
roger gihlemoen
producer
About
In short, if you need your production to "happen", I'll help you. I'm a senior VFX nerd, that means, I know how to use a lot of software and I know how to tell people what to do. I do a lot of animation including motion capture, and create content for Tv, Film and even Theater. Nerdy stuff: I know motion capture, including equipment rigging, marker setup for body, finger and face performance. I have experienced with high end 3D character modeling, texturing, lighting, rendering, animating, rigging, cloth simulation, and custom muscle driven animation setup. Specialties: Experienced in many high end motion graphic programs. Rigging, animating and rendering in Maya. Mocap in Motive (also beta tester for optitrack) and Motion builder Mocap with Perception Neurons internal mocap suits. Motion control rig from MR.Moco Detailed modeling in z-brush. Advanced crowd simulations in Softimage. Compositing in After Effects and Nuke. Editing in Adobe Premiere and Final Cut Pro. Advanced Photoshop and illustrator user.
norway
oslo
entertainment
animation, maya, compositing, after effects, texturing, visual effects, film, motion graphics, motion capture, video production, superpowers, motion tracking, 3d animation, concept development, character animation, character design, premiere, autodesk motionbuilder, photoshop, rigging, zbrush, rendering, modeling, mental ray, lighting, uv mapping, illustrator, television production, character modeling, shading, texture painting, texture artist, hard surface modeling, organic modeling, special effects, 2d, facial animation, motion control
Experience

producer
norsk luthersk misjonssamband

motion capture and 3d artist
teater manu
I created the worlds first animated animals talking sign language. The animations got projected onto the scenografy and interacted with the actors.

chief executive officer
evengi

modeler, texturer, photo and animation
racecar a/s
Worked on several projects to aid Racecar meet deadlines in desember rush.
motion graphic artist
rubicon tv

modeler
qvisten animation as
Modeled and textured for theme park "hunderfossen".

motion graphic artist, freelance
schjærven as

art director and 3d artist and motion graphic artist
feelgood scene film og tv
* Executing entire pipeline with mocap and mucle driven face animation in animated web series "bloggerne". * Consept and execution of "Tegneby", childrens TV. * Program design for "en god nummer to", "Sand", "Ali reza" and others. * Feelgood ident. * Animations for "Torsdagsklubben", (siden sist sangen, julevisa) * Constructor", animated ident. * Team Eckbo, stage worker.

3d animator
sheriff film company as
* I aided Sheriff for two years with consept dev, and finished peoducts. * Consept development, and story telling with animation. * Commercial brush-ups, wire removal, matchmove, set exetnsion, clean plates etc. * Product renders. * Customers: Nav, Posten, Easybring, Enklere liv, Innovasjon Norge.

nerd
evengi
Video: https://vimeo.com/56983869 I improvized a simple mocap suite for my three year old. The goal was to test recording of a little person with dense markers. I optimized the volume and got suprized how good the data turned out. Eaven when she sat, I had good recordings. I transfered her motion to Glork, who also is about three years old, only in lightyears. I did not spend much time on retargeting, and it shows at certain points. The test turned out so sucessfull, that I created this little film. My three year old loved to see the 3D modell mimick her in realtime, and would not stop the recordings. Tools: Arena from optitrack, Maya, zbrush, PS and After effects.

modeler and texturer
gimpville
Created interior for tunnel sequence on Norways first sterescopic film.
Education
art
roger gihlemoen's Contact Information
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