QC W.
Sr. Publishing Manager @ TapNation
About
I’m an optimistic and persuasive people-person who loves meeting new people and learning new things. Besides, as a tech-enthusiast, I'm always eager to discover and learn new tech skills and knowledge to advance my career. I have big ideas, global mindset and I do execution. I gained excellent cross-cultural vision through years of studying, working and living in the UK and Germany. Being a self-motivated and result-orientated professional individual, I’m always creative and reliable in finding the optimal solution when facing complex circumstances. I built sincere relationships with my team and my partners, and known as a highly creative problem-solver who can always be trusted to come up with a new approach. I’m currently self-learning Python, and MySQL. Specialities: games, business development, product management, publishing, mobile hardware and software, data analysis, competitor analysis, leadership, etc.
China
Shanghai
Computer Games
Business Development, Business Strategy, Product Management, Mobile Games, Strategic Partnerships, Management, Contract Negotiation, Strategy, Leadership, Data analysis, Social Networking, Video Games, Tableau, Axure, Mobile Applications, Mobile Devices, Online Advertising, Business Proposal, Swift, Pivot Tables
Experience

Developer Relations @Lion Studios
- Build and maintain strong relationships with game developers globally; - Work closely with developers to generate product feedback and drive constant improvement; - Collect metrics from testing and operations, generate analyses and define the right set of features, changes, improvements; - Define and analyse metrics that inform the success of games.

Head of Global Business Development
RapidInnovative Games
Shenzhen, Guangdong, China
As Head of Global Business Development, I'm responsible for: - Work closely with senior management to set up strategies for global business development; - Lead the global business development team to seek new business opportunities, find new business partner to license-in and license-out games globally; - Lead the team to communicate, negotiate with potential partners to reach agreements, take business decisions for licensing, publishing and investments; - Networking on global game events and conferences, build and maintain relations with game companies globally.

Prodcct Manager
RapidInnovative Games
Shenzhen, Guangdong, China
As the product manager of a mobile FPS game, responsibilities include: - Lead the internal development team, as the key decision-maker in relation to product priorities, quality, branding, content, operation and monetisation, to define, analyse and implement the best practices that drive the game success; - Oversee and analyse the game's operation stats, competitive research, deliver reports with data analysis that will help for game performance optimisation and future decision-making; - Work closely with 3rd party publisher team, to understand their needs and priorities. Manage and maintain the relationship with publisher.
QC W.'s Contact Information
Phone
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