Rohan Knuckey

Rohan Knuckey

Head of Art and Animation @ Brain Jar Games

About

I am a Technical Art Director with 20+ years of experience in gaming and software development. I specialise in growing teams, improving processes and specifying tools to deliver high-quality AA and AAA titles across multiple platforms. I am a trusted team member who gets results while supporting team success, individual career aspirations and mental health. I promote open communication to build strong collaboration within art teams and between disciplines including Art, Design, Production and Engineering. I work closely with discipline leaders and development teams during pre-production to develop the overall clarity of vision and plan game execution. I have experience throughout the full development cycle, from pre-production through to finalising and delivering award winning, polished, performant products to market on target platforms.

Country

Canada

City

Edmonton

Industry

Computer Games

Skill

Team Building, Video Editing, Storyboarding, Frostbite, Unreal Engine 4, Unreal 5, Art Direction, 3D Modeling, Leadership, Management, 3D Studio Max, Photoshop, Unreal Engine 3, Mudbox, Perforce, Environment Modeling, Texture Creation, Lighting, Performance Analysis, Optimisation

Experience

Brain Jar Games

Head of Art and Animation

Brain Jar Games

LinkedIn
2024-2 - Present · 2 yrs 8 mos
Knuckey Studio Corp.

Owner/Operator

Knuckey Studio Corp.

2017-11 - Present · 8 yrs 11 mos

Edmonton, Canada Area

Tackling a range of challenges across multiple studios as a consultant. I was able to spend several years working with global teams to help them with a broad range of growth, development and technical direction.

Electronic Arts (EA)

Lead Tech Artist (environments) Ridgeline Games (Battlefield | EA)

Electronic Arts (EA)

LinkedIn
2023-8 - 2024-1 · 6 mos

Focusing on technical requirements, team building and cross team global support to deliver the next chapter in the Battlefield franchise.

Dynasty Studios

Technical Art Director

Dynasty Studios

LinkedIn
2021-9 - 2022-5 · 9 mos

Alberta, Canada

I joined Dynasty and helped them formulate plans around the development of a new IP and helped them grow a team of developers. The focus was around technical art, environment art and engineering.

Parallel Space Inc

Artist

Parallel Space Inc

LinkedIn
2020-1 - 2021-1 · 1 yr 1 mo

Edmonton, Alberta, Canada

Creating assets for the new game from Parallel Space.

BioWare

Technical Art Director

BioWare

LinkedIn
2015-3 - 2017-10 · 2 yrs 8 mos

Edmonton, Canada Area

I was Technical Art Director for both Mass Effect Andromeda and Anthem. My role focused around finding solutions to technical challenges and working with artists and engineers to help steer the projects content creation pipelines, tools and standards.

BioWare

Lead Technical Artist

BioWare

LinkedIn
2012-2 - 2015-3 · 3 yrs 2 mos

Edmonton, Canada Area

Dragon Age Inquisition

BioWare

Senior Environment Artist - Mass Effect & Dragon Age Franchise

BioWare

LinkedIn
2008-10 - 2012-1 · 3 yrs 4 mos

Create high fidelity environment art and levels for AAA console and PC titles • Collaborate with designers and art team members on level layout, content and finished product • Responsible for modelling real-time assets used in-game • Responsible for technical standards of all assets • Skilled at texturing and unwrapping assets • Level and character lighting for in-game and cinematic sequences • Problem solve, audit and streamline art production methods • Manage level performance • Mentor and train team members in skill development, professional standards and workflow techniques • Provide documentation of art processes and define the art pipeline

BioWare

Lead Environment Artist – Unannounced project

BioWare

LinkedIn
2007-7 - 2008-10 · 1 yr 4 mos

• Developing graphical style and high quality art for in-game environments • Managing a small team, mentoring and training junior staff • Working closely with design • Modular tile set system development • Prototyping game play environments for exploration and combat

BioWare

Lead Technical Artist – Unannounced project

BioWare

LinkedIn
2006-6 - 2007-6 · 1 yr 1 mo

• Developing pipeline, workflow practices and tools. • Managing a small team • Advising senior management on game engine technical art limitations and solutions to creating a Next-gen console title.

Lionhead Studios

Senior Artist - The Movies game

Lionhead Studios

LinkedIn
2002-3 - 2006-3 · 4 yrs 1 mo

Senior technical and environment artist working in a support and advisory role to the Art Lead on The Movies. • Concept, design, build and proof all real-time environmental art • Collaborated with game engine and tools programmers

Phase 3 Limited

Senior Artist

Phase 3 Limited

2001-10 - 2002-1 · 4 mos

Senior Environment Artist on Hitchhikers Guide to the Galaxy, a 3rd person adventure.

Kuju Ltd.

Senior Artist

Kuju Ltd.

LinkedIn
1999-3 - 2001-9 · 2 yrs 7 mos

Senior Level Artist on several products including Microsoft Train Simulator and various prototype projects such as Thunderbirds and Caveman. • Motion Capture Director for the game Halcyon Sun, managing all aspects from directing the cutscenes to doing key-reduction on the final output.

Education

De Montfort University

De Montfort University

LinkedIn
1994 - 1996 · 2 yrs

Rohan Knuckey's Contact Information

Email

******@***.com

Phone

(**) *** ****

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