Sachin Patil
Foundation Models for Autonomous Driving @ NVIDIA
United States
Austin
Research
Simulations, Algorithms, Machine Learning, C++, Mathematical Modeling, Matlab, OpenGL, C
Experience

Founding Engineer/Head of Software Engineering
San Francisco Bay Area
https://www.ikerobotics.com/join-us Ike's mission is to make trucks safer, truckers more valuable, and trucking more efficient. We are bringing together the world’s leading experts in transportation and robotics to transform the way the world moves and build a real commercial product at scale.

Postdoctoral Researcher/Executive Director (Cal-MR)
Berkeley, CA
My primary research focus has been on robot motion planning for coping with motion and sensing uncertainty i.e., to generate plans that balance exploration (actively gathering more information from sensors) and exploitation (executing actions) to reliably complete a task. As part of this effort, we have advocated the use of fast trajectory optimization methods with uncertainty-aware objectives and applied it to applications such as robot navigation under uncertainty, active SLAM, multi-robot coordination for target tracking, and exploration and mapping of unknown environments.

Research Assistant
Chapel Hill, NC
Working on challenging research problems related to motion planning under uncertainty for navigation of autonomous robots. We applied these ideas to planning motions for medical robots for performing minimally invasive medical procedures and showed that incorporating uncertainty into the planning process can dramatically increase procedure success rates. We also developed strategies for distributed reactive collision avoidance and path planning for multi-agent systems. We successfully applied these ideas to multi-robot navigation and virtual crowd simulation for interactive applications such as computer games and virtual reality.

Summer Intern (Microsoft Research)
Worked with the many-core incubation group to develop efficient, scalable methods for simulating large-scale virtual crowds on modern many-core architectures.Integrated the crowd simulation component into the Microsoft ACES game engine for use in the upcoming Train Simulator game title.
Education
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