Phil Ings

Phil Ings

Lead Unity Developer @ Fusebox Games

About

I'm the Creative Director at No Bull Intentions Ltd, a UK-based software developer. We specialize in visitor attraction apps and kiosks for museums. Our brand-new Digital Label System is now on display at the Getty Villa in Malibu. Since 2015 we have been developing on-site content-driven mobile apps and kiosks for clients including The National Gallery of Art, The Royal Mint, and California Migration Museum. We specialize in indoor and outdoor map-based experiences with indoor positioning and wayfinding. Our apps are content-driven and feature dynamic imaging, audio, video, and 3D graphics.

Country

United Kingdom

City

Greater Portsmouth Area

Industry

Computer Software

Skill

Computer Science, Interactive Learning, UIKit, .NET Framework, Agile Methodologies, Mobile Applications, iOS Development, Objective-C, Xcode, Git, Java, Swift (Programming Language), Scripting, Optimising, Language Skills, C (Programming Language), Game Developers, Leadership, Written Communication, Version Control

Experience

Fusebox Games

Lead Unity Developer

Fusebox Games

2025-3 - Present · 1 yr 6 mos

London

Managing a team of five Unity developers, working on Love Island: The Game, Big Brother: The Game and more in development.

Fusebox Games

Senior Unity Developer

Fusebox Games

LinkedIn
2024-6 - Present · 2 yrs 3 mos

London Area, United Kingdom

No Bull Intentions Ltd

Senior Unity Developer

No Bull Intentions Ltd

LinkedIn
2013-4 - Present · 13 yrs 5 mos

Hampshire

Developing mobile apps and touchscreen interactives for museums, cultural organisations, and visitor attractions.

Guidekick

Senior Unity Developer

Guidekick

LinkedIn
2016-9 - 2019-12 · 3 yrs 4 mos

Berkeley, California, United States

Lead programmer, initially porting Guidekick’s core application framework to Unity. Worked in an Agile environment, developing ten visitor attraction apps for a range of clients including Golden Gate Park, Hearst Castle, The Asian Arts Museum, and The Frick. Developed a system to convert low-level path data into human-readable wayfinding directions for Indianapolis Airport. Developed a system to create procedural city blocks for a large area of Berkeley, CA where OpenStreetMap data was incomplete.

Freelance

Freelance Games Programmer

Freelance

2010-2 - 2013-2 · 3 yrs 1 mo

I worked for various companies as a contract game programmer, providing Unity and C# services to their projects.

Fabulist Games

Lead Programmer

Fabulist Games

2005-7 - 2009-12 · 4 yrs 6 mos

I was the lead programmer on Star Sentinel Tactics, a turn-based tactics game for Windows.

Glimmer Games

Lead Programmer

Glimmer Games

2003-3 - 2005-4 · 2 yrs 2 mos

I worked as lead programmer on Kick Shot Pool and Anime Bowling, both of which were released in downloadable, retail and mobile markets.

Phil Ings's Contact Information

Email

******@***.com

Phone

(**) *** ****

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