RUPAYAN DEBNATH
Lead Gameplay Animator @ Virtuos
About
Lead Animator with 15 years of experience driving cinematic and gameplay animation for AAA titles and immersive projects. Skilled in motion capture, keyframe animation, and pipeline development, I thrive in high-pressure, collaborative environments.Currently leading a talented team on a major AAA game at Virtuos Games, I focus on delivering engaging character performances and seamless pipeline integration. Previous roles include pioneering mixed reality animation at ILM Immersive and narrative animation on Skull & Bones at Ubisoft.I’m passionate about mentoring animators, bridging the gap between tech and artistry, and crafting animations that tell compelling stories across platforms. Let’s connect if you’re building immersive worlds or pushing animation boundaries.
Malaysia
Greater Kuala Lumpur
Computer Games
Project Management, 3D Animation, Team Leadership, Prototyping, Choreography, Game Design, Unreal Engine, Gameplay Animation, Cinematic Animation, Creature Animation, Cinematic, Gameplay, Bugstar, Autodesk Maya, Shotgun, Jira, Keyframe Animation, Cinematics, Mocap, Anvil
Experience

Lead Gameplay Animator
Federal Territory of Kuala Lumpur, Malaysia
Working on AAA game (2027 release) with primary responsibility for locomotion animation with a strong focus on motion matching systems. My work involves defining animation style & quality benchmarks, and building efficient pipelines that scale across production. • Led animation direction and mentored team members to maintain high-quality, cohesive visual standards. • Collaborated closely with technical animation, engineering, design, and production to deliver polished gameplay systems within pipeline constraints and deadlines. • Spearheaded the implementation of a motion-matching locomotion system to enhance realism, responsiveness, and player immersion. • Defined animation roadmaps, scoped deliverables, and aligned cross-functional teams to production milestones. • Owned end-to-end locomotion development — from R&D and prototyping to in-engine integration and polish.

Lead Cinematic Animator
Bengaluru, Karnataka, India
Lead animation team on a AAA title (2026 release) and ensuring high-quality output in a high-pressure production pipeline. • Led a team of 8 animators, providing creative direction, mentorship, and ongoing feedback to ensure top-tier performance and artistic cohesion. • Collaborated with technical artists, producers, and clients, ensuring seamless pipeline integration and timely delivery of cinematic sequences. • Delivered 15–20 minutes of high-quality animation per week, balancing speed and polish while aligning with strict production deadlines. • Coordinated closely with crowd life animation teams, maintaining animation consistency across player and NPC experiences. • Developed production roadmaps and animation schedules, improving visibility and alignment across departments. • Contributed hands-on animation, stepping in to handle complex scenes and maintain momentum during peak delivery phases.

Senior Animator
Greater London
Worked as Associate Lead Animator on the mixed reality / VR experience What If...? – An Immersive Story developed for Apple Vision Pro, and contributed as Animator on major productions including ABBA Voyage, Life of Our Planet, and Jurassic World Rebirth. • Directed and choreographed all combat action (hand-to-hand and weapon-based) for What If...? – An Immersive Story, seamlessly integrating motion capture with keyframe animation to create gameplay-driven experiences. • Partnered with supervisor and tech leads to build scalable animation pipelines improving animator efficiency and real-time engine integration across MR and VR platforms. • Coordinated with external vendors and outsourcing partners, ensuring consistent animation quality and timely asset delivery. • Participated in motion capture shoot planning and execution, optimizing data for post-cleanup and animation polish. • Handled implementation and bug fixing, collaborating with dev teams to troubleshoot animation-related issues in-engine. • Documented workflows and best practices, creating Confluence pages that standardized pipeline processes for future teams.

Senior Animator (Narrative)
Singapore
Narrative animator on Skull & Bones, contributing to high-fidelity cinematics and immersive gameplay experiences in Ubisoft’s flagship pirate adventure. • Created and polished narrative cinematics, collaborating with cinematic designers, gameplay programmers, and the audio team to ensure seamless storytelling and gameplay flow. • Managed crowd life systems and vendor animations, integrating them into the game using complex animation state machines. • Worked closely with the Animation Director and Technical Director to maintain animation quality and pipeline efficiency across departments. • lanned and participated in motion capture shoots, capturing authentic performances to support cinematic storytelling and character depth. • Led animation implementation and bug-fixing workflows, improving in-game asset stability and real-time playback consistency.

Senior Animator (Cinematic & Gameplay)
Bengaluru, Karnataka, India
Contributed to Red Dead Redemption 2 and GTA V DLC through keyframe and motion capture animation, delivering immersive gameplay and cinematic experiences on industry-leading open-world titles. • Crafted keyframe creature animations for Red Dead Redemption 2 and GTA V DLC, ensuring fluid, realistic movement that enhanced gameplay immersion. • Created diverse gameplay animations including locomotion, idle states, emotes, fidgets, and combat sequences that enriched player character interactions. • Edited and refined motion capture data for in-game scenarios, improving animation responsiveness and believability. • Collaborated with cinematic and facial animation teams to support seamless integration of cutscenes and character performances. • Managed animation implementation and bug fixing, resolving pipeline issues and ensuring stable in-game playback.

Senior Animator
Incessant Rain Animation Studios pvt ltd
Kathmandu,Nepal
• Created high-quality character animations for DreamWorks Studio's project "Kung Fu Panda Dozo" in collaboration with overseas company. • Interacted with project lead and supervisor to ensure benchmark quality of animation was achieved. • Developed skills in character animation, project management, and cross-cultural communication.

Lead Animator
Kolkata Area, India
• Lead a team of 5-6 animators on the feature film project "The Unicorn Adventure" written by Satyajit Ray, ensuring high-quality animation production. • Collaborated with cross-functional teams and production team to drive project success and meet desired quality standards. • Developed strong leadership skills and honed my animation expertise while working at Turtle in Motion Studios.

Animator
Mumbai Area, India
• Developed animations for the popular Indian TV show "Motu Patlu" at Maya Digital Studios. • Collaborated with team members to bring characters to life through storytelling and visual effects. • Utilized creativity and technical skills to meet tight deadlines and deliver high-quality animations.

Junior 3D Animator
Hyderabad Area, India
• Developed 3D animations for international episodic TV series, showcasing creativity and attention to detail. • Collaborated with Senior animators to bring characters to life and movement. • Contributed to the success of projects, gaining valuable experience in the animation industry.
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