Roman G.

Roman G.

Product Owner @ Beresnev Games

About

I am a game designer with over 19 years of experience in the gaming industry, covering all stages of game creation from concept to release and beyond. My goal as a game designer is to create captivating games that engage players and bring well-deserved success to the company. I strive to make each game not just entertainment but a true work of art that inspires awe and admiration. Key Skills: • Extensive experience in designing game mechanics. • Extensive experience in balancing games, including multiplayer games. • Strong technical writing skills: creating game design documents, concept documents, RDD, ADD, feature descriptions for A/B testing, etc. • Extensive experience in designing features based on analytical data and applying a data-driven approach. • Strong understanding of product metrics and mechanisms that affect these metrics within a project. • Experienced in project and team management, developing a product plan, and implementing it with the team. • Languages: English, Czech, Russian. Technical Skills: • Experienced with various game engines: Unity, Unreal Engine, GameMaker, Godot, Defold. • Documentation tools: Notion, Confluence, Google Docs. • For flowcharts: Figma, Adobe Photoshop, Miro, Draw.io, InVision. • For balancing: Google Sheets, Machinations.io. • For analytics: Tableau, devtodev, Adjust.

Country

Czechia

City

Prague

Industry

Computer Games

Skill

Game Design, Game Development, Programming, software developing, 3D Studio Max, Mathematica, Matlab, C#, Проектирование схем, Mobile Games, 2D Art, UI/UX Designer, Pixel-artist

Experience

Beresnev Games

Product Owner

Beresnev Games

LinkedIn
2018-11 - 2024-10 · 6 yrs

Prague, Czech republic

• Setting up and optimizing monetization mechanics based on user behavior analytics and market trends • Implementing and optimizing reward and achievement systems to enhance player motivation and engagement • Managing the product roadmap, including release planning and task prioritization • Analyzing data and generating reports to optimize game processes and improve engagement metrics • Coordinating interdisciplinary teams, including artists, programmers, and analysts, to achieve project goals • Developing and implementing user retention strategies to increase LTV and reduce churn. Optimizing FTUE. • Designing and developing LiveOps events and schedules • Hybrid monetization (In App + AdsRewarded + Interstitial Ads) • Creating new ad points and InApp monetization points • Working with subscriptions and cascading offer sequences • Designing the AR game from concept to release • Level design, working with levels and scenes, setting parameters of objects in Unity

HeroCraft Game Developer & Publisher

Game Designer

HeroCraft Game Developer & Publisher

LinkedIn
2014-2 - 2018-10 · 4 yrs 9 mos

Kaliningrad

• Designing a turn-based combat system • Designing a multiplayer asynchronous arena with a ranking system • Designing and balancing abilities for 12 characters (a total of 580 abilities) • Working with Free to Play monetization • Balancing core gameplay and meta • Designing LiveOps events • Working with FTUE and funnels • Game design documentation for features • Scripting in LUA and working with databases • Integrating assets and setting up levels in the game engine • Working with UX

Independent Game Developer

Independent Game Developer

Independent Game Developer

2009-1 - 2014-1 · 5 yrs 1 mo

• Developing small games on Flash, HTML5, Android, and iOS • Preproduction (market research, concept creation) • Full game development from idea to release • Free to Play and advertising monetization • Programming on engines (Flash, Game Maker, Unity) • Level design and narrative design • Asset production and animation (Photoshop, Spline, Aseprite) • Working with sound and music (Sound Forge, Audacity, ACID Pro, Cubase)

Foremage

Chief Executive Officer

Foremage

2007-9 - 2009-2 · 1 yr 6 mos

Kaliningrad

• Maintained game design documentation and developed specific game features • Balanced weapon and character parameters, including using live server data • Polished and finely tuned game effects and feedback for optimal player experience • Organized the product team (recruitment, onboarding) • Managed the product and ensured milestones were met on time • Engaged with the community Together with my co-founder, we built our own team and developed MOBA shooter for Kranx Production. The game was completed on time, and all contractual obligations were successfully fulfilled.

AIGRIND

Game Designer

AIGRIND

LinkedIn
2005-7 - 2007-5 · 1 yr 11 mos

Kaliningrad

• Initiated the creation of the first mobile MMORPG and participated in its development (Warspear Online) • Calculating game balance for multiplayer • Level design for multiplayer arenas • Writing Game Design Documents (GDD) and feature descriptions for tasking programmers • Creating concept documents • Generating ideas for future products

Roman G.'s Contact Information

Email

******@***.com

Phone

(**) *** ****

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