Phil Ings
Lead Unity Developer @ Fusebox Games
About
I'm the Creative Director at No Bull Intentions Ltd, a UK-based software developer. We specialize in visitor attraction apps and kiosks for museums. Our brand-new Digital Label System is now on display at the Getty Villa in Malibu. Since 2015 we have been developing on-site content-driven mobile apps and kiosks for clients including The National Gallery of Art, The Royal Mint, and California Migration Museum. We specialize in indoor and outdoor map-based experiences with indoor positioning and wayfinding. Our apps are content-driven and feature dynamic imaging, audio, video, and 3D graphics.
United Kingdom
Greater Portsmouth Area
Computer Software
Computer Science, Interactive Learning, UIKit, .NET Framework, Agile Methodologies, Mobile Applications, iOS Development, Objective-C, Xcode, Git, Java, Swift (Programming Language), Scripting, Optimising, Language Skills, C (Programming Language), Game Developers, Leadership, Written Communication, Version Control
Experience

Lead Unity Developer
Fusebox Games
London
Managing a team of five Unity developers, working on Love Island: The Game, Big Brother: The Game and more in development.

Senior Unity Developer
Berkeley, California, United States
Lead programmer, initially porting Guidekick’s core application framework to Unity. Worked in an Agile environment, developing ten visitor attraction apps for a range of clients including Golden Gate Park, Hearst Castle, The Asian Arts Museum, and The Frick. Developed a system to convert low-level path data into human-readable wayfinding directions for Indianapolis Airport. Developed a system to create procedural city blocks for a large area of Berkeley, CA where OpenStreetMap data was incomplete.

Freelance Games Programmer
Freelance
I worked for various companies as a contract game programmer, providing Unity and C# services to their projects.

Lead Programmer
Fabulist Games
I was the lead programmer on Star Sentinel Tactics, a turn-based tactics game for Windows.

Lead Programmer
Glimmer Games
I worked as lead programmer on Kick Shot Pool and Anime Bowling, both of which were released in downloadable, retail and mobile markets.
Phil Ings's Contact Information
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