Patrick Toulme
Software Engineer @ Google
About
Latest blog post: https://patricktoulme.substack.com/p/frontier-pretraining-infrastructureWorking on XLA compiler at Google TPU.Previously at Meta MTIA compiler and performance and AWS Neuron working on the XLA compiler and kernel development.I contribute actively to open source - https://github.com/patrick-toulmeInterests: Large language models, XLA, MLIR, HLO, MHLO, LLVM, Pallas, Triton, machine learning compilers, Jax, PyTorch, distributed training, PJRT, machine learning scaling, high performance computing, machine learning accelerators, pretraining, fine tuning, reinforcement learning, large accelerator clusters (Slurm)
United States
New York
Computer Software
Python (Programming Language), Communication, Information Extraction, Question Answering, Amazon Web Services (AWS), Pattern Recognition, Modeling, Machine Learning, Neural Networks, Computer Science, Language Modeling, Deep Learning, Artificial Intelligence (AI), Generative AI, Large Language Models (LLM), PyTorch Lightning, Kubernetes, Docker, Nvidia NeMo, CUDA
Experience

Machine Learning Engineer II | AWS Neuron - Annapurna Labs
Cupertino, California, United States
Promoted to Machine Learning Engineer II - Currently working on the XLA compiler for the Neuron backend - Middle end compiler loop optimizations - High performance kernels targeting Neuron hardware

Machine Learning Engineer | AWS Neuron - Annapurna Labs
Cupertino, California, United States
Machine Learning Engineer on AWS Neuron Training Team - Annapurna Laboratories - High performance deep learning on Trn1 and Inf2 instances - OpenXLA compiler passes - PJRT support for Neuron backend - Training on multi thousand Neuron device clusters. - GSPMD with PyTorch/Jax for automatic parallelization of machine learning computations. - Distributed training for Bedrock - Pretraining and fine tuning multi hundred billion parameter large language models on Neuron cores - Training using XLA and PyTorch and Jax https://aws.amazon.com/machine-learning/neuron/

Software Engineer | AWS Bedrock
Arlington, Virginia, United States
Software Engineer on AWS Bedrock Training Team - Pretraining and fine tuning large language models (Titan models) - Distributed multi node training using Deepspeed and NeMo https://aws.amazon.com/bedrock/

Software Engineer
Beverly Hills, California, United States
Worked as a software engineer working under the Chief Technology Officer and Lead Developer. I worked on a variety of projects, such as Boxcar AR, Boxcar ES and Orkney Origins. I worked extensively on all three applications. I also added Firebase database systems to the applications and developed the in app purchase and billing system for the applications. I also managed the applications on the App Store and Google Play Store

Software Engineer
New York City Metropolitan Area
Served as lead software engineer in the development of a full 3D store front simulation built in Unity. I reported to the CEO, and I built the project in a crunch deadline of only 2.5 weeks from contract signing to delivery by Nimbly to the client.
Patrick Toulme's Contact Information
Phone
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