Roman G.
Product Owner @ Beresnev Games
About
I am a game designer with over 19 years of experience in the gaming industry, covering all stages of game creation from concept to release and beyond. My goal as a game designer is to create captivating games that engage players and bring well-deserved success to the company. I strive to make each game not just entertainment but a true work of art that inspires awe and admiration. Key Skills: • Extensive experience in designing game mechanics. • Extensive experience in balancing games, including multiplayer games. • Strong technical writing skills: creating game design documents, concept documents, RDD, ADD, feature descriptions for A/B testing, etc. • Extensive experience in designing features based on analytical data and applying a data-driven approach. • Strong understanding of product metrics and mechanisms that affect these metrics within a project. • Experienced in project and team management, developing a product plan, and implementing it with the team. • Languages: English, Czech, Russian. Technical Skills: • Experienced with various game engines: Unity, Unreal Engine, GameMaker, Godot, Defold. • Documentation tools: Notion, Confluence, Google Docs. • For flowcharts: Figma, Adobe Photoshop, Miro, Draw.io, InVision. • For balancing: Google Sheets, Machinations.io. • For analytics: Tableau, devtodev, Adjust.
Czechia
Prague
Computer Games
Game Design, Game Development, Programming, software developing, 3D Studio Max, Mathematica, Matlab, C#, Проектирование схем, Mobile Games, 2D Art, UI/UX Designer, Pixel-artist
Experience

Product Owner
Prague, Czech republic
• Setting up and optimizing monetization mechanics based on user behavior analytics and market trends • Implementing and optimizing reward and achievement systems to enhance player motivation and engagement • Managing the product roadmap, including release planning and task prioritization • Analyzing data and generating reports to optimize game processes and improve engagement metrics • Coordinating interdisciplinary teams, including artists, programmers, and analysts, to achieve project goals • Developing and implementing user retention strategies to increase LTV and reduce churn. Optimizing FTUE. • Designing and developing LiveOps events and schedules • Hybrid monetization (In App + AdsRewarded + Interstitial Ads) • Creating new ad points and InApp monetization points • Working with subscriptions and cascading offer sequences • Designing the AR game from concept to release • Level design, working with levels and scenes, setting parameters of objects in Unity

Game Designer
Kaliningrad
• Designing a turn-based combat system • Designing a multiplayer asynchronous arena with a ranking system • Designing and balancing abilities for 12 characters (a total of 580 abilities) • Working with Free to Play monetization • Balancing core gameplay and meta • Designing LiveOps events • Working with FTUE and funnels • Game design documentation for features • Scripting in LUA and working with databases • Integrating assets and setting up levels in the game engine • Working with UX

Independent Game Developer
Independent Game Developer
• Developing small games on Flash, HTML5, Android, and iOS • Preproduction (market research, concept creation) • Full game development from idea to release • Free to Play and advertising monetization • Programming on engines (Flash, Game Maker, Unity) • Level design and narrative design • Asset production and animation (Photoshop, Spline, Aseprite) • Working with sound and music (Sound Forge, Audacity, ACID Pro, Cubase)

Chief Executive Officer
Foremage
Kaliningrad
• Maintained game design documentation and developed specific game features • Balanced weapon and character parameters, including using live server data • Polished and finely tuned game effects and feedback for optimal player experience • Organized the product team (recruitment, onboarding) • Managed the product and ensured milestones were met on time • Engaged with the community Together with my co-founder, we built our own team and developed MOBA shooter for Kranx Production. The game was completed on time, and all contractual obligations were successfully fulfilled.

Game Designer
Kaliningrad
• Initiated the creation of the first mobile MMORPG and participated in its development (Warspear Online) • Calculating game balance for multiplayer • Level design for multiplayer arenas • Writing Game Design Documents (GDD) and feature descriptions for tasking programmers • Creating concept documents • Generating ideas for future products
Roman G.'s Contact Information
Phone
Find the Right Leads
Find Verified Contact Data
What LeadContact does well
Find verified emails, phone numbers, and decision-makers with 98% accuracy.
Find Leads
Find the right people by company, role, industry, location, and more.
925M+ professional profiles

Find Emails
Access verified email addresses for your target contacts.
657M+ emails

Find Phone Numbers
Get cross-validated phone data from multiple top sources.
239M+ phone numbers

More Accurate. Lower Cost.
Find contact data in 1 tool with 98% accuracy
LeadContact integrates leading enrichment tools to deliver more accurate contact data—without paying for each one.
Great conversations start with the right contact.
It’s time to find yours.

