Ryan Mattson
Lead Level Designer @ Free Range Games
About
I'm a game and level designer with interest in systemic gameplay. Skills: level design, game design, team leadership, individual mentoring, high-level concept development, cross-team collaboration, market positioning, public-facing studio representation and game presentation, design/bug triage Shipped titles: Near Death (PC) The Bureau: XCOM Declassified (360, PS3, PC) BioShock 2: The Protector Trials (360, PS3, PC) BioShock 2 (360, PS3, PC) Mushroom Men: The Spore Wars (Wii)
United States
Portland
Computer Games
Gameplay, Level Design, Game Design, Console, Game Development, Management, Console Performance, Xbox 360, Video Games, Perforce, Unreal Engine 3, PS3, Unreal Editor, Computer Games, User Interface, Game Mechanics, Casual Games, Social Games, Mobile Games, Endocrinology
Experience

Designer
Orthogonal Games
San Francisco
Co-designer on Near Death (http://neardeathgame.com, released August, 2016), in which you explore an abandoned Antarctic research station in order to find your way home.

Senior Designer
Red Accent
San Francisco, CA

Lead Designer
Currently working as a designer on Mushroom Men, an action-adventure game for the Nintendo Wii. Responsibilities include level design, system design and design direction on micro-level encounters, as well as design production. Leading team of level designers/scripters. Working closely with lead artist and lead programmer to ensure look & feel and gameplay systems align with design direction. Represented studio and game press, in print and video interviews. Experience presenting game to partners and distributors. Participated in focus tests. Provided design consultation on Mushroom Men DS, Ghostbusters Wii and Ghostbusters DS.
Ryan Mattson's Contact Information
Phone
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