Ryan Mattson

Ryan Mattson

Lead Level Designer @ Free Range Games

About

I'm a game and level designer with interest in systemic gameplay. Skills: level design, game design, team leadership, individual mentoring, high-level concept development, cross-team collaboration, market positioning, public-facing studio representation and game presentation, design/bug triage Shipped titles: Near Death (PC) The Bureau: XCOM Declassified (360, PS3, PC) BioShock 2: The Protector Trials (360, PS3, PC) BioShock 2 (360, PS3, PC) Mushroom Men: The Spore Wars (Wii)

Country

United States

City

Portland

Industry

Computer Games

Skill

Gameplay, Level Design, Game Design, Console, Game Development, Management, Console Performance, Xbox 360, Video Games, Perforce, Unreal Engine 3, PS3, Unreal Editor, Computer Games, User Interface, Game Mechanics, Casual Games, Social Games, Mobile Games, Endocrinology

Experience

Free Range Games

Lead Level Designer

Free Range Games

LinkedIn
2019-8 - Present · 7 yrs 2 mos

San Francisco Bay Area

- Lead Level Designer on The Lord of the Rings: Return to Moria (2023) - Level Designer on The Callisto Protocol (2022)

Double Fine Productions

Lead Level Designer

Double Fine Productions

LinkedIn
2016-10 - 2019-8 · 2 yrs 11 mos

San Francisco Bay Area

Worked on Psychonauts 2.

Orthogonal Games

Designer

Orthogonal Games

2015-6 - 2016-9 · 1 yr 4 mos

San Francisco

Co-designer on Near Death (http://neardeathgame.com, released August, 2016), in which you explore an abandoned Antarctic research station in order to find your way home.

Red Accent

Senior Designer

Red Accent

2014-7 - 2015-5 · 11 mos

San Francisco, CA

Crystal Dynamics

Senior Level Designer

Crystal Dynamics

LinkedIn
2013-10 - 2014-7 · 10 mos
2K

Lead Level Designer

2K

LinkedIn
2010-4 - 2013-10 · 3 yrs 7 mos

Shipped The Bureau: XCOM Declassified for the 360, PS3 and PC.

2K

Level Designer

2K

LinkedIn
2008-10 - 2010-4 · 1 yr 7 mos

Worked on two levels for BioShock 2.

Red Fly Studio

Lead Designer

Red Fly Studio

LinkedIn
2007-3 - 2008-9 · 1 yr 7 mos

Currently working as a designer on Mushroom Men, an action-adventure game for the Nintendo Wii. Responsibilities include level design, system design and design direction on micro-level encounters, as well as design production. Leading team of level designers/scripters. Working closely with lead artist and lead programmer to ensure look & feel and gameplay systems align with design direction. Represented studio and game press, in print and video interviews. Experience presenting game to partners and distributors. Participated in focus tests. Provided design consultation on Mushroom Men DS, Ghostbusters Wii and Ghostbusters DS.

Amaze Entertainment

Junior Designer (contract)

Amaze Entertainment

LinkedIn
2007-2 - 2007-3 · 2 mos

Designer on unique game prototype for Nintendo DS.

BreakAway Games

Junior Designer

BreakAway Games

LinkedIn
2006-9 - 2006-12 · 4 mos

Preproduction and prototype development for original stealth-action IP to be on next-gen consoles.

Bazaarvoice

Implementation Engineer

Bazaarvoice

LinkedIn
2006-1 - 2006-9 · 9 mos

Worked closely with client tech teams to implement rating & reviews software on ecommerce sites, for businesses of all sizes.

Education

University of Washington

University of Washington

LinkedIn

Linguistics

2005 - 2006 · 1 yr

Student linguistics, with a focus on computational linguistics.

University of Washington

University of Washington

LinkedIn

Linguistics

2004 - 2006 · 2 yrs

Graduated with Honors in Linguistics. Received Annual Dean's List award for 2004-2005.

Ryan Mattson's Contact Information

Email

******@***.com

Phone

(**) *** ****

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