, and programmers on a daily basis. •Provide 3D content and pipeline support to studios globally (Australia, India, and North America) •Set-up and integration of AWS cloud based rendering into our 3D pipeline. Setting up various complex backend systems, working with AWS reps, IT, Procurement, Chaos Group, Autodesk, with feedback from my team to vet out and successfully roll out the new pipeline.

Scientific Games

Art Supervisor 3D/Tech Art

Scientific Games

LinkedIn
2018-8 - 2019-10 · 1 yr 3 mos

Greater Chicago Area

Scientific Games

Art Lead 3D

Scientific Games

LinkedIn
2018-2 - 2018-8 · 7 mos

Chicago, Illinois

Mindcase Studios

Principal 3D Artist

Mindcase Studios

2015-8 - 2021-12 · 6 yrs 5 mos

3D Character and Environment artist

DGN Games

Art Lead

DGN Games

LinkedIn
2015-7 - 2018-2 · 2 yrs 8 mos

Austin, Texas Area

Managing visual direction for OVS, DGNs B to C division. Leading a team of 3 artists with additional artists added depending on the scope of the roadmap. Working closely and collaborating with in house game designers on game themes. Guiding design for symbols, game UI/UX Marketing materials for DGN social. Directing content and themes for marketing campaigns. Designing and exporting site-wide features. Working closely with developers to implement complex choreography. Excel at prioritizing and balancing all aspects of B to C content.

Contract Artist

Character Artist

Contract Artist

2014-11 - 2015-7 · 9 mos

San Francisco Bay Area

WMS Gaming

Senior 3D Artist ll

WMS Gaming

LinkedIn
2008-4 - 2014-6 · 6 yrs 3 mos

Greater Chicago Area

3D Artist REEL ‘EM IN! SUPER CAST Real-time environments using Unity Hand-painted stylized textures Level design, layout Low resolution vehicles and props SPIDER-MAN: High resolution character models using Zbrush and Maya Diffuse, specular, normal, and bump map textures High resolution vehicles and props WILLY WONKA & THE CHOCOLATE FACTORY: High resolution character models using Maya Low resolution environment props 3D reel symbols Adhered to strict visual style, provided numerous assets while working off-site TIME MACHINE: Low resolution creature models using 3ds Max Diffuse, specular, and normal map textures Environment and prop models Level layout ALADDIN & THE MAGIC QUEST: Low resolution environment, character, and creature models using Maya and 3ds Max Facial morphs Level layout and lighting using 3ds Max and VRay Worked with Game Designer giving creative input at various production meetings Additional Games Shipped: ATTACK FROM MARS/REVENGE FROM MARS: Character artist BATTLESHIP: COMMANDING OFFICER: Prop artist BEETLEJUICE: Prop artist CLUE: Prop artist THE GODFATHER: Prop artist & Animator GOLDFISH: RACE FOR THE GOLD: Character & Texture artist IRON MAN: Character cleanup artist THE LORD OF THE RINGS: Character artist & Animator THE LORD OF THE RINGS: THE TWO TOWERS: Sculpting & Texture artist THE LORD OF THE RINGS: RETURN OF THE KING: Sculpting & Texture artist THE LORD OF THE RINGS: 3RM: Prop artist MONOPOLY: GRAND HOTEL BIG EVENT: Environment, Layout & Lighting artist MONOPOLY: PLANET GO: Environment & Texture artist MONOPOLY: PRIME REEL ESTATE: Environment artist PIRATE BATTLE: Prop cleanup STAR TREK: BATTLESTATIONS: Prop cleanup THE WIZARD OF OZ: RUBY SLIPPERS: Environment, Texture & Layout artist THE WIZARD OF OZ: RUBY SLIPPERS 2: Environment, Texture & Layout artist

Full Sail University

Lab Specialist

Full Sail University

LinkedIn
2005-2 - 2007-1 · 2 yrs

ADVANCED GAMING TECHNIQUES (Feb 2006 – Jan 2007) Unreal Editor Level design concepts Environmental modeling Space planning Player interactions ART CREATION FOR GAMES (Jan 2006 – Jan 2007) Game Art Models and Textures Normal Map Creation Environment Prop modeling Character modeling GAME CHARACTER AND SCENE DESIGN (Dec 2005 - Jan 2007) Advanced modeling techniques Anatomical modeling Surface flow Painting character and environment textures CHARACTER RIGGING (Feb. 2005- Dec 2006) Joint creation and layout Control building and constraints Costume attribute creation Set driven keyframes Smooth binding and weighting Advanced facial setups

Education

Full Sail University

Full Sail University

LinkedIn

Computer Animation

2003 - 2004 · 1 yr
The University of New Mexico

The University of New Mexico

LinkedIn

Fine Arts

2000 - 2002 · 2 yrs

Sat Nam Kaur Hartigan's Contact Information

Email

******@***.com

Phone

(**) *** ****

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