Shaun Abernathy

Shaun Abernathy

Senior Motion Designer @ AKQA

About

I am certain my knowledge, experience, and lifelong passion for animation will be beneficial to your studio. I personally work to excel in every aspect of my life. I graduated top of my class in one of the best animation colleges and continuously work to deliver superior animation services to employers and clients. My diverse portfolio of career experience in UX motion design, film, gaming, and commercial animation showcase my varied skill set and training in all mediums of animation and film making. With excellent time management and problem solving skills, and the ability to work well in both team-oriented and self-directed environments, I believe I am positioned to exceed your expectations. Proficient in many creative software tools: After Effects, Premiere Pro, Photoshop, Illustrator, C4D/Redshift and Maya.

Country

United States

City

San Francisco Bay Area

Industry

Animation

Skill

Visual Effects, Motion Design, Maxon Redshift, Advertising, Cinema 4D, Physics, Internet Explorer, Figma (Software), 3D, 3D graphics, Maya, Animation, Computer Animation, Character Animation, Adobe Creative Suite, Illustration, After Effects, Art Direction, InDesign, Photoshop

Experience

AKQA

Senior Motion Designer

AKQA

LinkedIn
2018-9 - Present · 8 yrs 1 mo

San Francisco Bay Area

•Led motion design and animation projects for global B2B and B2C brands including IBM, Pfizer, Levi’s, Infosys, Culligan, Audi, Sony Interactive, and Apple. •Delivered motion systems across B2B SaaS and enterprise technology, artificial intelligence, cloud computing, automotive, consumer electronics, healthcare and pharmaceuticals, retail and CPG, entertainment and media, education, and enterprise software. •Partnered with strategy, UX, and creative teams to deliver brand, product, and campaign motion across web, film, and experiential platforms. •Owned end-to-end motion workflows from concept and storyboarding through design, animation, and final delivery. •Created scalable motion systems and guidelines to support enterprise brand identities and digital products. •Translating complex ideas into clear, engaging visual stories to senior stakeholders and clients.

frog

Senior Motion Designer

frog

LinkedIn
2011-3 - 2018-8 · 7 yrs 6 mos

San Francisco Bay Area

•Led motion design and animation projects for global brands including Google, Disney, Oculus, Honda, Toyota, Schlumberger, Burger King, AT&T, Dolby. •Designed and delivered motion systems, product films, and interactive visuals for enterprise and consumer brands across consumer technology, entertainment and media, automotive and mobility, quick service restaurants, telecommunications, energy and industrial technology, immersive XR and emerging platforms, and education sectors. •Collaborated closely with industrial designers, UX teams, and engineers to bring emerging products and interfaces to life through motion. •Led motion exploration for future-facing concepts including AI driven interfaces, automotive HUDs, and connected device experiences. •Produced high-fidelity prototypes, UI animations, and narrative product videos to support launches, pitches, and CES style showcases.

Hargant Entertainment

Character Animator

Hargant Entertainment

2009-10 - 2010-4 · 7 mos

Animated all characters, objects, and cameras within shots for upcoming feature film. Part of a five animator team producing entire feature film at a high quality while meeting strict deadlines and budget.

Mixamo

Co-Founder/Sr. Animator

Mixamo

LinkedIn
2008-2 - 2009-2 · 1 yr 1 mo

San Francisco Bay Area

Provided general art direction, 3D pipeline oversight, and departmental coordination. Established a production pipeline for capturing and refining motion data. Developed high-quality animation visuals for marketing, enhancing the company's revenue and visibility. Conducted professional user and animator feedback research to steer the company's industry direction.

HumaNature Studios

3D Artist/Animator

HumaNature Studios

LinkedIn
2007-1 - 2008-3 · 1 yr 3 mos

San Francisco Bay Area

Contributed as a 3D generalist on the Nintendo DS title What Type R U? by Konami, creating and hand-keying animation assets while modeling, rigging, and animating 30 unique in-game characters under real-time performance constraints.

Project Firefly

3D Artist/Animator

Project Firefly

2006-7 - 2006-9 · 3 mos

Orlando, Florida, United States

Rigged and animated Homer Simpson, cameras, and environmental elements for The Simpsons Ride at Universal Studios, supporting a large scale, full motion theme park attraction with precise character performance and cinematic timing.

Electronic Arts (EA)

Art Intern

Electronic Arts (EA)

LinkedIn
2005-5 - 2005-8 · 4 mos

Orlando, Florida, United States

Created concept visuals for new Madden NFL 2007 features, including redesigning a cheerleader character model and recreating the Madden logo in 3D to support feature exploration and visual development.

Coreaudiovisual

3D Animation Intern

Coreaudiovisual

2004-6 - 2004-7 · 2 mos

Education

Ringling College of Art and Design

Ringling College of Art and Design

LinkedIn

Computer Animation

2002 - 2006 · 4 yrs

Shaun Abernathy's Contact Information

Email

******@***.com

Phone

(**) *** ****

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