PAVEL NADERSHIN
Liveops Game Designer @ Artstorm
About
Lead Game Designer & Producer with 8+ years of experience in GameDev. I specialize in the full cycle of F2P and midcore project development (from concept to release), as well as LiveOps and deep monetization tuning. My key competencies: • Designing F2P economies and game balance. • LiveOps, A/B testing, monetization strategy development (Battle Pass, Gacha, Offers), and working with ARPU/LTV/Retention. • Managing game design teams (building departments from scratch, mentoring). • UI/UX design, system game design, and GDD writing. Successfully worked with genres: Midcore Action/PvP, Casual/Puzzles, Strategy. Able to make decisions based on product analytics (Tableau, Looker, Dev2dev) and create games that generate revenue.
Russia
Kaliningrad
Computer Games
Monetization, Game Design, Product Management, Live OPS, Analytics, Game Development, Project Management, Project Management , Analitics, Game Design, Game Development, Игры, Проектирование уровней, Игры в социальных сетях, Баланс, Монетизация, Игровой дизайн, Процесс игры, Разработка игр, Мобильные игры
Experience

Liveops Game Designer
- Designing, launching, and analyzing the effectiveness of in-game events. - Creating and updating event schedules. - Configuring and optimizing offers, conducting A/B testing, and analyzing results. - Setting up and supporting monetization, launching new offers and promotions. - Working with analytics: monitoring key metrics (retention, ARPU/ARPPU, conversion, etc.), searching for growth points. - Developing and balancing the economy and in-game activities. - Preparing documentation (GDD), planning and implementing LiveOps. - Constant interaction with the analytics team and other departments. - Compiling and supporting updates (LiveOps roadmap). - Analyzing competitors and implementing best practices from other F2P projects. - Working with configurations, setting up and filling in.

Lead Game Designer
Калининград, Калининградская область, Россия
- Project development from scratch (preparation of project goals and development plans); - Writing and maintaining GDD (documents, tables); - Development of new worlds (internal logic and rules); - Formation and development of the game design department (growth points, tasks); - Participation in hiring (formulating requirements, conducting interviews, making decisions on the selection of specialists, forming a team); - Designing and developing the UI; - Creating a roadmap; - Distributing tasks among departments (game design, art, development, animation, level design); - Working with analytical data; - Preparing monetization and its methods.

Lead Game Designer
Петрозаводск, Республика Карелия, Россия
- Writing and maintaining GDD (documents, tables); - Feature ownership; - Formation and development of the game design department (growth points, tasks); - UI design and development; - Creating a roadmap; - Distributing tasks among departments (game design, art, development, animation); - Planning, organizing, and supervising the work of the game design department; - Setting goals and plans for project development; - Balance; - Livops; - Working with analytical data; - Preparing monetization and its methods; - Conducting A/B testing.

Producer
Калининград, Калининградская область, Россия
- Forming a vision for the project; - Planning the development process; - Coordinating work within teams; - Setting tasks and monitoring their completion; - Creating GDDs for new mechanics; - Balancing; - Monetization; - Livops; - Developing and implementing features; - Working with analytical data.

Lead Game Designer
Калининград, Калининградская область, Россия
- Developing a vision for the project together with the producer; - Participating in discussions of all key project features, setting tasks for artists, game designers, and programmers; - Monetization; - Liveops.

Геймдизайнер
Калининград, Калининградская область, Россия
- Development and maintenance of design documents: concepts, mechanics descriptions, tables with calculations; - Calculations and adjustment of game balance. Difficulty curve, player and enemy parameters; - Development and adjustment of gameplay mechanics and features. - Development and maintenance of design documents: concepts, mechanics descriptions, tables with

Гейм-дизайнер
Инди-студия
Москва, Россия
- Development and writing of design documents; - Calculation of game balance; - Writing game quests; - Design of game mechanics: enemy behavior, character abilities.
PAVEL NADERSHIN's Contact Information
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