Salvatore Trisciuoglio
C# Developer @ Lynx Spa
About
💻 Software Engineer | 🎮 Game Developer | 🤖 Android Developer I carried out several projects to express my passion in different aspects of computer science and engineering. When I was 16 I developed my first videogame
Italy
Bari
Computer Software
Machine Learning, Artificial Intelligence (AI), Prolog, Agentic AI Development, Python (Programming Language), Scikit-Learn, C#, .NET, .NET Framework, Entity Framework, REST APIs, .net 6, SQL, SQL Server Management Studio, Version Control, Transact-SQL (T-SQL), Microsoft SQL Server, Internet of Things (IoT), MATLAB, Image Processing
Experience

Software Developer / HMI Engineer
Bologna, Emilia Romagna, Italia
Fixes and additions to the HMI software for machines in the Food & Beverage sector (filler, capper) via Zenon. Problem Solving Skills. Development of small tools in WPF to speed up the work. Customer Location - Parma, Emilia Romagna, Italy

Software Developer
AFORIS
Foggia, Puglia, Italia
•C# •Javascript • Unity3d • Blender Digital reproduction of a building (a part of the CREDEA) with 3d modeling for promotional purposes with AFORIS. Using Unity for a visual and interactive experience through triggers, colliders, particle systems and conditions to manage situations in various environments. Using Blender for customized 3D meshes, C# and Javascript for the logic
Education

Artificial Intelligence
𝗖𝗼𝗺𝗽𝘂𝘁𝗲𝗿 𝗘𝗻𝗴𝗶𝗻𝗲𝗲𝗿𝗶𝗻𝗴 𝗔𝗿𝘁𝗶𝗳𝗶𝗰𝗶𝗮𝗹 𝗜𝗻𝘁𝗲𝗹𝗹𝗶𝗴𝗲𝗻𝗰𝗲 & 𝗗𝗮𝘁𝗮 𝗦𝗰𝗶𝗲𝗻𝗰𝗲 (𝗘𝗻𝗴𝗹𝗶𝘀𝗵) • 𝐌𝐚𝐜𝐡𝐢𝐧𝐞 𝐋𝐞𝐚𝐫𝐧𝐢𝐧𝐠 Linear, Polynomial & Logistic Regression, SVM, Decision Trees, Random Forests, NN. Clustering: K-Means/Medoids, GMM, HDBSCAN, DBSCAN. Dimensionality: PCA, ICA, Autoencoders. Evaluation: Cross-Validation, Bias-Variance, Confusion Matrix, ROC/AUC, F1, Grid/Random Search. Data Prep: Normalization, Encoding, Missing Data, Outliers. Tools: Python, Scikit-Learn, PyTorch. • 𝐃𝐞𝐞𝐩 𝐋𝐞𝐚𝐫𝐧𝐢𝐧𝐠 • 𝐀𝐠𝐞𝐧𝐭-𝐁𝐚𝐬𝐞𝐝 𝐀𝐥 Agents: Simple Reflex, state, goal, utility. Uninformed Search Problems (Tree, Graph): Breadth First Search, Uniform, Depth First, Depth Limited, Iterative Deepening, Bidirectional. Informed Search Problems: A*, Greedy Search. Local Search: Hill Climbing, Simulated Annealing, Genetic Algorithm. Game Theory, Alpha-Beta Pruning. Constraint Satisfaction (AC-3), Space/Time Complexity. Prolog, Python.
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