Shaun Abernathy
Senior Motion Designer @ AKQA
About
I am certain my knowledge, experience, and lifelong passion for animation will be beneficial to your studio. I personally work to excel in every aspect of my life. I graduated top of my class in one of the best animation colleges and continuously work to deliver superior animation services to employers and clients. My diverse portfolio of career experience in UX motion design, film, gaming, and commercial animation showcase my varied skill set and training in all mediums of animation and film making. With excellent time management and problem solving skills, and the ability to work well in both team-oriented and self-directed environments, I believe I am positioned to exceed your expectations. Proficient in many creative software tools: After Effects, Premiere Pro, Photoshop, Illustrator, C4D/Redshift and Maya.
United States
San Francisco Bay Area
Animation
Visual Effects, Motion Design, Maxon Redshift, Advertising, Cinema 4D, Physics, Internet Explorer, Figma (Software), 3D, 3D graphics, Maya, Animation, Computer Animation, Character Animation, Adobe Creative Suite, Illustration, After Effects, Art Direction, InDesign, Photoshop
Experience

Senior Motion Designer
San Francisco Bay Area
•Led motion design and animation projects for global B2B and B2C brands including IBM, Pfizer, Levi’s, Infosys, Culligan, Audi, Sony Interactive, and Apple. •Delivered motion systems across B2B SaaS and enterprise technology, artificial intelligence, cloud computing, automotive, consumer electronics, healthcare and pharmaceuticals, retail and CPG, entertainment and media, education, and enterprise software. •Partnered with strategy, UX, and creative teams to deliver brand, product, and campaign motion across web, film, and experiential platforms. •Owned end-to-end motion workflows from concept and storyboarding through design, animation, and final delivery. •Created scalable motion systems and guidelines to support enterprise brand identities and digital products. •Translating complex ideas into clear, engaging visual stories to senior stakeholders and clients.

Senior Motion Designer
San Francisco Bay Area
•Led motion design and animation projects for global brands including Google, Disney, Oculus, Honda, Toyota, Schlumberger, Burger King, AT&T, Dolby. •Designed and delivered motion systems, product films, and interactive visuals for enterprise and consumer brands across consumer technology, entertainment and media, automotive and mobility, quick service restaurants, telecommunications, energy and industrial technology, immersive XR and emerging platforms, and education sectors. •Collaborated closely with industrial designers, UX teams, and engineers to bring emerging products and interfaces to life through motion. •Led motion exploration for future-facing concepts including AI driven interfaces, automotive HUDs, and connected device experiences. •Produced high-fidelity prototypes, UI animations, and narrative product videos to support launches, pitches, and CES style showcases.

Character Animator
Hargant Entertainment
Animated all characters, objects, and cameras within shots for upcoming feature film. Part of a five animator team producing entire feature film at a high quality while meeting strict deadlines and budget.

Co-Founder/Sr. Animator
San Francisco Bay Area
Provided general art direction, 3D pipeline oversight, and departmental coordination. Established a production pipeline for capturing and refining motion data. Developed high-quality animation visuals for marketing, enhancing the company's revenue and visibility. Conducted professional user and animator feedback research to steer the company's industry direction.

3D Artist/Animator
San Francisco Bay Area
Contributed as a 3D generalist on the Nintendo DS title What Type R U? by Konami, creating and hand-keying animation assets while modeling, rigging, and animating 30 unique in-game characters under real-time performance constraints.

3D Artist/Animator
Project Firefly
Orlando, Florida, United States
Rigged and animated Homer Simpson, cameras, and environmental elements for The Simpsons Ride at Universal Studios, supporting a large scale, full motion theme park attraction with precise character performance and cinematic timing.

3D Animation Intern
Coreaudiovisual
Shaun Abernathy's Contact Information
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