Rick Champagne
Director, Global Media & Entertainment Strategy and Marketing @ NVIDIA
About
20+ Years In Media & Entertainment Product Management, Business Development and Marketing – results-driven and growth-oriented business professional with long history of leading successful software and hardware products created for artists, designers, technologists, and IT professionals in the Animation, VFX, Film, TV, Broadcast, Advertising, and XR industries Strong Collaborator – derive high energy from collaborating with customers and industry partners to help each other achieve and surpass goals. Oversaw and managed many large-scale, complex creative and technical projects with cross-functional teams Passionate Evangelist – driven company ambassador with strong commitment to partners, to team, and to entire organization. Deeply passionate about helping artists and designers express themselves creatively through technology Customer Advocate – actively engage with customers and industry leaders to drive common understanding of user wants and needs to deliver meaningful products. Have visited over 100 Media & Entertainment customers globally to develop a very informed understanding of customer workflows and technology pipelines. Lead with customer insights supported by intimate knowledge of market and revenue data Innovative – ability to identify customer and industry problems and develop creative solutions. Named on multiple technology patents
United States
Fort Collins
Computer Hardware
Product Management, Product Marketing, Go-to-market Strategy, Strategy, Marketing, Strategic Partnerships, Agile Methodologies, E-commerce, Business Strategy, Marketing Strategy, Strategic Planning, User Experience, Virtual Reality, Computer Graphics, Program Management, Channel Partners, Team Management, Leadership, Social Media, Multi-channel Marketing
Experience

Worldwide Media & Entertainment Segment Manager
Colorado
• Owner of worldwide Media & Entertainment Strategy for HP Z Workstations, Thin Clients, Professional Displays, and Commercial VR/AR/XR solutions • Partner Alliances and Partner Marketing for all Media & Entertainment hardware and software partners including Intel, NVIDIA, AMD, Adobe, Autodesk, Avid, The Foundry, and many others • Conduct Business Development activities with customers and industry partners • Chief M&E consultant for the Product Management roadmap for a broad portfolio of global IT products and solutions • Guide worldwide marketing activity and go-to-market strategy for Media & Entertainment sub-segments (Film / VFX / Post, TV / Broadcast, Professional Video, Animation, Games, Advertising, Virtual Reality / Augmented Reality / Mixed Reality) • Hardware consultant to Media & Entertainment customers by evaluating current pipeline and providing feedback and/or potential solutions • Chair of the Media & Entertainment Advisory Council for HP Z Workstations Global Business Unit • HP Z Workstations and Thin Clients is a $2.2B business unit

Sr. Product Manager, Photo & Video Products
Ottawa, Canada Area
• Accountable for the P&L of Corel's Photo & Video product portfolio • Managed the teams responsible for Product Management, Product Marketing, PR, Social Media, as well as User Experience and Visual Design • Managed Partner Alliances and Business Development for Photo & Video product portfolio • Worked closely with Sales and eCommerce teams to drive global business objectives • Helped lead the transformation from product focus to customer focus

Industry Strategy, Media & Entertainment
Montreal, Canada Area
• Led industry strategy for high end 3D/VFX/Post Production part of the Advertising market • Conducted qualitative and quantitative market research of the global Advertising industry – interviewing 110 Ad Agencies and professional design freelancers in the process • Identified industry problems and defined possible solutions with an emphasis on 3D and video

Sr. Product Manager, Media & Entertainment
Montreal, Canada Area
• Planned and executed the 3ds Max and Maya Suite strategy for Media & Entertainment division, ultimately building a multi-million dollar business line from scratch • Accountable for product strategy and global revenues of two other product lines (Softimage and Mudbox) on all platforms (Mac OS, Windows, Linux) • Managed a team of highly regarded global Product Managers • Member of company acquisitions team, helping negotiate terms and taking agreements to completion • Conducted Business Development activities with industry partners and customers • Working closely with customers and a world-class Agile Software Development Team, acted as Chief Product Owner and drove the highest degree of interoperability and user interface consistency ever achieved between Autodesk Media & Entertainment applications • Worked closely with Sales, Marketing and Channel Partners in all geographies to drive global business objectives • Actively managed social media channels for Autodesk Mudbox, including Twitter and Facebook • Collaborated with many third party technology partners including Apple, Microsoft, NVIDIA, AMD, Intel, and Wacom

Sr. Product Marketing Manager, 3ds Max & Mudbox; Industry Marketing Manager, Design Visualization
Montreal, Canada Area
• Accountable for strategic and tactical worldwide go-to-market plans for 3ds Max, Mudbox, and Design Visualization • Target markets included 3D professionals in Film, Games, TV, and Architecture industries • Managed a Product Marketing team that included PMM, Design, and Marketing Operations • Supported Sales, Channel Partners, eStore, and Field Marketing through market readiness activities and programs • Senior Marketing representative on company acquisition teams • Drove Subscription attach and renewal rates through superior customer value • Conducted Business Development activities with industry partners and customers • Worked with customers and lighthouse universities to drive thought leadership • Further supported Sales and Marketing at events such as GDC, SIGGRAPH, NAB, and IBC • Responsible for online marketing including search, advertising, social media, and driving community engagement • Managed one of the most successful end of life promotions in Autodesk history

Product Manager, Corel Painter
• Accountable for worldwide revenues and product strategy for the world’s leading digital art studio, Corel Painter • Industry expert and evangelist in Film, TV, Games, Advertising and Fine Art markets • Managed Partner Alliance activities with hardware/software partners, including Apple, Microsoft, Intel, and Wacom • Provided guidance for all marketing-related activity including search, marketing programs, direct marketing, channel marketing, events and PR • Maintained continual analysis of market trends and competitive product offerings • Acted as voice of the customer to author product and market requirements documents, as well as use cases and stories • Created Painter Masters program – a powerful network of artists and thought leaders • Lead an interdisciplinary team that included an Agile Software Development team, Quality Assurance, Documentation, User Experience Design and Localization • Worked on all retail, trial and OEM versions and delivered products in 6 languages

Product Manager, New Ventures / Graphics Applications
• Developed business cases for entering new markets with new and existing products • Developed strategic and tactical marketing plans • Created project plans, wrote feature specifications and guided development • Released a new product for Microsoft’s Tablet PC platform, winning several awards including a prestigious “Best of COMDEX” award • Worked with customers to define product requirements for professional features within CorelDRAW Graphics Suite (Color Management, Print & Prepress, PDF) • Acted as principal Product Manager for CorelDRAW for Mac • Managed development cycle and gave direction to all teams involved, including software development, design, documentation, localization/translation, and quality assurance • Worked on releases of CorelDRAW 8 through 11 for PC, Linux, and Mac OS in numerous languages • Worked with Marketing teams to segment market and develop targeted messaging
Education

The Applied Agentic AI for Organizational Transformation program from MIT Professional Education equips decision-makers with the tools and frameworks to lead the massive technological shift underway with Artificial Intelligence. Generative and Agentic AI are reshaping industries, and knowing how to integrate these technologies into your organization’s strategy, operations, and governance has become an imperative.
Rick Champagne's Contact Information
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