Alexey Isaev
Lead Technical Artist (Unity) @ Kefir
About
Unity C# Senior Developer. • Making games for half of life. Really love it. • Focus on faster code instead of faster solutions. • Have some experience with AI. Once developed a game for the GBA SP just for fun. I have been involved in procedural generation since 2016. Hosting a youtube channel about it.
Russia
Moscow
Computer Software
Техническое руководство, Искусственный интеллект, Разработка игр, Deep Learning, AI, Procedural Generation, Git, Разработка Android-приложений, Unity, HLSL, Firebase, Управление командой, C#
Experience

Unity C# Developer
ТО Rival Software
Москва, Россия
Game concept development, game design decisions. - Development of Surface Shaders and Compute Shaders for multithreaded tasks; - Managing a small team (less than 7 people), forming, setting and controlling tasks; - FMOD integration; - Creating procedural generators and programs to solve accelerated specialized creative problems, game development; - Developing and optimizing game AI that maneuvers freely in large procedurally generated environments; - Supporting network code for a cooperative project; - Graphics optimization for HDRP. - Support and optimization of network code for cooperative project; - Complete development of a small MMO ZPG (solo). Translated with DeepL.com (free version) Primary tools: • Visual Studio 2019; • Visual Studio Code; • Unity 2018.4.1f; • Unity 2022.2.0a. Languages: • C#; • ShaderLab; • Rust. Secondary tools: • Git; • Trello; • Miro. Assistant tools: • UNET; • FMOD; • Firebase; • SDL2; • Unity Netcode.

Unity C# Middle+ Developer
ТО Rival Software
Москва, Россия
Development of native Android applications as part of the platform study: - Anonymous chat (Firebase acts as the database); - A small game about catching Pokémon (bitmap handling, saving/loading); - Online store application in the style of orcs from the Warhammer-40k universe (working with the database - Firebase, working with bitmap, administrator mode/user mode, forming the main page based on the contents of the database, several activities); Practice in writing unit-tests (JUnit). Development of MMOZPG sequel on Unity. - 2D - Compute/Unlit Shaders - Firebase

Unity Tech Lead
BCSports XR LAB
Москва, Россия

Unity C# Middle Developer
Москва, Россия
- Implementation of interactive tabletop, mobile and desktop applications for Android and Windows. - Optimization of mobile applications for weak devices; - Development of Native Android applications; - Stable Diffusion neural network deployment and integration with Unity. - Development of interactive applications for VR (Pico4). - Performing teamlead duties, estimating and assigning tasks, training employees. Basic development tools: Visual Studio 2019; Unity 2021.3.29f Development languages: C#; Java. Supporting tools: Version control systems - Git, SVN; Accounting of task fulfillment - Bitrix24, Trello; Technologies used: OSC protocol; Odin Inspector.
Alexey Isaev's Contact Information
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