Pijus Jasaitis
Physics Level Designer @ Sunrise Robotics
About
Graduate with a Bachelor's Degree in Computing and I.T. with experience in Unreal, Unity and C++. Currently working with Unreal Engine with several released projects on Itch.io, Steam and various credits on other projects. Looking for more opportunities in the game development industry!
Ireland
Portlaoise
Computer Games
Unreal Engine, Game Development, Game Design, UI/UX, Unreal Engine 4, Cascading Style Sheets (CSS), C++, Design, Microsoft Excel, Unity, HTML5, Java, Communication, Presentations, HTML, Object-Oriented Programming (OOP)
Experience

Head of Studio
Schirwindt
Portlaoise, County Laois, Ireland
Creating several Unreal projects from scratch and bringing them from concept to release on Steam and Itch.io. All design and development duties undertaken myself with occasional help from freelance contributors.

Unreal Developer
Bratislava, Slovakia
● Working as a UI developer for Aneemate and Citizen Conflict. Two upcoming AAA projects with Web 3.0 integration. ● Working with designers and other developers to integrate features and make the games feel “alive”. ● Creating new designs and communicating new ideas with management in order to present the best product possible.

Unreal Developer
Amsterdam, North Holland, Netherlands
● Working on two separate Virtual Reality experiences for the Oculus Quest platform: The View and Copium VR. ● Working with a team of developers in order to implement features in a timely and clean manner. ● Organising and leading team meetings. ● Creating and maintaining the UI systems across both projects.

Game Designer
● Designing new modes and cards for Mytheria: Clash of Pantheons- a new TCG with Create-to-earn elements and Gacha elements. ● Working with a team of designers and testers in order to ensure quality and a comprehensive feel throughout. ● Making fun ideas into a reality by combining ideas from all designers working on the project. ● Looking at the future of the project and making all systems scalable and upgradable.

Developer
⦁ Leading a team of interns to complete a VR experience which was deployed to a museum in Germany. ⦁ Working on Unreal and tested on the Occulus Quest and HTC Vive. ⦁ Implementing various minigames and systems to tell the story of "The Garden of Earthly Delights" by Bosch in Virtual Reality. ⦁ Working with a team of designers, artists and animators to create a high quality experience using blueprints, animation blackboards, &c.
Pijus Jasaitis's Contact Information
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