Roman Artyomov
Chief Product Officer @ Flying Whale Games
About
Product-oriented Game Designer with 6+ years in F2P mobile games (casual & mid-core). I specialize in systems, economy, and meta design — building progression and monetization features aligned with player motivation and product KPIs. Beyond design, I take ownership of features end-to-end: from shaping product vision and writing specs to aligning with business goals, roadmap priorities, and validating through data.
Poland
Wrocław
Computer Games
Artificial Intelligence (AI), Leading Meetings, Data Analysis, Product Operations, Product Management, Product Launch, Product Development, Product Lifecycle Management, Planning, Прототипирование, UI/UX Design, Сommunication, Управление командой, Организаторские навыки, Разработка концепций, Коммуникация, R&D, Project Management , Game Design, Unity 3D
Experience

Product Owner
Wrocław, Dolnośląskie, Poland
▪ Managing release processes. ▪ Coordinating engineering, art, QA, and other teams. ▪ Collaborating with marketing and stakeholders. ▪ Analyzing player data and game analytics. ▪ Optimizing game mechanics and features. ▪ Developing new game mechanics and features. ▪ Planning and conducting A/B testing. ▪ Forming product roadmap and planning sprints. ▪ Defining and tracking KPIs.

Game Designer
Вроцлав, Нижняя Силезия, Польша
▪ Writing and presentation of game concepts. ▪ Prototyping and testing game mechanics and gameplay. ▪ Creating UX/UI mockups and prototypes. ▪ Writing and maintaining GDD. ▪ Developing and implementing game mechanics and gameplay features. ▪ Balancing complexity, economy, and progression.

Product Manager
▪ Successfully managed product with over 15 million downloads and 200K DAU. ▪ Increased IAP revenue by 49% by redesigning the in-game store, adding new purchasable items, and rebalancing monetization features and gameplay features that impacted monetization. ▪ Increased IAA revenue by 21% by optimizing ad placements and reworking monetization features, as well as gameplay features that affected monetization. ▪ Increased Day 1 Retention from 28% to 33% by optimizing FTUE and redesigning the tutorial. ▪ Reduced player Churn Rate from 7-10% to 3-5% on difficult levels by rebalancing the level difficult. curve, developing level design documentation and level creation guides, and conducting level analysis through A/B testing. ▪ Improved KPIs during live events with additional themed modes: retention +3-6%, session count +5-10%, session duration +4-9%. ▪ Prepared and conducted over 20 A/B tests per quarter with 70% statistically significant results, which informed decisions for further game improvement. ▪ Collaborated with the analytics team to develop and implement tools and dashboards for analyzing game features and their impact on player metrics and behavior. ▪ Conducted market analysis and competitor metrics analysis to identify opportunities for scaling current products and developing new ones. ▪ Coordinated and collaborated with over 15 team members from different departments (C-level, Dev, GD, Art, QA, Monetization, Marketing). ▪ Mentored, trained, and assigned tasks to Junior GD/LD specialists. ▪ Successfully managed game releases on iOS and Google Play platforms while meeting deadlines and stakeholder goals. ▪ Successfully resolved critical issues with released builds based on analysis and player feedback, maintaining key product metrics and an average game rating of ★4.5. ▪ Managed product localization for multiple regions, adapting in-game texts for different countries.

Game Design Consultant
▪ Conducting market research and competitive analysis to identify gaming trends ▪ Designing and specifying new game features based on market insights ▪ Providing game design consultations to development teams ▪ Facilitating strategic meetings and workshops with the team and stakeholders ▪ Creating feature documentation and technical specifications ▪ Analyzing gaming market trends and player behavior

Associate
Минск, Республика Беларусь
▪ Legal support of construction and investment projects. ▪ Drafting legal and support documentation of projects. ▪ Setting, reviewing and supervising tasks for junior specialists in legal projects. ▪ Negotiating and resolving disputes.
Roman Artyomov's Contact Information
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