Pavel Shafransky

Pavel Shafransky

Producer @ Highcore Games

About

Game Producer / CPO with a strong product focus, building mobile F2P games end-to-end – from market research and concept to launch, live operations and growth. I enjoy working where product decisions matter – defining what to build and what not to build, creating coherent product systems, and taking games from early concepts to long-term live products. Most of my experience is in hybrid-casual games, extending into midcore systems, across core loops, meta design, progression, monetization and LiveOps. I value roles with strong product ownership, where long-term direction, live scaling and team growth truly matter, including work with distributed international teams.

Country

-

City

Kazakhstan

Industry

Computer Games

Skill

Product Management, Product Strategy, Product Ownership, Game Production, LiveOps, Free-to-Play (F2P), Game Monetization, Game Economy, Midcore Games, Mobile Games, Team Management, People Management, Project Management, Budgeting, Operating, Game Design, Art Direction, User Experience (UX), Game Development, Video Games

Experience

Highcore Games

Producer

Highcore Games

LinkedIn
2022-10 - 2025-10 · 3 yrs 1 mo

• End-to-end production and LiveOps ownership for hybrid-casual titles • Product, team and bussiness ownership across multiple projects

HoneyLab

CPO / Co-Founder

HoneyLab

LinkedIn
2021-5 - 2022-9 · 1 yr 5 mos

• Studio founding & product strategy • Data-driven concept validation & product vision • Team building & end-to-end product ownership

Playgendary

Art Producer

Playgendary

LinkedIn
2019-11 - 2021-2 · 1 yr 4 mos

• Cross-team production across multiple game teams (hyper & hybrid-casual) • Art, UX & visual direction with strong product influence • End-to-end lifecycle ownership across multiple projects

Playgendary

UX Producer

Playgendary

LinkedIn
2019-6 - 2019-11 · 6 mos

• UX systems & player flows across multiple products • Cross-project UX ownership (casual, hybrid-casual, midcore meta systems)

Tech Round (Client projects for EA, Scopely, Zynga)

UX Lead

Tech Round (Client projects for EA, Scopely, Zynga)

2016-11 - 2019-6 · 2 yrs 8 mos

Saint-Petersburg

• UX leadership across multiple client projects for EA, Scopely and Zynga • UX/UI ownership for casual and midcore mobile games

Neofun Games

Indie Studio Owner

Neofun Games

2015-6 - 2016-11 · 1 yr 6 mos

• Early product ownership in an indie studio environment • Mobile casual game development and live support for publisher projects

Gamer-Info

Game Designer

Gamer-Info

2012-6 - 2016-9 · 4 yrs 4 mos

• Early full-cycle hands-on game design and UX foundations • Midcore browser-based RPG development

Education

Saint Petersburg State Institute of Technology (Technical University)

Saint Petersburg State Institute of Technology (Technical University)

LinkedIn

Pavel Shafransky's Contact Information

Email

******@***.com

Phone

(**) *** ****

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