Samad Qamar

Samad Qamar

Senior Project Manager

About

I am a Senior Unity Game Developer, Multiplayer Engineer, and Technical Designer with over 9 years of experience delivering high-performance games and large-scale interactive systems across PC, Mobile, WebGL, AR/VR, and Web3. My core strengths include multiplayer networking, gameplay systems, real-time architecture, and rapid prototyping, backed by a strong record of shipping commercial games, MMORPGs, top-down shooters, digital twins, and enterprise-level VR environments.I specialize in Unity (C#), Photon Fusion 2, Mirror, UGS, Unreal Engine 5, DOTS/ECS, Shader Graph, ML Agents, and full-stack integrations using Firebase, PlayFab, MongoDB, AWS, and NodeJS. I frequently build custom editors, tools, pipelines, and automation systems that accelerate team productivity and ensure clean, scalable project architecture.My experience includes leading development on titles like STELLAVERSE (MMO RPG), Galixity, large-scale digital twin arenas supporting 5000+ CCU, and multi-genre Web3 games with integrated NFTs, crypto rewards, Solana & BSC systems, and cross-platform multiplayer. I’ve built open-world maps up to 21x10 km, designed AI systems using ML Agents, implemented advanced prediction/rollback netcode, and optimized heavy simulations for stable performance across mobile and desktop.I combine strong technical depth with leadership, mentoring developers, reviewing architecture, managing cross-functional teams, and ensuring fast but stable delivery. I’m passionate about networking performance, gameplay feel, open-world systems, AI behaviors, and creating experiences that scale.I’m currently open to Senior/Lead roles in Multiplayer, Game Architecture, Gameplay Programming, Technical Direction, or any role that pushes the boundaries of networked gameplay and real-time systems.Portfolio: https://samadqamar.vercel.app

Country

Malaysia

City

Shah Alam

Industry

Information Technology & Services

Skill

Unity, blockcahin, Game Development, Multiplayer Games, Virtual Reality (VR), Shaders, HLSL, C#, Rust (Programming Language), .NET Framework, Node.js, Game Design, SQL, Digital Games, User Experience (UX), Python (Programming Language), Web-based Project Management, Technical Leadership, Product Lifecycle Management, Mac & PC platforms

Experience

Voxan Solution Sdn Bhd

Senior Project Manager

Voxan Solution Sdn Bhd

2025-1 - 2025-11 · 11 mos

𝐀𝐧𝐝𝐫𝐨𝐢𝐝 𝐒𝐡𝐨𝐨𝐭𝐢𝐧𝐠 𝐆𝐚𝐦𝐞: Built a dynamic Unity-based shooting game with optimized gameplay and high-quality graphics. 𝐂𝐨𝐟𝐟𝐞𝐞 𝐌𝐚𝐜𝐡𝐢𝐧𝐞 𝐏𝐎𝐒: Developed a C#/Python POS system with secure payments and real-time inventory management. 𝐂𝐨𝐢𝐧 𝐈𝐂𝐎 𝐒𝐲𝐬𝐭𝐞𝐦: Created a blockchain-based ICO platform with whitelisting, staking, loyalty, and affiliate features. 𝐇𝐢𝐥𝐥𝐂𝐥𝐢𝐦𝐛 𝐑𝐚𝐜𝐢𝐧𝐠 𝐂𝐥𝐨𝐧𝐞: Designed a Unity racing game with Photon Fusion 2 multiplayer and BSC Web3 item integration. 𝐒𝐦𝐚𝐫𝐭 𝐕𝐑 𝐀𝐫𝐞𝐧𝐚: Engineered a Unity VR arena with real-time spatial data for adaptive walls and obstacles. 𝐒𝐮𝐦𝐦𝐚𝐫𝐲: Demonstrated expertise in Unity, C#, Python, and blockchain, delivering innovative gaming, fintech, and VR solutions with seamless performance and scalability.

Pixel Ingot Games

Game Developer

Pixel Ingot Games

2016-10 - 2025-1 · 8 yrs 4 mos

𝐆𝐨𝐥𝐝𝐞𝐧 𝐈𝐧𝐮𝐯𝐞𝐫𝐬𝐞: Built a Web3 MMO RPG with a 21x10 km map, Photon Fusion 2, Firebase, Solana integration, auto-signed crypto rewards, custom shaders, and Windows launcher. 𝐊𝐨𝐦𝐩𝐞𝐭𝐞 𝐂𝐥𝐨𝐧𝐞: Developed a Web3 multiplayer game on BSC with FPS, racing, and open-world modes, using Photon PUN2, Third Web, and a 15x18 km map. Published on Windows/Android. 𝐓𝐫𝐚𝐧𝐬𝐟𝐨𝐫𝐦𝐞𝐫𝐬 𝐂𝐥𝐨𝐧𝐞: Created an Android game with custom-modeled characters and story-driven missions. 𝐒𝐩𝐚𝐜𝐞 𝐒𝐢𝐦: Designed a Steam space sim with multi-planet exploration, Shader Graph effects, DOTS NPCs, and GPU-instanced asteroids. 𝟐𝐃 𝐏𝐚𝐫𝐤𝐨𝐮𝐫 𝐆𝐚𝐦𝐞: Crafted an iOS/Android game with hand-drawn characters, IK, and procedural enemy animations. 𝐙𝐨𝐦𝐛𝐢𝐞 𝐀𝐩𝐨𝐜𝐚𝐥𝐲𝐩𝐬𝐞: Built a Steam game with DOTS-optimized zombies, running at 60 fps on Android. 𝐅𝐚𝐫𝐦𝐢𝐧𝐠 𝐒𝐢𝐦𝐮𝐥𝐚𝐭𝐨𝐫: Developed an iOS/Android Unity game with realistic graphics, Firebase streaming, and terrain-based farming. 𝟐𝐃 𝐌𝐢𝐧𝐢𝐧𝐠 𝐆𝐚𝐦𝐞: Created an iOS/Android 2D mining game. 𝐒𝐮𝐦𝐦𝐚𝐫𝐲: Engineered diverse Unity games (MMO, multiplayer, sims, parkour, zombie, farming, mining) with Web3 integration (Solana, BSC), advanced tools (Photon, DOTS, Shader Graph, Firebase), and optimized performance. Published on Windows, Android, iOS, and Steam.

GateGames

Game Director

GateGames

2023-3 - 2024-12 · 1 yr 10 mos

Hanoi, Hanoi, Vietnam

𝐒𝐓𝐄𝐋𝐋𝐀𝐕𝐄𝐑𝐒𝐄 (𝐒𝐩𝐚𝐜𝐞 𝐑𝐏𝐆): Built a Unity Space RPG for PC/iOS with cross-platform multiplayer, Web3 (crypto, NFTs), Firebase authentication, and design patterns (State, Observer, Command, Factory). Included a dashboard for NPCs, quests, and Web3 rewards. 𝐆𝐀𝐋𝐀𝐗𝐈𝐓𝐘 (𝐑𝐞𝐬𝐤𝐢𝐧𝐧𝐞𝐝 𝐏𝐫𝐨𝐣𝐞𝐜𝐭): Overhauled a project for PC/Android with cross-platform multiplayer, Web3 (crypto, NFTs), Firebase authentication, and design patterns (State, Observer, Factory). Added a dashboard for NPCs, PVP, and Web3 rewards, plus custom mobile lighting (30+ lights) and AssetBundles for optimized delivery. 𝐒𝐮𝐦𝐦𝐚𝐫𝐲: Developed and reskinned Unity games for PC, iOS, and Android with cross-platform multiplayer, Web3 integration, and Firebase authentication. Used advanced design patterns and dashboards for dynamic content management, with optimized mobile lighting and AssetBundles.

SilverBack Events

Senior Project Manager

SilverBack Events

2022-2 - 2023-1 · 1 yr

Brisbane, Queensland, Australia

𝐃𝐢𝐠𝐢𝐭𝐚𝐥 𝐄𝐯𝐞𝐧𝐭𝐬 𝐀𝐫𝐞𝐧𝐚: Developed a Unity-based digital arena with Python middleware and custom bracelets for real-time user position syncing. Optimized Mirror networking for 5000+ CCU. Created the arena in Blender, integrated live location data, and published the visitor app on iOS/Android and admin version on WebGL. Managed authentication, registration, and event details using Firebase and MongoDB. 𝐃𝐢𝐠𝐢𝐭𝐚𝐥 𝐄𝐱𝐡𝐢𝐛𝐢𝐭𝐢𝐨𝐧 𝐇𝐚𝐥𝐥: Built a Unity exhibition hall with website registration syncing. Enabled companies to upload 3D booth models displaying images, videos, and products. Implemented Firebase user management, Mirror multiplayer with role-based access, and an in-app event creation system syncing via REST API. Used PlayFab and AssetBundles for dynamic content streaming. 𝐒𝐮𝐦𝐦𝐚𝐫𝐲: Engineered Unity-based digital events arena and exhibition hall with real-time position tracking, optimized Mirror networking for high CCU, and Firebase/MongoDB for user/event management. Integrated 3D booth models, REST API event syncing, and PlayFab/AssetBundles for dynamic content delivery. Published on iOS, Android, and WebGL.

HarborForge Gaming LTD

Game Developer

HarborForge Gaming LTD

2020-1 - 2022-1 · 2 yrs 1 mo

𝐂𝐫𝐨𝐬𝐬𝐨𝐮𝐭-𝐈𝐧𝐬𝐩𝐢𝐫𝐞𝐝 𝐑𝐨𝐛𝐨𝐭 𝐆𝐚𝐦𝐞: Led development of a robot game, implementing Unity ML Agents for NPCs that adapt strategies in real-time based on player actions. 𝐒𝐩𝐚𝐜𝐞 𝐏𝐚𝐫𝐤𝐢𝐧𝐠 𝐆𝐚𝐦𝐞: Designed and developed a Unity-based space-themed parking game from scratch, published for Android. 𝐀𝐧𝐢𝐦𝐚𝐭𝐞𝐝 𝐒𝐞𝐫𝐢𝐞𝐬 𝐂𝐮𝐭𝐬𝐜𝐞𝐧𝐞𝐬: Created levels and cutscenes in Unity for an animated series, using cinematic storytelling techniques. 𝐖𝐞𝐛-𝐁𝐚𝐬𝐞𝐝 𝐌𝐢𝐬𝐬𝐢𝐨𝐧 𝐒𝐲𝐬𝐭𝐞𝐦: Built a web platform enabling clients to add missions and quests to games dynamically. 𝐌𝐨𝐛𝐢𝐥𝐞 𝐒𝐡𝐚𝐝𝐞𝐫𝐬: Designed optimized shaders for mobile, reducing shadow and UI rendering costs. Multiplayer Games: Developed Android multiplayer games in FPS, racing, survival, and RPG genres. 𝐋𝐞𝐯𝐞𝐥 𝐃𝐞𝐬𝐢𝐠𝐧 𝐓𝐨𝐨𝐥𝐬: Created custom Unity tools to streamline level design, enhancing designer efficiency and functionality. 𝐒𝐮𝐦𝐦𝐚𝐫𝐲: Spearheaded a robot game with adaptive ML NPCs, developed a space parking game, and crafted cinematic cutscenes in Unity. Built a web-based mission system, optimized mobile shaders, and created multiplayer Android games across genres. Enhanced level design with custom tools for efficiency.

Education

University of South Asia

University of South Asia

LinkedIn

Computer Software Engineering

2018-9 - 2022 · 3 yrs

Samad Qamar's Contact Information

Email

******@***.com

Phone

(**) *** ****

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